Added definitions of COM objects for D3D 6.x support.

This commit is contained in:
Lionel Ulmer 1999-09-10 14:21:27 +00:00 committed by Alexandre Julliard
parent 0eac06cce1
commit 4e407605a6
1 changed files with 324 additions and 13 deletions

View File

@ -9,35 +9,60 @@
/***************************************************************************** /*****************************************************************************
* Predeclare the interfaces * Predeclare the interfaces
*/ */
DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 ); DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
typedef struct IDirect3D IDirect3D ,*LPDIRECT3D;
typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
typedef struct IDirect3D2 IDirect3D3,*LPDIRECT3D3;
typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE; typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2; typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT; typedef struct IDirect3DDevice2 IDirect3DDevice3, *LPDIRECT3DDEVICE3;
typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2; typedef struct IDirect3DViewport2 IDirect3DViewport, *LPDIRECT3DVIEWPORT;
typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
typedef struct IDirect3DViewport2 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3;
typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL;
typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DMaterial2 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3;
typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE;
typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER; typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER;
/* ******************************************************************** /* ********************************************************************
Error Codes Error Codes
@ -765,8 +790,11 @@ typedef struct {
#define D3DLIGHT_ACTIVE 0x00000001 #define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002 #define D3DLIGHT_NO_SPECULAR 0x00000002
/* Textures */ /* Textures and Pixel formats*/
/* Used in Dx 5.0 */
typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
/* Used in Dx 6.0 for both Z buffers and Textures */
typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
/* Statistics structure */ /* Statistics structure */
@ -1126,6 +1154,54 @@ typedef struct _D3DINSTRUCTION {
} D3DINSTRUCTION, *LPD3DINSTRUCTION; } D3DINSTRUCTION, *LPD3DINSTRUCTION;
typedef struct _D3DVERTEXBUFFERDESC {
DWORD dwSize;
DWORD dwCaps;
DWORD dwFVF;
DWORD dwNumVertices;
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
typedef struct _D3DDP_PTRSTRIDE {
LPVOID lpvData;
DWORD dwStride;
} D3DDP_PTRSTRIDE;
#define D3DDP_MAXTEXCOORD 8
typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
D3DDP_PTRSTRIDE position;
D3DDP_PTRSTRIDE normal;
D3DDP_PTRSTRIDE diffuse;
D3DDP_PTRSTRIDE specular;
D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
typedef enum _D3DTEXTURESTAGESTATETYPE {
D3DTSS_COLOROP = 1,
D3DTSS_COLORARG1 = 2,
D3DTSS_COLORARG2 = 3,
D3DTSS_ALPHAOP = 4,
D3DTSS_ALPHAARG1 = 5,
D3DTSS_ALPHAARG2 = 6,
D3DTSS_BUMPENVMAT00 = 7,
D3DTSS_BUMPENVMAT01 = 8,
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
D3DTSS_ADDRESS = 12,
D3DTSS_ADDRESSU = 13,
D3DTSS_ADDRESSV = 14,
D3DTSS_BORDERCOLOR = 15,
D3DTSS_MAGFILTER = 16,
D3DTSS_MINFILTER = 17,
D3DTSS_MIPFILTER = 18,
D3DTSS_MIPMAPLODBIAS = 19,
D3DTSS_MAXMIPLEVEL = 20,
D3DTSS_MAXANISOTROPY = 21,
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_FORCE_DWORD = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;
/***************************************************************************** /*****************************************************************************
* IDirect3D interface * IDirect3D interface
*/ */
@ -1190,6 +1266,44 @@ ICOM_DEFINE(IDirect3D2,IUnknown)
#endif #endif
/*****************************************************************************
* IDirect3D3 interface
*/
#define ICOM_INTERFACE IDirect3D3
#define IDirect3D3_METHODS \
ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
ICOM_METHOD (HRESULT,EvictManagedTextures)
#define IDirect3D3_IMETHODS \
IUnknown_IMETHODS \
IDirect3D3_METHODS
ICOM_DEFINE(IDirect3D3,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3D3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3D3 methods ***/
#define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
#define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
#define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
#define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
#define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
#define IDirect3D3_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p)
#endif
/***************************************************************************** /*****************************************************************************
* IDirect3DLight interface * IDirect3DLight interface
*/ */
@ -1274,6 +1388,32 @@ ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
#endif #endif
/*****************************************************************************
* IDirect3DMaterial3 interface
*/
#define ICOM_INTERFACE IDirect3DMaterial3
#define IDirect3DMaterial3_METHODS \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
#define IDirect3DMaterial3_IMETHODS \
IUnknown_IMETHODS \
IDirect3DMaterial3_METHODS
ICOM_DEFINE(IDirect3DMaterial3,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DMaterial3 methods ***/
#define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
#endif
/***************************************************************************** /*****************************************************************************
* IDirect3DTexture interface * IDirect3DTexture interface
*/ */
@ -1413,6 +1553,49 @@ ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
#define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a) #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
#endif #endif
/*****************************************************************************
* IDirect3DViewport3 interface
*/
#define ICOM_INTERFACE IDirect3DViewport3
#define IDirect3DViewport3_METHODS \
ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
#define IDirect3DViewport3_IMETHODS \
IDirect3DViewport2_IMETHODS \
IDirect3DViewport3_METHODS
ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
#define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
#define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
#define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
#define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
#define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
#define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
#define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
#define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
#define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
#define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
/*** IDirect3DViewport3 methods ***/
#define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a)
#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
#endif
/***************************************************************************** /*****************************************************************************
* IDirect3DExecuteBuffer interface * IDirect3DExecuteBuffer interface
@ -1586,5 +1769,133 @@ ICOM_DEFINE(IDirect3DDevice2,IUnknown)
#define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a) #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
#endif #endif
/*****************************************************************************
* IDirect3DDevice3 interface
*/
#define ICOM_INTERFACE IDirect3DDevice3
#define IDirect3DDevice3_METHODS \
ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
ICOM_METHOD (HRESULT,BeginScene) \
ICOM_METHOD (HRESULT,EndScene) \
ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \
/*** DrawPrimitive API ***/ \
ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses)
#define IDirect3DDevice3_IMETHODS \
IUnknown_IMETHODS \
IDirect3DDevice3_METHODS
ICOM_DEFINE(IDirect3DDevice3,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DDevice3 methods ***/
#define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
#define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
#define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
#define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
#define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
#define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p)
#define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p)
#define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
#define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
#define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
#define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
#define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
#define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
#define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
#define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a)
#define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a)
#define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
#define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
#define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
#define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
#define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
#define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
#define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
#define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
#define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
#define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
#define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
#endif
/*****************************************************************************
* IDirect3DVertexBuffer interface
*/
#define ICOM_INTERFACE IDirect3DVertexBuffer
#define IDirect3DVertexBuffer_METHODS \
ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
ICOM_METHOD (HRESULT,Unlock) \
ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
#define IDirect3DVertexBuffer_IMETHODS \
IUnknown_IMETHODS \
IDirect3DVertexBuffer_METHODS
ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DVertexBuffer methods ***/
#define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
#define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p)
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
#define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
#endif
#endif /* __WINE_D3D_H */ #endif /* __WINE_D3D_H */