d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
My Radeon X1600 has the same behavior. This is consistent with the vertex shader case in test_uninitialized_varyings with ps3_texcoord_code. Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7185,7 +7185,8 @@ static void pretransformed_varying_test(void)
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const DWORD *shader_code;
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const DWORD *shader_code;
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DWORD color;
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DWORD color;
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BOOL todo;
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BOOL todo;
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BOOL broken_warp;
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BOOL broken;
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DWORD broken_color;
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}
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}
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tests[] =
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tests[] =
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{
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{
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@ -7200,7 +7201,8 @@ static void pretransformed_varying_test(void)
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{"depth", depth_code, 0x00cccccc, TRUE },
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{"depth", depth_code, 0x00cccccc, TRUE },
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{"specular", specular_code, 0x004488ff, FALSE},
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{"specular", specular_code, 0x004488ff, FALSE},
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{"texcoord1", texcoord1_code, 0x00000000, FALSE},
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{"texcoord1", texcoord1_code, 0x00000000, FALSE},
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{"texcoord1 alpha", texcoord1_alpha_code, 0x00000000, FALSE, TRUE},
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/* texcoord .w is 1.0 on r500 and WARP. See also test_uninitialized_varyings(). */
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{"texcoord1 alpha", texcoord1_alpha_code, 0x00000000, FALSE, TRUE, 0x00ffffff},
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};
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};
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/* Declare a monster vertex type :-) */
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/* Declare a monster vertex type :-) */
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static const D3DVERTEXELEMENT9 decl_elements[] = {
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static const D3DVERTEXELEMENT9 decl_elements[] = {
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@ -7287,7 +7289,6 @@ static void pretransformed_varying_test(void)
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0x224488ff, /* Nothing special */
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0x224488ff, /* Nothing special */
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},
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},
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};
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};
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D3DADAPTER_IDENTIFIER9 identifier;
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IDirect3DVertexDeclaration9 *decl;
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IDirect3DVertexDeclaration9 *decl;
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IDirect3DDevice9 *device;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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IDirect3D9 *d3d;
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@ -7297,7 +7298,6 @@ static void pretransformed_varying_test(void)
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DWORD color;
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DWORD color;
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HWND window;
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HWND window;
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HRESULT hr;
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HRESULT hr;
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BOOL warp;
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window = create_window();
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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@ -7317,10 +7317,6 @@ static void pretransformed_varying_test(void)
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goto done;
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goto done;
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}
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}
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hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
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ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
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warp = adapter_is_warp(&identifier);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %08x\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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@ -7356,7 +7352,8 @@ static void pretransformed_varying_test(void)
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"Test %s returned color 0x%08x, expected 0x%08x (todo).\n",
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"Test %s returned color 0x%08x, expected 0x%08x (todo).\n",
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tests[i].name, color, tests[i].color);
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tests[i].name, color, tests[i].color);
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else
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else
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ok(color_match(color, tests[i].color, 1) || broken(warp && tests[i].broken_warp),
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ok(color_match(color, tests[i].color, 1)
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|| broken(color_match(color, tests[i].broken_color, 1) && tests[i].broken),
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"Test %s returned color 0x%08x, expected 0x%08x.\n",
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"Test %s returned color 0x%08x, expected 0x%08x.\n",
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tests[i].name, color, tests[i].color);
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tests[i].name, color, tests[i].color);
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