Allow the WINED3DSBT_IMPL to be applied so that states can be synced
between render target contexts.
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@ -330,7 +330,7 @@ should really perform a delta so that only the changes get updated*/
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/* FIXME: Only apply applicable states not all states */
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/* FIXME: Only apply applicable states not all states */
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if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */This->blockType == D3DSBT_ALL || This->blockType == D3DSBT_VERTEXSTATE) {
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if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */This->blockType == WINED3DSBT_INIT || This->blockType == D3DSBT_ALL || This->blockType == D3DSBT_VERTEXSTATE) {
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PLIGHTINFOEL *toDo = This->lights;
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PLIGHTINFOEL *toDo = This->lights;
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