Rename _D3DCAPS9.MaxPixelShaderValue to the correct
_D3DCAPS9.PixelShader1xMaxValue.
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@ -1451,10 +1451,10 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVT
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if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
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pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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pCaps->MaxPixelShaderValue = 1.0;
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pCaps->PixelShader1xMaxValue = 1.0;
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} else {
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pCaps->PixelShaderVersion = 0;
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pCaps->MaxPixelShaderValue = 0.0;
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pCaps->PixelShader1xMaxValue = 0.0;
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}
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/* ------------------------------------------------
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@ -364,7 +364,7 @@ typedef struct _D3DCAPS9 {
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DWORD MaxVertexShaderConst;
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DWORD PixelShaderVersion;
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float MaxPixelShaderValue;
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float PixelShader1xMaxValue;
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/* DX 9 */
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DWORD DevCaps2;
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