wined3d: Get rid of unused gl_info parameters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-23 14:34:02 +02:00 committed by Alexandre Julliard
parent ab6dfd0581
commit 4df05c37db
1 changed files with 11 additions and 10 deletions

View File

@ -1227,8 +1227,8 @@ HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, U
return WINED3D_OK; return WINED3D_OK;
} }
static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info, static BOOL wined3d_check_pixel_format_color(const struct wined3d_pixel_format *cfg,
const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) const struct wined3d_format *format)
{ {
/* Float formats need FBOs. If FBOs are used this function isn't called */ /* Float formats need FBOs. If FBOs are used this function isn't called */
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
@ -1247,8 +1247,8 @@ static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_in
return TRUE; return TRUE;
} }
static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info, static BOOL wined3d_check_pixel_format_depth(const struct wined3d_pixel_format *cfg,
const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) const struct wined3d_format *format)
{ {
BOOL lockable = FALSE; BOOL lockable = FALSE;
@ -1315,8 +1315,8 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
cfg_count = adapter->cfg_count; cfg_count = adapter->cfg_count;
for (i = 0; i < cfg_count; ++i) for (i = 0; i < cfg_count; ++i)
{ {
if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format) if (wined3d_check_pixel_format_color(&cfgs[i], rt_format)
&& wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) && wined3d_check_pixel_format_depth(&cfgs[i], ds_format))
{ {
TRACE("Formats match.\n"); TRACE("Formats match.\n");
return WINED3D_OK; return WINED3D_OK;
@ -1381,7 +1381,8 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
enum wined3d_gl_resource_type gl_type) enum wined3d_gl_resource_type gl_type)
{ {
/* Only allow depth/stencil formats */ /* Only allow depth/stencil formats */
if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; if (!(ds_format->depth_size || ds_format->stencil_size))
return FALSE;
/* Blacklist formats not supported on Windows */ /* Blacklist formats not supported on Windows */
switch (ds_format->id) switch (ds_format->id)
@ -1409,8 +1410,8 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
for (i = 0; i < adapter->cfg_count; ++i) for (i = 0; i < adapter->cfg_count; ++i)
{ {
const struct wined3d_pixel_format *cfg = &adapter->cfgs[i]; const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format) if (wined3d_check_pixel_format_color(cfg, display_format)
&& wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) && wined3d_check_pixel_format_depth(cfg, ds_format))
return TRUE; return TRUE;
} }
} }
@ -1449,7 +1450,7 @@ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
for (i = 0; i < adapter->cfg_count; ++i) for (i = 0; i < adapter->cfg_count; ++i)
{ {
if (cfgs[i].windowDrawable if (cfgs[i].windowDrawable
&& wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format)) && wined3d_check_pixel_format_color(&cfgs[i], check_format))
{ {
TRACE("Pixel format %d is compatible with format %s.\n", TRACE("Pixel format %d is compatible with format %s.\n",
cfgs[i].iPixelFormat, debug_d3dformat(check_format->id)); cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));