d3d11/tests: Add test for creating unordered access views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-05 11:46:50 +02:00 committed by Alexandre Julliard
parent 6ad44d7a31
commit 4de5e9c0bf
1 changed files with 379 additions and 0 deletions

View File

@ -472,6 +472,99 @@ static void check_dsv_desc_(unsigned int line, const D3D11_DEPTH_STENCIL_VIEW_DE
}
}
struct uav_desc
{
DXGI_FORMAT format;
D3D11_UAV_DIMENSION dimension;
unsigned int miplevel_idx;
unsigned int layer_idx;
unsigned int layer_count;
};
static void get_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *d3d11_desc, const struct uav_desc *desc)
{
d3d11_desc->Format = desc->format;
d3d11_desc->ViewDimension = desc->dimension;
if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE1D)
{
U(*d3d11_desc).Texture1D.MipSlice = desc->miplevel_idx;
}
else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE1DARRAY)
{
U(*d3d11_desc).Texture1DArray.MipSlice = desc->miplevel_idx;
U(*d3d11_desc).Texture1DArray.FirstArraySlice = desc->layer_idx;
U(*d3d11_desc).Texture1DArray.ArraySize = desc->layer_count;
}
else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE2D)
{
U(*d3d11_desc).Texture2D.MipSlice = desc->miplevel_idx;
}
else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE2DARRAY)
{
U(*d3d11_desc).Texture2DArray.MipSlice = desc->miplevel_idx;
U(*d3d11_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
U(*d3d11_desc).Texture2DArray.ArraySize = desc->layer_count;
}
else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE3D)
{
U(*d3d11_desc).Texture3D.MipSlice = desc->miplevel_idx;
U(*d3d11_desc).Texture3D.FirstWSlice = desc->layer_idx;
U(*d3d11_desc).Texture3D.WSize = desc->layer_count;
}
else if (desc->dimension != D3D11_UAV_DIMENSION_UNKNOWN)
{
trace("Unhandled view dimension %#x.\n", desc->dimension);
}
}
#define check_uav_desc(a, b) check_uav_desc_(__LINE__, a, b)
static void check_uav_desc_(unsigned int line, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc,
const struct uav_desc *expected_desc)
{
ok_(__FILE__, line)(desc->Format == expected_desc->format,
"Got format %#x, expected %#x.\n", desc->Format, expected_desc->format);
ok_(__FILE__, line)(desc->ViewDimension == expected_desc->dimension,
"Got view dimension %#x, expected %#x.\n", desc->ViewDimension, expected_desc->dimension);
if (desc->ViewDimension != expected_desc->dimension)
return;
if (desc->ViewDimension == D3D11_UAV_DIMENSION_TEXTURE2D)
{
ok_(__FILE__, line)(U(*desc).Texture2D.MipSlice == expected_desc->miplevel_idx,
"Got MipSlice %u, expected %u.\n",
U(*desc).Texture2D.MipSlice, expected_desc->miplevel_idx);
}
else if (desc->ViewDimension == D3D11_UAV_DIMENSION_TEXTURE2DARRAY)
{
ok_(__FILE__, line)(U(*desc).Texture2DArray.MipSlice == expected_desc->miplevel_idx,
"Got MipSlice %u, expected %u.\n",
U(*desc).Texture2DArray.MipSlice, expected_desc->miplevel_idx);
ok_(__FILE__, line)(U(*desc).Texture2DArray.FirstArraySlice == expected_desc->layer_idx,
"Got FirstArraySlice %u, expected %u.\n",
U(*desc).Texture2DArray.FirstArraySlice, expected_desc->layer_idx);
ok_(__FILE__, line)(U(*desc).Texture2DArray.ArraySize == expected_desc->layer_count,
"Got ArraySize %u, expected %u.\n",
U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
}
else if (desc->ViewDimension == D3D11_UAV_DIMENSION_TEXTURE3D)
{
ok_(__FILE__, line)(U(*desc).Texture3D.MipSlice == expected_desc->miplevel_idx,
"Got MipSlice %u, expected %u.\n",
U(*desc).Texture3D.MipSlice, expected_desc->miplevel_idx);
ok_(__FILE__, line)(U(*desc).Texture3D.FirstWSlice == expected_desc->layer_idx,
"Got FirstWSlice %u, expected %u.\n",
U(*desc).Texture3D.FirstWSlice, expected_desc->layer_idx);
ok_(__FILE__, line)(U(*desc).Texture3D.WSize == expected_desc->layer_count,
"Got WSize %u, expected %u.\n",
U(*desc).Texture3D.WSize, expected_desc->layer_count);
}
else
{
trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
#define create_buffer(a, b, c, d) create_buffer_(__LINE__, a, b, c, d)
static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
unsigned int bind_flags, unsigned int size, const void *data)
@ -8516,6 +8609,291 @@ static void test_check_feature_support(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_unordered_access_view(void)
{
static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D11_TEXTURE3D_DESC texture3d_desc;
D3D11_TEXTURE2D_DESC texture2d_desc;
ULONG refcount, expected_refcount;
D3D11_SUBRESOURCE_DATA data = {0};
ID3D11UnorderedAccessView *uav;
struct device_desc device_desc;
D3D11_BUFFER_DESC buffer_desc;
ID3D11Device *device, *tmp;
ID3D11Texture3D *texture3d;
ID3D11Texture2D *texture2d;
ID3D11Resource *texture;
ID3D11Buffer *buffer;
unsigned int i;
HRESULT hr;
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
#define RGBA8_TL DXGI_FORMAT_R8G8B8A8_TYPELESS
#define DIM_UNKNOWN D3D11_UAV_DIMENSION_UNKNOWN
#define TEX_1D D3D11_UAV_DIMENSION_TEXTURE1D
#define TEX_1D_ARRAY D3D11_UAV_DIMENSION_TEXTURE1DARRAY
#define TEX_2D D3D11_UAV_DIMENSION_TEXTURE2D
#define TEX_2D_ARRAY D3D11_UAV_DIMENSION_TEXTURE2DARRAY
#define TEX_3D D3D11_UAV_DIMENSION_TEXTURE3D
static const struct
{
struct
{
unsigned int miplevel_count;
unsigned int depth_or_array_size;
DXGI_FORMAT format;
} texture;
struct uav_desc uav_desc;
struct uav_desc expected_uav_desc;
}
tests[] =
{
{{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
{{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 1}, {RGBA8_UNORM, TEX_2D, 1}},
{{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 9}, {RGBA8_UNORM, TEX_2D, 9}},
{{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
{{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
{{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
{{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 0, 4}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 3}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 2}},
{{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 3, 1}},
{{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
{{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
{{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 1, 3}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 2, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 2, 2}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 3, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 3, 1}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, 1}, {RGBA8_UNORM, TEX_3D, 0, 1, 1}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, 1}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
{{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 0, 8}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 0, 4}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 2, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 2, 0, 2}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 3, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 3, 0, 1}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 4, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 4, 0, 1}},
{{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 5, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 5, 0, 1}},
};
static const struct
{
struct
{
D3D11_UAV_DIMENSION dimension;
unsigned int miplevel_count;
unsigned int depth_or_array_size;
DXGI_FORMAT format;
} texture;
struct uav_desc uav_desc;
}
invalid_desc_tests[] =
{
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
{{TEX_2D, 6, 4, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, ~0u}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_2D, 0}},
{{TEX_2D, 1, 1, RGBA8_TL}, {FMT_UNKNOWN, TEX_2D, 0}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 0}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 0, 1}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 2}},
{{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 0}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 0, 1}},
{{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 0, 1}},
{{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 0, 1}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 9}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 3, 0, 2}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 2, 0, 4}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 0, 8}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 8, ~0u}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 4, ~0u}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 2, 2, ~0u}},
{{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 3, 1, ~0u}},
};
#undef FMT_UNKNOWN
#undef RGBA8_UNORM
#undef RGBA8_TL
#undef DIM_UNKNOWN
#undef TEX_1D
#undef TEX_1D_ARRAY
#undef TEX_2D
#undef TEX_2D_ARRAY
#undef TEX_3D
device_desc.feature_level = &feature_level;
device_desc.flags = 0;
if (!(device = create_device(&device_desc)))
{
skip("Failed to create device.\n");
return;
}
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Buffer_GetDevice(buffer, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = 64;
U(uav_desc).Buffer.Flags = 0;
expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11UnorderedAccessView_GetDevice(uav, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11UnorderedAccessView_Release(uav);
ID3D11Buffer_Release(buffer);
texture2d_desc.Width = 512;
texture2d_desc.Height = 512;
texture2d_desc.SampleDesc.Count = 1;
texture2d_desc.SampleDesc.Quality = 0;
texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
texture2d_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
texture2d_desc.CPUAccessFlags = 0;
texture2d_desc.MiscFlags = 0;
texture3d_desc.Width = 64;
texture3d_desc.Height = 64;
texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
texture3d_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
texture3d_desc.CPUAccessFlags = 0;
texture3d_desc.MiscFlags = 0;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
{
D3D11_UNORDERED_ACCESS_VIEW_DESC *current_desc;
if (tests[i].expected_uav_desc.dimension != D3D11_UAV_DIMENSION_TEXTURE3D)
{
texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
texture2d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
{
texture3d_desc.MipLevels = tests[i].texture.miplevel_count;
texture3d_desc.Depth = tests[i].texture.depth_or_array_size;
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
if (tests[i].uav_desc.dimension == D3D11_UAV_DIMENSION_UNKNOWN)
{
current_desc = NULL;
}
else
{
current_desc = &uav_desc;
get_uav_desc(current_desc, &tests[i].uav_desc);
}
hr = ID3D11Device_CreateUnorderedAccessView(device, texture, current_desc, &uav);
ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
memset(&uav_desc, 0, sizeof(uav_desc));
ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);
check_uav_desc(&uav_desc, &tests[i].expected_uav_desc);
ID3D11UnorderedAccessView_Release(uav);
ID3D11Resource_Release(texture);
}
for (i = 0; i < sizeof(invalid_desc_tests) / sizeof(*invalid_desc_tests); ++i)
{
assert(invalid_desc_tests[i].texture.dimension == D3D11_UAV_DIMENSION_TEXTURE2D
|| invalid_desc_tests[i].texture.dimension == D3D11_UAV_DIMENSION_TEXTURE3D);
if (invalid_desc_tests[i].texture.dimension != D3D11_UAV_DIMENSION_TEXTURE3D)
{
texture2d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
texture2d_desc.ArraySize = invalid_desc_tests[i].texture.depth_or_array_size;
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
{
texture3d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
texture3d_desc.Depth = invalid_desc_tests[i].texture.depth_or_array_size;
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
get_uav_desc(&uav_desc, &invalid_desc_tests[i].uav_desc);
hr = ID3D11Device_CreateUnorderedAccessView(device, texture, &uav_desc, &uav);
ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d11)
{
test_create_device();
@ -8562,4 +8940,5 @@ START_TEST(d3d11)
test_input_assembler();
test_null_sampler();
test_check_feature_support();
test_create_unordered_access_view();
}