d3dx9_36/tests: Add missing call to ID3DXSprite_End.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -319,6 +319,8 @@ static void test_ID3DXSprite(IDirect3DDevice9 *device)
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ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255));
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ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
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hr = ID3DXSprite_End(sprite);
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ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DDevice9_EndScene(device);
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check_release((IUnknown*)sprite, 0);
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