- Fixed some initialization/destruction and reference counting
- Added a little more debugging information
This commit is contained in:
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0ea83643c4
commit
4dce07ea94
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@ -22,6 +22,9 @@
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* Use hardware 3D support if available (OSS support may be needed first)
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* Add support for APIs other than OSS: ALSA (http://alsa.jcu.cz/)
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* and esound (http://www.gnome.org), for instance
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* Add critical section locking inside Release and AddRef methods
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* Race conditions exist between DSOUND_WriteAudio and DSOUND_CloseAudio/
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* DSOUND_OpenAudio
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*
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* FIXME: Status needs updating.
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*
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@ -297,13 +300,21 @@ static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
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static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
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{
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ICOM_THIS(IDirectSound3DBufferImpl,iface);
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TRACE("(%p) ref was %ld\n", This, This->ref);
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if(--This->ref)
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return This->ref;
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if (This->dsb)
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IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
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DeleteCriticalSection(&This->lock);
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HeapFree(GetProcessHeap(),0,This->buffer);
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HeapFree(GetProcessHeap(),0,This);
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return S_OK;
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return 0;
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}
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/* IDirectSound3DBuffer methods */
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@ -593,12 +604,15 @@ static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER i
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ULONG ulReturn;
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ICOM_THIS(IDirectSound3DListenerImpl,iface);
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TRACE("(%p) ref was %ld\n", This, This->ref);
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ulReturn = --This->ref;
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/* Free all resources */
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if( ulReturn == 0 ) {
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if(This->dsb)
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IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
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DeleteCriticalSection(&This->lock);
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HeapFree(GetProcessHeap(),0,This);
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}
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@ -779,11 +793,14 @@ static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
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static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
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ICOM_THIS(IDirectSoundNotifyImpl,iface);
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TRACE("(%p) ref was %ld\n", This, This->ref);
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This->ref--;
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if (!This->ref) {
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IDirectSoundNotify_Release((LPDIRECTSOUNDBUFFER)This->dsb);
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HeapFree(GetProcessHeap(),0,This);
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return S_OK;
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return 0;
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}
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return This->ref;
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}
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@ -1007,6 +1024,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
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for (i=0;i<This->dsound->nrofbuffers;i++)
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if (This->dsound->buffers[i] == This)
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break;
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if (i < This->dsound->nrofbuffers) {
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/* Put the last buffer of the list in the (now empty) position */
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This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
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@ -1017,7 +1035,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
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LeaveCriticalSection(&(This->dsound->lock));
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DeleteCriticalSection(&(This->lock));
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if (This->ds3db && ICOM_VTBL(This->ds3db))
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if (This->ds3db)
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IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
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if (This->parent)
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/* this is a duplicate buffer */
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@ -1031,7 +1049,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
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if (This == primarybuf)
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primarybuf = NULL;
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return DS_OK;
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return 0;
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}
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static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
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@ -1286,14 +1304,53 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
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return S_OK;
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}
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#if USE_DSOUND3D
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if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
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IDirectSound3DBufferImpl *ds3db;
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*ppobj = This->ds3db;
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if (*ppobj) {
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IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)This->ds3db);
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return S_OK;
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}
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ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
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0,sizeof(*ds3db));
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ds3db->ref = 1;
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ds3db->dsb = (*ippdsb);
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ICOM_VTBL(ds3db) = &ds3dbvt;
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InitializeCriticalSection(&ds3db->lock);
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ds3db->ds3db = This;
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IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)This);
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ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
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ds3db->ds3db.vPosition.x.x = 0.0;
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ds3db->ds3db.vPosition.y.y = 0.0;
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ds3db->ds3db.vPosition.z.z = 0.0;
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ds3db->ds3db.vVelocity.x.x = 0.0;
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ds3db->ds3db.vVelocity.y.y = 0.0;
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ds3db->ds3db.vVelocity.z.z = 0.0;
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ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
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ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
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ds3db->ds3db.vConeOrientation.x.x = 0.0;
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ds3db->ds3db.vConeOrientation.y.y = 0.0;
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ds3db->ds3db.vConeOrientation.z.z = 0.0;
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ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME; ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
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ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
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ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
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ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
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(*ippdsb)->wfx.nBlockAlign;
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ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
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if (ds3db->buffer == NULL) {
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ds3db->buflen = 0;
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ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
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}
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return S_OK;
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}
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#endif
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if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
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IDirectSound3DListenerImpl* dsl;
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@ -1308,6 +1365,24 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
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ICOM_VTBL(dsl) = &ds3dlvt;
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*ppobj = (LPVOID)dsl;
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dsl->ds3dl.dwSize = sizeof(DS3DLISTENER);
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dsl->ds3dl.vPosition.x.x = 0.0;
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dsl->ds3dl.vPosition.x.x = 0.0;
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dsl->ds3dl.vPosition.z.z = 0.0;
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dsl->ds3dl.vVelocity.x.x = 0.0;
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dsl->ds3dl.vVelocity.y.y = 0.0;
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dsl->ds3dl.vVelocity.z.z = 0.0;
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dsl->ds3dl.vOrientFront.x.x = 0.0;
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dsl->ds3dl.vOrientFront.y.y = 0.0;
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dsl->ds3dl.vOrientFront.z.z = 1.0;
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dsl->ds3dl.vOrientTop.x.x = 0.0;
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dsl->ds3dl.vOrientTop.y.y = 1.0;
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dsl->ds3dl.vOrientTop.z.z = 0.0;
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dsl->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
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dsl->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
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InitializeCriticalSection(&dsl->lock);
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dsl->dsb = This;
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IDirectSoundBuffer_AddRef(iface);
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@ -1319,6 +1394,8 @@ static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
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FIXME( "Unknown GUID %s\n", debugstr_guid( riid ) );
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*ppobj = NULL;
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return E_FAIL;
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}
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@ -1464,10 +1541,15 @@ static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
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ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
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0,sizeof(*ds3db));
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ds3db->ref = 1;
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ds3db->dsb = (*ippdsb);
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ICOM_VTBL(ds3db) = &ds3dbvt;
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ds3db->ref = 1;
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(*ippdsb)->ds3db = ds3db;
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ds3db->dsb = (*ippdsb);
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IDirectSoundBufferImpl_AddRef((LPDIRECTSOUNDBUFFER)ippdsb);
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InitializeCriticalSection(&ds3db->lock);
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ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
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ds3db->ds3db.vPosition.x.x = 0.0;
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ds3db->ds3db.vPosition.y.y = 0.0;
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@ -1586,9 +1668,20 @@ static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND iface) {
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ICOM_THIS(IDirectSoundImpl,iface);
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TRACE("(%p), ref was %ld\n",This,This->ref);
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if (!--(This->ref)) {
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UINT i;
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DSOUND_CloseAudio();
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while(IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf)); /* Deallocate */
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FIXME("need to release all buffers!\n");
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IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf);
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if (This->buffers) {
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for( i=0;i<This->nrofbuffers;i++)
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IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->buffers[i]);
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}
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if (This->primary)
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IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->primary);
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DeleteCriticalSection(&This->lock);
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HeapFree(GetProcessHeap(),0,This);
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dsound = NULL;
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return 0;
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@ -1616,11 +1709,16 @@ static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
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IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->listener);
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return DS_OK;
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}
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This->listener = (IDirectSound3DListenerImpl*)HeapAlloc(
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GetProcessHeap(), 0, sizeof(*(This->listener)));
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This->listener->ref = 1;
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ICOM_VTBL(This->listener) = &ds3dlvt;
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IDirectSound_AddRef(iface);
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*ppobj = (LPVOID)This->listener;
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IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)*ppobj);
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This->listener->dsb = NULL;
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This->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
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This->listener->ds3dl.vPosition.x.x = 0.0;
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This->listener->ds3dl.vPosition.x.x = 0.0;
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@ -1637,11 +1735,13 @@ static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
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This->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
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This->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
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This->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
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*ppobj = (LPVOID)This->listener;
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InitializeCriticalSection(&This->listener->lock);
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return DS_OK;
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}
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TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
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FIXME("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
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return E_FAIL;
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}
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@ -2419,7 +2519,10 @@ HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pU
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hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, (LPDIRECTSOUNDBUFFER*)&primarybuf, NULL);
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if (hr != DS_OK)
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return hr;
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/* dsound->primary is NULL - don't need to Release */
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dsound->primary = primarybuf;
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IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
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}
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memset(primarybuf->buffer, 128, primarybuf->buflen);
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hnd = CreateThread(NULL,0,DSOUND_thread,0,0,&xid);
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