wined3d: Explicitly calculate the sub-resource level in surface_load_drawable().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-01 09:46:53 +03:30 committed by Alexandre Julliard
parent 28d0ee637a
commit 4d84feb542
1 changed files with 4 additions and 2 deletions

View File

@ -2226,6 +2226,7 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface,
struct wined3d_texture *texture = surface->container; struct wined3d_texture *texture = surface->container;
struct wined3d_surface *restore_rt = NULL; struct wined3d_surface *restore_rt = NULL;
struct wined3d_device *device; struct wined3d_device *device;
unsigned int level;
RECT r; RECT r;
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
@ -2250,8 +2251,9 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface,
else else
restore_rt = NULL; restore_rt = NULL;
SetRect(&r, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level), level = sub_resource_idx % texture->level_count;
wined3d_texture_get_level_height(texture, surface->texture_level)); SetRect(&r, 0, 0, wined3d_texture_get_level_width(texture, level),
wined3d_texture_get_level_height(texture, level));
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context,
surface, WINED3D_LOCATION_TEXTURE_RGB, &r, surface, WINED3D_LOCATION_TEXTURE_RGB, &r,