- Always use a double-buffered visual if one is available.
- Ensure that all colormaps created use the double-buffered visual if it exists. This prevents problems where DRI GL implementations fail to work unless the colormap visual matches the window visual matches the glX visual. - Get around similar visual issue with the default GL context created for apps that don't create their own contexts before trying to use GL functions.
This commit is contained in:
parent
219353be4e
commit
4d73ba6e21
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@ -78,6 +78,8 @@ HGLRC WINAPI wglCreateContext(HDC hdc) {
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X11DRV_PDEVICE *physDev;
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X11DRV_PDEVICE *physDev;
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XVisualInfo *vis;
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XVisualInfo *vis;
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Wine_GLContext *ret;
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Wine_GLContext *ret;
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int num;
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XVisualInfo template;
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TRACE("(%08x)\n", hdc);
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TRACE("(%08x)\n", hdc);
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@ -88,8 +90,9 @@ HGLRC WINAPI wglCreateContext(HDC hdc) {
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physDev = (X11DRV_PDEVICE *)dc->physDev;
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physDev = (X11DRV_PDEVICE *)dc->physDev;
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/* First, get the visual for the choosen pixel format */
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/* First, get the visual in use by the X11DRV */
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vis = physDev->visuals[physDev->current_pf - 1];
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template.visualid = XVisualIDFromVisual(X11DRV_GetVisual());
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vis = XGetVisualInfo(display, VisualIDMask, &template, &num);
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if (vis == NULL) {
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if (vis == NULL) {
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ERR("NULL visual !!!\n");
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ERR("NULL visual !!!\n");
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@ -299,7 +302,7 @@ void* WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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return ret->func;
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return ret->func;
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} else {
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} else {
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ERR("Extension defined in the OpenGL library but NOT in opengl_ext.c... Please report (lionel.ulmer@free.fr) !\n");
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ERR("Extension %s defined in the OpenGL library but NOT in opengl_ext.c... Please report (lionel.ulmer@free.fr) !\n", lpszProc);
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return NULL;
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return NULL;
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}
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}
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}
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}
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@ -458,6 +461,8 @@ BOOL WINAPI wglUseFontOutlinesA(HDC hdc,
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/* This is for brain-dead applications that use OpenGL functions before even
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/* This is for brain-dead applications that use OpenGL functions before even
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creating a rendering context.... */
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creating a rendering context.... */
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static void process_attach(void) {
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static void process_attach(void) {
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XWindowAttributes win_attr;
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Visual *rootVisual;
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int num;
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int num;
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XVisualInfo template;
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XVisualInfo template;
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XVisualInfo *vis = NULL;
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XVisualInfo *vis = NULL;
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@ -468,7 +473,24 @@ static void process_attach(void) {
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}
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}
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ENTER_GL();
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ENTER_GL();
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template.visualid = XVisualIDFromVisual(visual);
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/* Try to get the visual from the Root Window. We can't use the standard (presumably
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double buffered) X11DRV visual with the Root Window, since we don't know if the Root
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Window was created using the standard X11DRV visual, and glXMakeCurrent can't deal
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with mismatched visuals. Note that the Root Window visual may not be double
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buffered, so apps actually attempting to render this way may flicker */
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if (TSXGetWindowAttributes( display, X11DRV_GetXRootWindow(), &win_attr ))
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{
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rootVisual = win_attr.visual;
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}
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else
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{
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/* Get the default visual, since we can't seem to get the attributes from the
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Root Window. Let's hope that the Root Window Visual matches the DefaultVisual */
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rootVisual = DefaultVisual( display, DefaultScreen(display) );
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}
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template.visualid = XVisualIDFromVisual(rootVisual);
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vis = XGetVisualInfo(display, VisualIDMask, &template, &num);
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vis = XGetVisualInfo(display, VisualIDMask, &template, &num);
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if (vis != NULL) default_cx = glXCreateContext(display, vis, 0, GL_TRUE);
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if (vis != NULL) default_cx = glXCreateContext(display, vis, 0, GL_TRUE);
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if (default_cx != NULL) glXMakeCurrent(display, X11DRV_GetXRootWindow(), default_cx);
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if (default_cx != NULL) glXMakeCurrent(display, X11DRV_GetXRootWindow(), default_cx);
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@ -192,6 +192,37 @@ static void setup_options(void)
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}
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}
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/***********************************************************************
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* setup_opengl_visual
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*
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* Setup the default visual used for OpenGL and Direct3D, and the desktop
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* window (if it exists). If OpenGL isn't available, the visual is simply
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* set to the default visual for the display
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*/
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XVisualInfo *desktop_vi = NULL;
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#ifdef HAVE_OPENGL
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static void setup_opengl_visual( void )
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{
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int err_base, evt_base;
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/* In order to support OpenGL or D3D, we require a double-buffered
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* visual */
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if (glXQueryExtension(display, &err_base, &evt_base) == True) {
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int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};
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ENTER_GL();
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desktop_vi = glXChooseVisual(display, DefaultScreen(display), dblBuf);
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LEAVE_GL();
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}
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if (desktop_vi != NULL) {
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visual = desktop_vi->visual;
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screen = ScreenOfDisplay(display, desktop_vi->screen);
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screen_depth = desktop_vi->depth;
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}
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}
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#endif /* HAVE_OPENGL */
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/***********************************************************************
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/***********************************************************************
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* create_desktop
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* create_desktop
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*
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*
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@ -208,27 +239,6 @@ static void create_desktop( const char *geometry )
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XSetWindowAttributes win_attr;
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XSetWindowAttributes win_attr;
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XTextProperty window_name;
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XTextProperty window_name;
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Atom XA_WM_DELETE_WINDOW;
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Atom XA_WM_DELETE_WINDOW;
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/* Used to create the desktop window with a good visual */
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XVisualInfo *vi = NULL;
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#ifdef HAVE_OPENGL
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BOOL dblbuf_visual;
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int err_base, evt_base;
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/* Get in wine.ini if the desktop window should have a double-buffered visual or not.
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But first, test if OpenGL is even supported on the display ! */
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if (glXQueryExtension(display, &err_base, &evt_base) == True) {
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dblbuf_visual = PROFILE_GetWineIniBool( "x11drv", "DesktopDoubleBuffered", 0 );
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if (dblbuf_visual) {
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int dblBuf[]={GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};
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ENTER_GL();
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vi = glXChooseVisual(display, DefaultScreen(display), dblBuf);
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win_attr.colormap = XCreateColormap(display, RootWindow(display,vi->screen),
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vi->visual, AllocNone);
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LEAVE_GL();
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}
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}
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#endif /* HAVE_OPENGL */
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flags = TSXParseGeometry( geometry, &x, &y, &width, &height );
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flags = TSXParseGeometry( geometry, &x, &y, &width, &height );
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screen_width = width;
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screen_width = width;
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@ -241,18 +251,17 @@ static void create_desktop( const char *geometry )
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ButtonReleaseMask | EnterWindowMask;
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ButtonReleaseMask | EnterWindowMask;
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win_attr.cursor = TSXCreateFontCursor( display, XC_top_left_arrow );
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win_attr.cursor = TSXCreateFontCursor( display, XC_top_left_arrow );
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if (vi != NULL) {
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if (desktop_vi != NULL) {
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visual = vi->visual;
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win_attr.colormap = XCreateColormap(display, RootWindow(display,desktop_vi->screen),
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screen = ScreenOfDisplay(display, vi->screen);
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desktop_vi->visual, AllocNone);
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screen_depth = vi->depth;
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}
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}
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root_window = TSXCreateWindow( display,
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root_window = TSXCreateWindow( display,
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(vi == NULL ? DefaultRootWindow(display) : RootWindow(display, vi->screen)),
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(desktop_vi == NULL ? DefaultRootWindow(display) : RootWindow(display, desktop_vi->screen)),
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x, y, width, height, 0,
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x, y, width, height, 0,
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(vi == NULL ? CopyFromParent : vi->depth),
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(desktop_vi == NULL ? CopyFromParent : desktop_vi->depth),
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InputOutput,
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InputOutput,
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(vi == NULL ? CopyFromParent : vi->visual),
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(desktop_vi == NULL ? CopyFromParent : desktop_vi->visual),
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CWBackPixel | CWEventMask | CWCursor | (vi == NULL ? 0 : CWColormap),
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CWBackPixel | CWEventMask | CWCursor | (desktop_vi == NULL ? 0 : CWColormap),
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&win_attr );
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&win_attr );
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/* Set window manager properties */
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/* Set window manager properties */
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}
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}
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else screen_depth = DefaultDepthOfScreen( screen );
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else screen_depth = DefaultDepthOfScreen( screen );
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/* If OpenGL is available, change the default visual, etc as necessary */
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#ifdef HAVE_OPENGL
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setup_opengl_visual();
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#endif /* HAVE_OPENGL */
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/* tell the libX11 that we will do input method handling ourselves
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/* tell the libX11 that we will do input method handling ourselves
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* that keep libX11 from doing anything whith dead keys, allowing Wine
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* that keep libX11 from doing anything whith dead keys, allowing Wine
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* to have total control over dead keys, that is this line allows
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* to have total control over dead keys, that is this line allows
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@ -139,11 +139,11 @@ BOOL X11DRV_PALETTE_Init(void)
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break;
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break;
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}
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}
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}
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}
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X11DRV_PALETTE_PaletteXColormap = DefaultColormapOfScreen( X11DRV_GetXScreen() );
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X11DRV_PALETTE_PaletteXColormap = TSXCreateColormap(display, X11DRV_GetXRootWindow(), visual, AllocNone);
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break;
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break;
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case StaticGray:
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case StaticGray:
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X11DRV_PALETTE_PaletteXColormap = DefaultColormapOfScreen( X11DRV_GetXScreen() );
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X11DRV_PALETTE_PaletteXColormap = TSXCreateColormap(display, X11DRV_GetXRootWindow(), visual, AllocNone);
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X11DRV_PALETTE_PaletteFlags |= X11DRV_PALETTE_FIXED;
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X11DRV_PALETTE_PaletteFlags |= X11DRV_PALETTE_FIXED;
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X11DRV_PALETTE_Graymax = (1 << X11DRV_GetDepth())-1;
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X11DRV_PALETTE_Graymax = (1 << X11DRV_GetDepth())-1;
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break;
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break;
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@ -161,12 +161,12 @@ BOOL X11DRV_PALETTE_Init(void)
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for( white = X11DRV_DevCaps.sizePalette - 1; !(white & 1); white >>= 1 )
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for( white = X11DRV_DevCaps.sizePalette - 1; !(white & 1); white >>= 1 )
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monoPlane++;
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monoPlane++;
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X11DRV_PALETTE_PaletteFlags = (white & mask) ? X11DRV_PALETTE_WHITESET : 0;
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X11DRV_PALETTE_PaletteFlags = (white & mask) ? X11DRV_PALETTE_WHITESET : 0;
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X11DRV_PALETTE_PaletteXColormap = DefaultColormapOfScreen( X11DRV_GetXScreen() );
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X11DRV_PALETTE_PaletteXColormap = TSXCreateColormap(display, X11DRV_GetXRootWindow(), visual, AllocNone);
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TSXFree(depths);
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TSXFree(depths);
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break;
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break;
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}
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}
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TSXFree(depths);
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TSXFree(depths);
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X11DRV_PALETTE_PaletteXColormap = DefaultColormapOfScreen( X11DRV_GetXScreen() );
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X11DRV_PALETTE_PaletteXColormap = TSXCreateColormap(display, X11DRV_GetXRootWindow(), visual, AllocNone);
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X11DRV_PALETTE_PaletteFlags |= X11DRV_PALETTE_FIXED;
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X11DRV_PALETTE_PaletteFlags |= X11DRV_PALETTE_FIXED;
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X11DRV_PALETTE_ComputeShifts(visual->red_mask, &X11DRV_PALETTE_Redshift, &X11DRV_PALETTE_Redmax);
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X11DRV_PALETTE_ComputeShifts(visual->red_mask, &X11DRV_PALETTE_Redshift, &X11DRV_PALETTE_Redmax);
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X11DRV_PALETTE_ComputeShifts(visual->green_mask, &X11DRV_PALETTE_Greenshift, &X11DRV_PALETTE_Greenmax);
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X11DRV_PALETTE_ComputeShifts(visual->green_mask, &X11DRV_PALETTE_Greenshift, &X11DRV_PALETTE_Greenmax);
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@ -349,12 +349,11 @@ BOOL X11DRV_WND_CreateWindow(WND *wndPtr, CREATESTRUCTA *cs, BOOL bUnicode)
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if (cs->cx <= 0) cs->cx = 1;
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if (cs->cx <= 0) cs->cx = 1;
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if (cs->cy <= 0) cs->cy = 1;
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if (cs->cy <= 0) cs->cy = 1;
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((X11DRV_WND_DATA *) wndPtr->pDriverData)->window =
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((X11DRV_WND_DATA *) wndPtr->pDriverData)->window =
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TSXCreateWindow( display, X11DRV_GetXRootWindow(),
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TSXCreateWindow( display, X11DRV_GetXRootWindow(),
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cs->x, cs->y, cs->cx, cs->cy,
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cs->x, cs->y, cs->cx, cs->cy,
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0, CopyFromParent,
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0, screen_depth,
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InputOutput, CopyFromParent,
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InputOutput, visual,
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CWEventMask | CWOverrideRedirect |
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CWEventMask | CWOverrideRedirect |
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CWColormap | CWCursor | CWSaveUnder |
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CWColormap | CWCursor | CWSaveUnder |
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CWBackingStore | CWBitGravity,
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CWBackingStore | CWBitGravity,
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