Remove obsolete status files for direct3D, directsound, and
internationalisation.
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Introduction
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------------
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This file contains information about Wine's implementation of
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Direct3D.
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The current version has been tested using Mesa. For optimal
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performances, you need at least Mesa 3.1 beta 2.
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Where to find Mesa :
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--------------------
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The home of Mesa should soon be http://www.mesa3d.org/
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For precompiled RPMs, use AltaVista or FTPSearch, but I prefer to 'Use
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the Source' :-)
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WARNING : if you experience crashes in D3DTexture2_Load, see file
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d3dtexture.c for a 'cure'. You could also patch your version of Mesa
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or get version 3.1 beta 2 or the latest CVS version.
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How to configure Mesa :
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-----------------------
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For Mesa version > 3.1b2, you can configure the Voodoo driver to not
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override the signal handlers (something that Wine does really not
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like).
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For that add the following lines to the /etc/mesa.conf file :
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;; Profile for Wine
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(config-mesa wine
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((fx-catch-signals false)))
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And do a 'export MESA_CONFIG=wine' before starting Wine.
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Code structure
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--------------
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TODO (well, once the code will be put in the dll/ddraw directory)
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Status
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------
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Some programs with which I tested the code :
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* BOIDS.EXE (DX5.0) : works great. Only thing missing is the
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texturing and transparency on the spinning gobes. Lighting seems to
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be a bit different than the Real One.
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* TWIST.EXE (DX3.0) : vertex transformation works as it
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should. Texturing and lighting still off.
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* Tomb Raider II (DX5.0) : works perfectly (but slowly) in software
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mode. All the calls needed to make TR2 work have been written. In
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3D accelerated mode with a Voodoo board, it works fine except for
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color keying (no transparent textures :/). This is being
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investigated with the Mesa authors.
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* Jedi Knight Demo (DX3.0) : works well with the old OSMesa
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code. Works for the new GLX code but without the 'head-up' display
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(because it is blitted directly on the frame-buffer :/)
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* Shadow of the Empire demo (DX3.0) : displays a mangled intro screen
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(only blue squares on the screen)
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* Forsaken Demo : starts to work. Texturing is missing and it is
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really really slow.
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* Grim Fandango (DX 3.0 !!) : works in DDraw mode. Some problems in
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D3D mode as it does direct Z Buffer writing.
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TODO
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----
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* work on optimizing Execute Buffers (i.e. Direct3D 3.0)
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* restructuration of all the DDRAW.DLL (put that in the dll
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directory, better separation of 'drivers, ...)
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* start looking into DirectX 6.0
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* inquire on Mesa / XFree86 mailing lists about direct access to
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display hardware (for games such as Tomb Raider II that displays
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vertices that are already in screen coordinates)
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* look into thread safeness...
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--
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Lionel Ulmer - ulmer@directprovider.net
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Last updated : Sat May 08 1999
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This file contains information on the current implementation of the DirectSound
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API.
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The DirectSound API can be found in the Win32 DLL dsound.dll and in the
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IDirectSound* interfaces. It is implemented in multimedia/dsound.c.
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The current implementation uses the Linux/FreeBSD OpenSoundSystem. Some
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applications already work. There is only the basic part of the interfaces
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implemented, but it is the stuff used by 90% of the applications.
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It also uses multithreading, so it will only work on systems with working
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CreateThread.
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Tested with SoundBlaster(16) clone and Gravis UltraSound Classic.
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TODO:
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- Add support for other audiosystems.
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+ Sun Audio. (Solaris and probably the *BSDs except FreeBSD.)
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+ remote audio support (No clue as to what systems there are.
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Use some audio xextensions?)
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- Add support for mixing of different frequency and panning.
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- Fix all the multithread pending race conditions and the like.
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- Share filedescriptors and other stuff with mciwave/waveoutdevice code.
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Gamestatus:
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- Wing Commander 4/W95:
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The intromovie plays without problems. Nearly lipsynchron.
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- DiscWorld 2
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The sound works, but noticeable chunks are left out (from the sound
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and the animation). Don't know why yet.
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- Diablo:
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Sound works, but slows down the movieplayer. In the (hacked version)
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game the sound is positively weird.
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- Monkey Island 3:
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The background sound of the startscreen works.
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- WingCommander Prophecy Demo:
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Sound works for the intromovie.
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Status of Internationalisation and Language Support in WINE
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-----------------------------------------------------------
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May 29, 1999, Klaas van Gend
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Just like Windows, Wine must support several languages and
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localised settings for countries other than the US.
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Since the last module-loader re-organisation by Bertho,
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this involves several files which need to be adapted to
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support a certain language/region.
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Keyboard Settings:
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------------------
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Currently, the following keyboard layouts are available:
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US, UK, FR, Icelandic, DE, Swiss German, Swiss French, NO, DA, Swedish,
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Canadian French, PT, IT, FI, RU, ES, Belgian.
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Please refer to the Wine User Guide, chapter "Keyboard" on how to add
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more keyboard layouts.
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Locale Settings:
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----------------
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You can find the locale settings in ole/nls/ .
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Most languages have several locale settings for the various
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countries. See the ole/nls/README, documentation/languages and
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MSDN's localeconv.htm for documentation on the structure
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and sensible entries.
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SysRes = System Resources :
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---------------------------
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(System Menu, Edit Menu, MessageBox)
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10 denotes that all resources are localised
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e denotes that the EditMenu is still in English
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d denotes that the SYSMENU is lacking the 61762 debug entry in
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either English or Regional language
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You can find these settings in resources/sysres_*.rc
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where * stands for your language code.
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Please use the English version (sysres_En.rc) as example.
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See documentation/languages by Morten Wilinder and Klaas van Gend
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on how to add another language.
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Shell32:
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--------
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1 SHELL_ABOUT_MSGBOX is in English, MENU_001, MENU_002 and
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SHBRSFORFOLDER_MSGBOX are not present.
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2 SHELL_ABOUT_MSGBOX is translated, MENU_001, MENU_002 and
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SHBRSFORFOLDER_MSGBOX are not present.
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10 all present and translated...
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According to Juergen Schmiedt, MENU_001 and MENU_002 are not
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yet complete and shouldn't be translated yet.
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Common Dialog boxes:
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--------------------
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OFN = CommonDialogs' 16 bit File Dialog
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FR = CommonDialogs' Find & Replace Dialogs
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CC = CommonDialogs' Choose Colour Dialog
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CF = CommonDialogs' Choose Font Dialog
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PD16 = CommonDialogs' 16 bit Print Dialog
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PSD = CommonDialogs' Page Setup Dialog
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PD32 = CommonDialogs' 32 bit Print Dialog + stringtable
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F32 = CommonDialogs' 32 bit File Dialogs + stringtables
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10 denotes: ok ?
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5 denotes: available, but not in current layout
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-- denotes: not available.
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See documentation/languages on how to add another language.
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Common Controls:
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----------------
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There are several menus present in dlls/comctl32/rsrc.rc.
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Thuy Nguyen is still modifying the property dialog sheet templates,
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so don't start translating them yet. Also, there is no structure for
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comctrl32 internationalisation.
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The resources for the other controls are stable.
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Multimedia:
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-----------
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In the multimedia subdirectory, a large stringtable with all
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multimedia errors and messages is waiting for translation.
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Be careful, this is a large piece of text!
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Programs:
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---------
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Several of the Winelib-based programs in programs/* contain their own
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resources, which can be internationalised.
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Check the appropriate files and subdirectories for instructions on
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how to add additional languages.
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Note that currently the Swedish files are named "Sw.rc" where they
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should be called "Sv.rc".
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The WCMD program notes that internationalisation is lacking, but doesn't
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support it, either.
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At this moment (Oct 2, 1999), the following is supported:
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(10 = max support, 0 = very bad/broken support, empty = no support,
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** = submitted)
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(note that I only looked into the source, I did not try to run the various languages)
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Sys| Commdlg | Win | Shell| Programs
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Res| OFN PD16 PSD CF CC FR PD32 F32 | MM | 32 | Clock Notepad Progman WinHelp
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----+--------------------------------+-----+------+------------------------------
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Ca Catalan 10 10 10 10 10 10 10 -- -- -- 2 -- -- -- --
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Cs Czech de 10 10 10 5 5 10 -- -- -- 1 -- -- -- --
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Da Danish 10 10 10 10 10 10 10 -- -- -- 2
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De German 10 10 10 10 10 10 10 -- -- -- 1
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En English 10 10 10 10 10 10 10 10 10 10 2
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Eo Esperanto de 10 10 10 5 5 10 -- -- -- 1 -- -- -- --
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Es Spanish 10 10 10 10 10 10 10 -- -- -- 2
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Fi Finnish 10 10 10 10 10 10 10 -- -- -- 1
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Fr French 10 10 10 10 10 10 10 -- -- 10 2
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Hu Hungarian d 10 10 10 10 10 10 -- -- -- 1 -- --
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It Italian d 10 10 10 10 10 10 -- -- -- 1 -- --
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Ko Korean d 10 10 10 5 10 10 -- -- -- 1 -- --
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Nl Dutch 10 10 10 10 10 10 10 10 -- ** 2 -- -- -- --
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No Norwegian de 10 10 10 5 5 10 -- -- -- 1 -- -- -- --
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Pl Polish d ---code is undecipherable--- -- 1 -- -- -- --
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Pt Portugese d 10 10 10 10 10 10 -- -- -- 2 -- -- -- --
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Ru Russian 10 10 10 10 10 10 10 -- -- -- 2 -- -- -- --
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Sv Swedish d 10 10 10 10 10 10 -- -- -- 2 "Sw" "Sw" "Sw" "Sw"
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Wa Walon 10 10 10 10 10 10 10 -- -- -- 2 -- -- -- --
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Va Rumantsch Ladin (Vallader) -- "Va" "Va" "Va" "Va"
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