diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 3a54dd8a3f1..caec580f9cd 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -163,7 +163,15 @@ void resource_unload(struct wined3d_resource *resource) DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) { - DWORD prev = resource->priority; + DWORD prev; + + if (resource->pool != WINED3D_POOL_MANAGED) + { + WARN("Called on non-managed resource %p, ignoring.\n", resource); + return 0; + } + + prev = resource->priority; resource->priority = priority; TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev); return prev;