wined3d: Implement blend object support for the Vulkan adapter.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-05-20 00:02:30 +04:30 committed by Alexandre Julliard
parent 5e134b6b60
commit 4cb110dd18
2 changed files with 170 additions and 12 deletions

View File

@ -80,6 +80,95 @@ VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shad
}
}
static VkBlendFactor vk_blend_factor_from_wined3d(enum wined3d_blend blend,
const struct wined3d_format *dst_format, bool alpha)
{
switch (blend)
{
case WINED3D_BLEND_ZERO:
return VK_BLEND_FACTOR_ZERO;
case WINED3D_BLEND_ONE:
return VK_BLEND_FACTOR_ONE;
case WINED3D_BLEND_SRCCOLOR:
return VK_BLEND_FACTOR_SRC_COLOR;
case WINED3D_BLEND_INVSRCCOLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case WINED3D_BLEND_SRCALPHA:
return VK_BLEND_FACTOR_SRC_ALPHA;
case WINED3D_BLEND_INVSRCALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case WINED3D_BLEND_DESTALPHA:
if (dst_format->alpha_size)
return VK_BLEND_FACTOR_DST_ALPHA;
return VK_BLEND_FACTOR_ONE;
case WINED3D_BLEND_INVDESTALPHA:
if (dst_format->alpha_size)
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
return VK_BLEND_FACTOR_ZERO;
case WINED3D_BLEND_DESTCOLOR:
return VK_BLEND_FACTOR_DST_COLOR;
case WINED3D_BLEND_INVDESTCOLOR:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case WINED3D_BLEND_SRCALPHASAT:
return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
case WINED3D_BLEND_BLENDFACTOR:
if (alpha)
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case WINED3D_BLEND_INVBLENDFACTOR:
if (alpha)
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case WINED3D_BLEND_SRC1COLOR:
return VK_BLEND_FACTOR_SRC1_COLOR;
case WINED3D_BLEND_INVSRC1COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
case WINED3D_BLEND_SRC1ALPHA:
return VK_BLEND_FACTOR_SRC1_ALPHA;
case WINED3D_BLEND_INVSRC1ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
default:
FIXME("Unhandled blend %#x.\n", blend);
return VK_BLEND_FACTOR_ZERO;
}
}
static VkBlendOp vk_blend_op_from_wined3d(enum wined3d_blend_op op)
{
switch (op)
{
case WINED3D_BLEND_OP_ADD:
return VK_BLEND_OP_ADD;
case WINED3D_BLEND_OP_SUBTRACT:
return VK_BLEND_OP_SUBTRACT;
case WINED3D_BLEND_OP_REVSUBTRACT:
return VK_BLEND_OP_REVERSE_SUBTRACT;
case WINED3D_BLEND_OP_MIN:
return VK_BLEND_OP_MIN;
case WINED3D_BLEND_OP_MAX:
return VK_BLEND_OP_MAX;
default:
FIXME("Unhandled blend op %#x.\n", op);
return VK_BLEND_OP_ADD;
}
}
static VkColorComponentFlags vk_colour_write_mask_from_wined3d(uint32_t wined3d_mask)
{
VkColorComponentFlags vk_mask = 0;
if (wined3d_mask & WINED3DCOLORWRITEENABLE_RED)
vk_mask |= VK_COLOR_COMPONENT_R_BIT;
if (wined3d_mask & WINED3DCOLORWRITEENABLE_GREEN)
vk_mask |= VK_COLOR_COMPONENT_G_BIT;
if (wined3d_mask & WINED3DCOLORWRITEENABLE_BLUE)
vk_mask |= VK_COLOR_COMPONENT_B_BIT;
if (wined3d_mask & WINED3DCOLORWRITEENABLE_ALPHA)
vk_mask |= VK_COLOR_COMPONENT_A_BIT;
return vk_mask;
}
void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
struct wined3d_context_vk *context_vk)
{
@ -1144,6 +1233,7 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
context_vk->c.update_compute_unordered_access_view_bindings = 1;
context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
context_invalidate_state(&context_vk->c, STATE_INDEXBUFFER);
context_invalidate_state(&context_vk->c, STATE_BLEND_FACTOR);
VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer));
@ -1336,6 +1426,11 @@ static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context
VkPipelineShaderStageCreateInfo *stage;
unsigned int i;
static const VkDynamicState dynamic_states[] =
{
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
};
key = &context_vk->graphics.pipeline_key_vk;
memset(key, 0, sizeof(*key));
@ -1376,6 +1471,8 @@ static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context
key->blend_desc.blendConstants[3] = 1.0f;
key->dynamic_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
key->dynamic_desc.dynamicStateCount = ARRAY_SIZE(dynamic_states);
key->dynamic_desc.pDynamicStates = dynamic_states;
key->pipeline_desc.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
key->pipeline_desc.pStages = key->stages;
@ -1390,6 +1487,72 @@ static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context
key->pipeline_desc.basePipelineIndex = -1;
}
static void wined3d_context_vk_update_blend_state(const struct wined3d_context_vk *context_vk,
const struct wined3d_state *state, struct wined3d_graphics_pipeline_key_vk *key)
{
VkPipelineColorBlendStateCreateInfo *desc = &key->blend_desc;
const struct wined3d_blend_state_desc *b;
unsigned int i;
desc->attachmentCount = context_vk->rt_count;
memset(key->blend_attachments, 0, sizeof(key->blend_attachments));
if (!state->blend_state)
{
for (i = 0; i < context_vk->rt_count; ++i)
{
key->blend_attachments[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT;
}
return;
}
b = &state->blend_state->desc;
for (i = 0; i < context_vk->rt_count; ++i)
{
const struct wined3d_rendertarget_blend_state_desc *rt = &b->rt[b->independent ? i : 0];
const struct wined3d_rendertarget_view *rtv = state->fb.render_targets[i];
VkPipelineColorBlendAttachmentState *a = &key->blend_attachments[i];
enum wined3d_blend src_blend, dst_blend;
const struct wined3d_format *rt_format;
a->colorWriteMask = vk_colour_write_mask_from_wined3d(rt->writemask);
if (!rt->enable)
continue;
if (rtv)
rt_format = rtv->format;
else
rt_format = wined3d_get_format(context_vk->c.device->adapter, WINED3DFMT_NULL, 0);
a->blendEnable = VK_TRUE;
src_blend = rt->src;
dst_blend = rt->dst;
if (src_blend == WINED3D_BLEND_BOTHSRCALPHA)
{
src_blend = WINED3D_BLEND_SRCALPHA;
dst_blend = WINED3D_BLEND_INVSRCALPHA;
}
else if (src_blend == WINED3D_BLEND_BOTHINVSRCALPHA)
{
src_blend = WINED3D_BLEND_INVSRCALPHA;
dst_blend = WINED3D_BLEND_SRCALPHA;
}
a->srcColorBlendFactor = vk_blend_factor_from_wined3d(src_blend, rt_format, FALSE);
a->dstColorBlendFactor = vk_blend_factor_from_wined3d(dst_blend, rt_format, FALSE);
a->colorBlendOp = vk_blend_op_from_wined3d(rt->op);
src_blend = rt->src_alpha;
dst_blend = rt->dst_alpha;
a->srcAlphaBlendFactor = vk_blend_factor_from_wined3d(src_blend, rt_format, TRUE);
a->dstAlphaBlendFactor = vk_blend_factor_from_wined3d(dst_blend, rt_format, TRUE);
a->alphaBlendOp = vk_blend_op_from_wined3d(rt->op_alpha);
}
}
static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_context_vk *context_vk,
const struct wined3d_state *state, VkPipelineLayout vk_pipeline_layout)
{
@ -1502,18 +1665,10 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
update = true;
}
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_FRAMEBUFFER))
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_BLEND)
|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_FRAMEBUFFER))
{
key->blend_desc.attachmentCount = context_vk->rt_count;
memset(key->blend_attachments, 0, sizeof(key->blend_attachments));
for (i = 0; i < context_vk->rt_count; ++i)
{
key->blend_attachments[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT;
}
wined3d_context_vk_update_blend_state(context_vk, state, key);
update = true;
}
@ -2403,6 +2558,9 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
context_vk->c.update_unordered_access_view_bindings = 0;
}
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_BLEND_FACTOR))
VK_CALL(vkCmdSetBlendConstants(vk_command_buffer, &state->blend_factor.r));
memset(context_vk->c.dirty_graphics_states, 0, sizeof(context_vk->c.dirty_graphics_states));
context_vk->c.shader_update_mask &= 1u << WINED3D_SHADER_TYPE_COMPUTE;

View File

@ -2021,7 +2021,7 @@ struct wined3d_blend_state_desc
{
BOOL alpha_to_coverage;
BOOL independent;
struct
struct wined3d_rendertarget_blend_state_desc
{
BOOL enable;
enum wined3d_blend src;