wined3d: Add some missing GL locking documentation to arb_program_shader.c.
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@ -354,6 +354,7 @@ static void shader_arb_load_np2fixup_constants(
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/* not implemented */
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/* not implemented */
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}
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}
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/* GL locking is done by the caller. */
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static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
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static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
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{
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{
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IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock;
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IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock;
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@ -417,6 +418,7 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
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checkGLcall("Load ps int consts\n");
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checkGLcall("Load ps int consts\n");
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}
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}
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/* GL locking is done by the caller. */
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static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl)
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static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl)
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{
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{
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IWineD3DStateBlockImpl* stateBlock;
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IWineD3DStateBlockImpl* stateBlock;
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