wined3d: Add some missing GL locking documentation to arb_program_shader.c.

This commit is contained in:
Henri Verbeet 2009-06-24 10:54:15 +02:00 committed by Alexandre Julliard
parent a307c6fdc2
commit 4caf43ddb7
1 changed files with 2 additions and 0 deletions

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@ -354,6 +354,7 @@ static void shader_arb_load_np2fixup_constants(
/* not implemented */
}
/* GL locking is done by the caller. */
static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
{
IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock;
@ -417,6 +418,7 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
checkGLcall("Load ps int consts\n");
}
/* GL locking is done by the caller. */
static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl)
{
IWineD3DStateBlockImpl* stateBlock;