From 4c940b0d3e89a411a2d8247c54bab4779f4e8c2f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 8 Oct 2018 21:55:41 +0330 Subject: [PATCH] d3d11/tests: Add depth bias clamp tests. This is pretty much a copy of the d3d10core tests by Zebediah. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 201 ++++++++++++++++++++++----------------- 1 file changed, 113 insertions(+), 88 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 3ebccf9fd3f..0939990e206 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -24744,6 +24744,15 @@ static void test_gather_c(void) release_test_context(&test_context); } +static float clamp_depth_bias(float bias, float clamp) +{ + if (clamp > 0.0f) + return min(bias, clamp); + if (clamp < 0.0f) + return max(bias, clamp); + return bias; +} + static void test_depth_bias(void) { struct vec3 vertices[] = @@ -24757,15 +24766,15 @@ static void test_depth_bias(void) D3D11_RASTERIZER_DESC rasterizer_desc; struct swapchain_desc swapchain_desc; D3D11_TEXTURE2D_DESC texture_desc; - double m, r, bias, depth, data; ID3D11DeviceContext *context; + double m, bias, depth, data; struct resource_readback rb; ID3D11DepthStencilView *dsv; unsigned int expected_value; + unsigned int x, y, i, j, k; ID3D11RasterizerState *rs; ID3D11Texture2D *texture; unsigned int format_idx; - unsigned int x, y, i, j; unsigned int shift = 0; ID3D11Device *device; float *depth_values; @@ -24792,6 +24801,10 @@ static void test_depth_bias(void) -10000, -1000, -100, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 50, 100, 200, 500, 1000, 10000, }; + static const float bias_clamp_tests[] = + { + 0.0f, -1e-5f, 1e-5f, + }; static const float quad_slopes[] = { 0.0f, 0.5f, 1.0f @@ -24844,11 +24857,11 @@ static void test_depth_bias(void) ok(SUCCEEDED(hr), "Failed to create render depth stencil view, hr %#x.\n", hr); ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv); ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0); - draw_quad(&test_context); + draw_quad_z(&test_context, 1.0f); switch (format) { case DXGI_FORMAT_D32_FLOAT: - check_texture_float(texture, 0.0f, 0); + check_texture_float(texture, 1.0f, 0); break; case DXGI_FORMAT_D24_UNORM_S8_UINT: /* FIXME: Depth/stencil byte order is reversed in wined3d. */ @@ -24872,6 +24885,7 @@ static void test_depth_bias(void) trace("Unhandled format %#x.\n", format); break; } + draw_quad(&test_context); /* DepthBias */ for (i = 0; i < ARRAY_SIZE(quads); ++i) @@ -24884,63 +24898,69 @@ static void test_depth_bias(void) for (j = 0; j < ARRAY_SIZE(bias_tests); ++j) { rasterizer_desc.DepthBias = bias_tests[j]; - ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs); - ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); - ID3D11DeviceContext_RSSetState(context, rs); - ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0); - draw_quad(&test_context); - switch (format) + + for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k) { - case DXGI_FORMAT_D32_FLOAT: - bias = rasterizer_desc.DepthBias * pow(2.0f, quads[i].exponent - 23.0f); - depth = min(max(0.0f, quads[i].z + bias), 1.0f); + rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k]; + ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs); + ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); + ID3D11DeviceContext_RSSetState(context, rs); + ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0); + draw_quad(&test_context); + switch (format) + { + case DXGI_FORMAT_D32_FLOAT: + bias = rasterizer_desc.DepthBias * pow(2.0f, quads[i].exponent - 23.0f); + bias = clamp_depth_bias(bias, rasterizer_desc.DepthBiasClamp); + depth = min(max(0.0f, quads[i].z + bias), 1.0f); - check_texture_float(texture, depth, 2); - break; - case DXGI_FORMAT_D24_UNORM_S8_UINT: - r = 1.0f / 16777215.0f; - bias = rasterizer_desc.DepthBias * r; - depth = min(max(0.0f, quads[i].z + bias), 1.0f); + check_texture_float(texture, depth, 2); + break; + case DXGI_FORMAT_D24_UNORM_S8_UINT: + bias = clamp_depth_bias(rasterizer_desc.DepthBias / 16777215.0f, + rasterizer_desc.DepthBiasClamp); + depth = min(max(0.0f, quads[i].z + bias), 1.0f); - get_texture_readback(texture, 0, &rb); - for (y = 0; y < texture_desc.Height; ++y) - { - expected_value = depth * 16777215.0f + 0.5f; - for (x = 0; x < texture_desc.Width; ++x) + get_texture_readback(texture, 0, &rb); + for (y = 0; y < texture_desc.Height; ++y) { - u32 = get_readback_data(&rb, x, y, 0, sizeof(*u32)); - u32_value = *u32 >> shift; - ok(abs(u32_value - expected_value) <= 1, - "Got value %#x (%.8e), expected %#x (%.8e).\n", - u32_value, u32_value / 16777215.0f, - expected_value, expected_value / 16777215.0f); + expected_value = depth * 16777215.0f + 0.5f; + for (x = 0; x < texture_desc.Width; ++x) + { + u32 = get_readback_data(&rb, x, y, 0, sizeof(*u32)); + u32_value = *u32 >> shift; + ok(abs(u32_value - expected_value) <= 1, + "Got value %#x (%.8e), expected %#x (%.8e).\n", + u32_value, u32_value / 16777215.0f, + expected_value, expected_value / 16777215.0f); + } } - } - release_resource_readback(&rb); - break; - case DXGI_FORMAT_D16_UNORM: - r = 1.0f / 65535.0f; - bias = rasterizer_desc.DepthBias * r; - depth = min(max(0.0f, quads[i].z + bias), 1.0f); + release_resource_readback(&rb); + break; + case DXGI_FORMAT_D16_UNORM: + bias = clamp_depth_bias(rasterizer_desc.DepthBias / 65535.0f, + rasterizer_desc.DepthBiasClamp); + depth = min(max(0.0f, quads[i].z + bias), 1.0f); - get_texture_readback(texture, 0, &rb); - for (y = 0; y < texture_desc.Height; ++y) - { - expected_value = depth * 65535.0f + 0.5f; - for (x = 0; x < texture_desc.Width; ++x) + get_texture_readback(texture, 0, &rb); + for (y = 0; y < texture_desc.Height; ++y) { - u16 = get_readback_data(&rb, x, y, 0, sizeof(*u16)); - ok(abs(*u16 - expected_value) <= 1, - "Got value %#x (%.8e), expected %#x (%.8e).\n", - *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f); + expected_value = depth * 65535.0f + 0.5f; + for (x = 0; x < texture_desc.Width; ++x) + { + u16 = get_readback_data(&rb, x, y, 0, sizeof(*u16)); + ok(abs(*u16 - expected_value) <= 1, + "Got value %#x (%.8e), expected %#x (%.8e).\n", + *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f); + } } - } - release_resource_readback(&rb); - break; - default: - break; + release_resource_readback(&rb); + break; + default: + break; + } + ID3D11RasterizerState_Release(rs); } - ID3D11RasterizerState_Release(rs); } } @@ -24982,47 +25002,52 @@ static void test_depth_bias(void) for (j = 0; j < ARRAY_SIZE(slope_scaled_bias_tests); ++j) { rasterizer_desc.SlopeScaledDepthBias = slope_scaled_bias_tests[j]; - ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs); - ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); - ID3D11DeviceContext_RSSetState(context, rs); - ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0); - draw_quad(&test_context); - m = quad_slopes[i] / texture_desc.Height; - bias = rasterizer_desc.SlopeScaledDepthBias * m; - get_texture_readback(texture, 0, &rb); - for (y = 0; y < texture_desc.Height; ++y) + for (k = 0; k < ARRAY_SIZE(bias_clamp_tests); ++k) { - depth = min(max(0.0f, depth_values[y] + bias), 1.0f); - switch (format) + rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k]; + ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs); + ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); + ID3D11DeviceContext_RSSetState(context, rs); + ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0); + draw_quad(&test_context); + + m = quad_slopes[i] / texture_desc.Height; + bias = clamp_depth_bias(rasterizer_desc.SlopeScaledDepthBias * m, rasterizer_desc.DepthBiasClamp); + get_texture_readback(texture, 0, &rb); + for (y = 0; y < texture_desc.Height; ++y) { - case DXGI_FORMAT_D32_FLOAT: - data = get_readback_float(&rb, 0, y); - ok(compare_float(data, depth, 64), - "Got depth %.8e, expected %.8e.\n", data, depth); - break; - case DXGI_FORMAT_D24_UNORM_S8_UINT: - u32 = get_readback_data(&rb, 0, y, 0, sizeof(*u32)); - u32_value = *u32 >> shift; - expected_value = depth * 16777215.0f + 0.5f; - ok(abs(u32_value - expected_value) <= 3, - "Got value %#x (%.8e), expected %#x (%.8e).\n", - u32_value, u32_value / 16777215.0f, - expected_value, expected_value / 16777215.0f); - break; - case DXGI_FORMAT_D16_UNORM: - u16 = get_readback_data(&rb, 0, y, 0, sizeof(*u16)); - expected_value = depth * 65535.0f + 0.5f; - ok(abs(*u16 - expected_value) <= 1, - "Got value %#x (%.8e), expected %#x (%.8e).\n", - *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f); - break; - default: - break; + depth = min(max(0.0f, depth_values[y] + bias), 1.0f); + switch (format) + { + case DXGI_FORMAT_D32_FLOAT: + data = get_readback_float(&rb, 0, y); + ok(compare_float(data, depth, 64), + "Got depth %.8e, expected %.8e.\n", data, depth); + break; + case DXGI_FORMAT_D24_UNORM_S8_UINT: + u32 = get_readback_data(&rb, 0, y, 0, sizeof(*u32)); + u32_value = *u32 >> shift; + expected_value = depth * 16777215.0f + 0.5f; + ok(abs(u32_value - expected_value) <= 3, + "Got value %#x (%.8e), expected %#x (%.8e).\n", + u32_value, u32_value / 16777215.0f, + expected_value, expected_value / 16777215.0f); + break; + case DXGI_FORMAT_D16_UNORM: + u16 = get_readback_data(&rb, 0, y, 0, sizeof(*u16)); + expected_value = depth * 65535.0f + 0.5f; + ok(abs(*u16 - expected_value) <= 1, + "Got value %#x (%.8e), expected %#x (%.8e).\n", + *u16, *u16 / 65535.0f, expected_value, expected_value / 65535.0f); + break; + default: + break; + } } + release_resource_readback(&rb); + ID3D11RasterizerState_Release(rs); } - release_resource_readback(&rb); - ID3D11RasterizerState_Release(rs); } }