wined3d: Factor out shader_copy_signatures_from_shader_desc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3656,32 +3656,13 @@ static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_l
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}
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}
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static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
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const struct wined3d_shader_desc *desc, DWORD float_const_count, enum wined3d_shader_type type,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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static HRESULT shader_copy_signatures_from_shader_desc(struct wined3d_shader *shader,
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const struct wined3d_shader_desc *desc)
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{
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unsigned int max_version;
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size_t byte_code_size;
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SIZE_T total;
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HRESULT hr;
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char *ptr;
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TRACE("byte_code %p, byte_code_size %#lx, format %#x.\n",
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desc->byte_code, (long)desc->byte_code_size, desc->format);
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max_version = shader_max_version_from_feature_level(device->feature_level);
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if (!(shader->frontend = shader_select_frontend(desc->format)))
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{
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FIXME("Unable to find frontend for shader.\n");
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return WINED3DERR_INVALIDCALL;
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}
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shader->ref = 1;
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shader->device = device;
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shader->parent = parent;
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shader->parent_ops = parent_ops;
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total = 0;
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if (FAILED(hr = shader_signature_calculate_strings_length(&desc->input_signature, &total)))
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return hr;
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@ -3712,6 +3693,36 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
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return hr;
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}
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return S_OK;
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}
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static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
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const struct wined3d_shader_desc *desc, DWORD float_const_count, enum wined3d_shader_type type,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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unsigned int max_version;
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size_t byte_code_size;
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HRESULT hr;
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TRACE("byte_code %p, byte_code_size %#lx, format %#x.\n",
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desc->byte_code, (long)desc->byte_code_size, desc->format);
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max_version = shader_max_version_from_feature_level(device->feature_level);
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if (!(shader->frontend = shader_select_frontend(desc->format)))
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{
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FIXME("Unable to find frontend for shader.\n");
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return WINED3DERR_INVALIDCALL;
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}
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shader->ref = 1;
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shader->device = device;
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shader->parent = parent;
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shader->parent_ops = parent_ops;
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if (FAILED(hr = shader_copy_signatures_from_shader_desc(shader, desc)))
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return hr;
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list_init(&shader->linked_programs);
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list_init(&shader->constantsF);
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list_init(&shader->constantsB);
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