wined3d: Only prepare the texture in device_update_volume().

This commit is contained in:
Henri Verbeet 2014-10-08 08:47:21 +02:00 committed by Alexandre Julliard
parent ee8a5b7dd1
commit 4c454fd4ab
1 changed files with 2 additions and 1 deletions

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@ -3481,7 +3481,8 @@ static HRESULT device_update_volume(struct wined3d_device *device,
context = context_acquire(device, NULL);
wined3d_volume_load(dst_volume, context, FALSE);
/* Only a prepare, since we're uploading the entire volume. */
wined3d_texture_prepare_texture(dst_volume->container, context, FALSE);
data.buffer_object = 0;
data.addr = src.data;