d3d10core: Implement d3d10_device_PSSetSamplers().
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@ -153,8 +153,19 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
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UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
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{
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FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
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iface, start_slot, sampler_count, samplers);
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for (i = 0; i < sampler_count; ++i)
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{
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struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
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wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
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sampler ? sampler->wined3d_sampler : NULL);
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}
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}
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static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
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@ -3052,6 +3052,27 @@ struct wined3d_buffer * CDECL wined3d_device_get_ps_cb(const struct wined3d_devi
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return device->stateBlock->state.ps_cb[idx];
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}
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void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler)
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{
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struct wined3d_sampler *prev;
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TRACE("device %p, idx %u, sampler %p.\n", device, idx, sampler);
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if (idx >= MAX_SAMPLER_OBJECTS)
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{
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WARN("Invalid sampler index %u.\n", idx);
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return;
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}
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prev = device->updateStateBlock->state.ps_sampler[idx];
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device->updateStateBlock->state.ps_sampler[idx] = sampler;
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if (sampler)
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wined3d_sampler_incref(sampler);
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if (prev)
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wined3d_sampler_decref(prev);
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}
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HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
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UINT start_register, const BOOL *constants, UINT bool_count)
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{
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@ -570,6 +570,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
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wined3d_shader_decref(shader);
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}
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for (i = 0; i < MAX_SAMPLER_OBJECTS; ++i)
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{
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if ((sampler = state->ps_sampler[i]))
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{
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state->ps_sampler[i] = NULL;
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wined3d_sampler_decref(sampler);
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}
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}
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for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
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{
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if ((buffer = state->ps_cb[i]))
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@ -134,6 +134,7 @@
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@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
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@ cdecl wined3d_device_set_render_state(ptr long long)
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@ cdecl wined3d_device_set_render_target(ptr long ptr long)
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@ cdecl wined3d_device_set_sampler_state(ptr long long long)
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@ -2319,6 +2319,7 @@ struct wined3d_state
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struct wined3d_shader *pixel_shader;
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struct wined3d_buffer *ps_cb[MAX_CONSTANT_BUFFERS];
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struct wined3d_sampler *ps_sampler[MAX_SAMPLER_OBJECTS];
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BOOL ps_consts_b[MAX_CONST_B];
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INT ps_consts_i[MAX_CONST_I * 4];
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float *ps_consts_f;
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@ -2231,6 +2231,7 @@ HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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UINT start_register, const float *constants, UINT vector4f_count);
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HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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UINT start_register, const int *constants, UINT vector4i_count);
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void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
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void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
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enum wined3d_render_state state, DWORD value);
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HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
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