wined3d: Get rid of IWineD3DVolumeTexture::Map().
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2ce5be2ce3
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4c3d55f10e
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@ -346,32 +346,32 @@ static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3
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return 0;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource,
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
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D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
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{
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struct d3d10_texture3d *texture = (struct d3d10_texture3d *)iface;
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struct wined3d_resource *sub_resource;
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WINED3DLOCKED_BOX wined3d_map_desc;
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HRESULT hr;
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TRACE("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
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iface, sub_resource, map_type, map_flags, mapped_texture);
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TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
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iface, sub_resource_idx, map_type, map_flags, mapped_texture);
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if (map_type != D3D10_MAP_READ_WRITE)
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FIXME("Ignoring map_type %#x.\n", map_type);
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if (map_flags)
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FIXME("Ignoring map_flags %#x.\n", map_flags);
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hr = IWineD3DVolumeTexture_Map(texture->wined3d_texture, sub_resource, &wined3d_map_desc, NULL, 0);
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if (FAILED(hr))
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if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
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hr = E_INVALIDARG;
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else if (SUCCEEDED(hr = IWineD3DVolume_Map(wined3d_volume_from_resource(sub_resource),
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&wined3d_map_desc, NULL, 0)))
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{
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WARN("Failed to map texture, hr %#x.\n", hr);
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return hr;
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mapped_texture->pData = wined3d_map_desc.pBits;
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mapped_texture->RowPitch = wined3d_map_desc.RowPitch;
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mapped_texture->DepthPitch = wined3d_map_desc.SlicePitch;
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}
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mapped_texture->pData = wined3d_map_desc.pBits;
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mapped_texture->RowPitch = wined3d_map_desc.RowPitch;
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mapped_texture->DepthPitch = wined3d_map_desc.SlicePitch;
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return hr;
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}
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@ -277,16 +277,22 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolume
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
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IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
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static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
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UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
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{
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IDirect3DVolumeTexture8Impl *texture = (IDirect3DVolumeTexture8Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
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iface, Level, pLockedVolume, pBox, Flags);
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iface, level, locked_box, box, flags);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_Map(This->wineD3DVolumeTexture, Level,
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(WINED3DLOCKED_BOX *)pLockedVolume, (const WINED3DBOX *)pBox, Flags);
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if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
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locked_box, box, flags);
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wined3d_mutex_unlock();
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return hr;
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@ -339,18 +339,22 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolume
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
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IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9 *iface,
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UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
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{
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IDirect3DVolumeTexture9Impl *texture = (IDirect3DVolumeTexture9Impl *)iface;
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
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iface, Level, pLockedVolume, pBox, Flags);
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iface, level, locked_box, box, flags);
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wined3d_mutex_lock();
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hr = IWineD3DVolumeTexture_Map(This->wineD3DVolumeTexture, Level,
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(WINED3DLOCKED_BOX *)pLockedVolume, (const WINED3DBOX *)pBox, Flags);
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if (!(sub_resource = IWineD3DVolumeTexture_GetSubResource(texture->wineD3DVolumeTexture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource),
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locked_box, box, flags);
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wined3d_mutex_unlock();
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return hr;
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@ -277,6 +277,11 @@ static HRESULT WINAPI IWineD3DVolumeImpl_Map(IWineD3DVolume *iface,
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return WINED3D_OK;
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}
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IWineD3DVolume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource)
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{
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return (IWineD3DVolume *)volume_from_resource(resource);
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}
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static HRESULT WINAPI IWineD3DVolumeImpl_Unmap(IWineD3DVolume *iface)
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{
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IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
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@ -273,25 +273,6 @@ static struct wined3d_resource * WINAPI IWineD3DVolumeTextureImpl_GetSubResource
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return basetexture_get_sub_resource(texture, sub_resource_idx);
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}
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
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UINT sub_resource_idx, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, sub_resource_idx %u, locked_box %p, box %p, flags %#x.\n",
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iface, sub_resource_idx, locked_box, box, flags);
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if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
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{
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WARN("Failed to get sub-resource.\n");
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return WINED3DERR_INVALIDCALL;
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}
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return IWineD3DVolume_Map((IWineD3DVolume *)volume_from_resource(sub_resource),
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locked_box, box, flags);
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}
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static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *iface, UINT sub_resource_idx)
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{
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IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
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@ -352,7 +333,6 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
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IWineD3DVolumeTextureImpl_IsCondNP2,
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IWineD3DVolumeTextureImpl_GetSubResource,
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/* volume texture */
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IWineD3DVolumeTextureImpl_Map,
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IWineD3DVolumeTextureImpl_Unmap,
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IWineD3DVolumeTextureImpl_AddDirtyBox
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};
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@ -69,3 +69,5 @@
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@ cdecl wined3d_vertex_declaration_decref(ptr)
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@ cdecl wined3d_vertex_declaration_get_parent(ptr)
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@ cdecl wined3d_vertex_declaration_incref(ptr)
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@ cdecl wined3d_volume_from_resource(ptr)
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@ -2395,12 +2395,6 @@ interface IWineD3DCubeTexture : IWineD3DBaseTexture
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]
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interface IWineD3DVolumeTexture : IWineD3DBaseTexture
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{
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HRESULT Map(
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[in] UINT sub_resource_idx,
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[out] WINED3DLOCKED_BOX *locked_box,
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[in] const WINED3DBOX *box,
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[in] DWORD flags
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);
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HRESULT Unmap(
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[in] UINT sub_resource_idx
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);
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@ -3200,3 +3194,5 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
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void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
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ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
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IWineD3DVolume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
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