- VertexDeclaration device APIs

- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
This commit is contained in:
Raphael Junqueira 2005-01-26 20:54:00 +00:00 committed by Alexandre Julliard
parent cbbf08a7e2
commit 4c385f981d
4 changed files with 741 additions and 82 deletions

View File

@ -3535,6 +3535,60 @@ HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface,
return D3D_OK;
}
/*****
* Vertex Declaration
*****/
extern HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl* This, const DWORD* pDecl, IWineD3DVertexDeclarationImpl* object);
extern HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This, const D3DVERTEXELEMENT9* pDecl, IWineD3DVertexDeclarationImpl* object);
HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice* iface, UINT iDeclVersion, CONST VOID* pDeclaration, IWineD3DVertexDeclaration** ppDecl) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DVertexDeclarationImpl* object = NULL;
HRESULT hr = D3D_OK;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVertexDeclarationImpl));
object->lpVtbl = &IWineD3DVertexDeclaration_Vtbl;
object->wineD3DDevice = This;
object->ref = 1;
object->allFVF = 0;
*ppDecl = (IWineD3DVertexDeclaration*) object;
if (8 == iDeclVersion) {
/** @TODO */
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(This, (const DWORD*) pDeclaration, object);
} else {
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration9(This, (const D3DVERTEXELEMENT9*) pDeclaration, object);
}
return hr;
}
HRESULT WINAPI IWineD3DDeviceImpl_SetVertexDeclaration(IWineD3DDevice* iface, IWineD3DVertexDeclaration* pDecl) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
TRACE("(%p) : pDecl=%p\n", This, pDecl);
IWineD3DVertexDeclaration_AddRef(pDecl);
if (NULL != This->updateStateBlock->vertexDecl) {
IWineD3DVertexDeclaration_Release(This->updateStateBlock->vertexDecl);
}
This->updateStateBlock->vertexDecl = pDecl;
This->updateStateBlock->changed.vertexDecl = TRUE;
This->updateStateBlock->set.vertexDecl = TRUE;
return D3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_GetVertexDeclaration(IWineD3DDevice* iface, IWineD3DVertexDeclaration** ppDecl) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : pDecl=%p\n", This, ppDecl);
*ppDecl = This->updateStateBlock->vertexDecl;
if (NULL != *ppDecl) IWineD3DVertexDeclaration_AddRef(*ppDecl);
return D3D_OK;
}
/**********************************************************
* IUnknown parts follows
**********************************************************/
@ -3628,5 +3682,9 @@ IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_DrawPrimitiveUP,
IWineD3DDeviceImpl_DrawIndexedPrimitiveUP,
IWineD3DDeviceImpl_CreateVertexDeclaration,
IWineD3DDeviceImpl_SetVertexDeclaration,
IWineD3DDeviceImpl_GetVertexDeclaration,
IWineD3DDeviceImpl_SetupTextureStates
};

View File

@ -58,9 +58,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
*/
/** Vertex Shader Declaration 8 data types tokens */
#if 0
#define MAX_VSHADER_DECL_TYPES 8
static CONST char* VertexShader8_DeclDataTypes[] = {
static CONST char* VertexDecl8_DataTypes[] = {
"D3DVSDT_FLOAT1",
"D3DVSDT_FLOAT2",
"D3DVSDT_FLOAT3",
@ -71,7 +71,598 @@ static CONST char* VertexShader8_DeclDataTypes[] = {
"D3DVSDT_SHORT4",
NULL
};
static CONST char* VertexDecl8_Registers[] = {
"D3DVSDE_POSITION",
"D3DVSDE_BLENDWEIGHT",
"D3DVSDE_BLENDINDICES",
"D3DVSDE_NORMAL",
"D3DVSDE_PSIZE",
"D3DVSDE_DIFFUSE",
"D3DVSDE_SPECULAR",
"D3DVSDE_TEXCOORD0",
"D3DVSDE_TEXCOORD1",
"D3DVSDE_TEXCOORD2",
"D3DVSDE_TEXCOORD3",
"D3DVSDE_TEXCOORD4",
"D3DVSDE_TEXCOORD5",
"D3DVSDE_TEXCOORD6",
"D3DVSDE_TEXCOORD7",
"D3DVSDE_POSITION2",
"D3DVSDE_NORMAL2",
NULL
};
typedef enum _D3DVSD_TOKENTYPE {
D3DVSD_TOKEN_NOP = 0,
D3DVSD_TOKEN_STREAM = 1,
D3DVSD_TOKEN_STREAMDATA = 2,
D3DVSD_TOKEN_TESSELLATOR = 3,
D3DVSD_TOKEN_CONSTMEM = 4,
D3DVSD_TOKEN_EXT = 5,
/* RESERVED = 6 */
D3DVSD_TOKEN_END = 7,
D3DVSD_FORCE_DWORD = 0x7FFFFFFF
} D3DVSD_TOKENTYPE;
typedef enum _D3DVSDE_REGISTER {
D3DVSDE_POSITION = 0,
D3DVSDE_BLENDWEIGHT = 1,
D3DVSDE_BLENDINDICES = 2,
D3DVSDE_NORMAL = 3,
D3DVSDE_PSIZE = 4,
D3DVSDE_DIFFUSE = 5,
D3DVSDE_SPECULAR = 6,
D3DVSDE_TEXCOORD0 = 7,
D3DVSDE_TEXCOORD1 = 8,
D3DVSDE_TEXCOORD2 = 9,
D3DVSDE_TEXCOORD3 = 10,
D3DVSDE_TEXCOORD4 = 11,
D3DVSDE_TEXCOORD5 = 12,
D3DVSDE_TEXCOORD6 = 13,
D3DVSDE_TEXCOORD7 = 14,
D3DVSDE_POSITION2 = 15,
D3DVSDE_NORMAL2 = 16
} D3DVSDE_REGISTER;
typedef enum _D3DVSDT_TYPE {
D3DVSDT_FLOAT1 = 0x00,
D3DVSDT_FLOAT2 = 0x01,
D3DVSDT_FLOAT3 = 0x02,
D3DVSDT_FLOAT4 = 0x03,
D3DVSDT_D3DCOLOR = 0x04,
D3DVSDT_UBYTE4 = 0x05,
D3DVSDT_SHORT2 = 0x06,
D3DVSDT_SHORT4 = 0x07
} D3DVSDT_TYPE;
#define D3DVSD_CONSTADDRESSSHIFT 0
#define D3DVSD_EXTINFOSHIFT 0
#define D3DVSD_STREAMNUMBERSHIFT 0
#define D3DVSD_VERTEXREGSHIFT 0
#define D3DVSD_CONSTRSSHIFT 16
#define D3DVSD_DATATYPESHIFT 16
#define D3DVSD_SKIPCOUNTSHIFT 16
#define D3DVSD_VERTEXREGINSHIFT 20
#define D3DVSD_EXTCOUNTSHIFT 24
#define D3DVSD_CONSTCOUNTSHIFT 25
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT 28
#define D3DVSD_TOKENTYPESHIFT 29
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
#define D3DVSD_END() 0xFFFFFFFF
#define D3DVSD_NOP() 0x00000000
DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
const DWORD token = *pToken;
DWORD tokenlen = 1;
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
case D3DVSD_TOKEN_NOP:
TRACE(" 0x%08lx NOP()\n", token);
break;
case D3DVSD_TOKEN_STREAM:
if (token & D3DVSD_STREAMTESSMASK) {
TRACE(" 0x%08lx STREAM_TESS()\n", token);
} else {
TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
}
break;
case D3DVSD_TOKEN_STREAMDATA:
if (token & 0x10000000) {
TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_TESSELLATOR:
if (token & 0x10000000) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_CONSTMEM:
{
DWORD i;
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count);
++pToken;
for (i = 0; i < count; ++i) {
#if 0
TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n",
constaddress,
*pToken,
*(pToken + 1),
*(pToken + 2),
*(pToken + 3));
#endif
TRACE(" c[%lu] = (%8f, %8f, %8f, %8f)\n",
constaddress,
*(const float*) pToken,
*(const float*) (pToken + 1),
*(const float*) (pToken + 2),
*(const float*) (pToken + 3));
pToken += 4;
++constaddress;
}
tokenlen = (4 * count) + 1;
}
break;
case D3DVSD_TOKEN_EXT:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo);
/* todo ... print extension */
tokenlen = count + 1;
}
break;
case D3DVSD_TOKEN_END:
TRACE(" 0x%08lx END()\n", token);
break;
default:
TRACE(" 0x%08lx UNKNOWN\n", token);
/* argg error */
}
return tokenlen;
}
HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl* This, const DWORD* pDecl, IWineD3DVertexDeclarationImpl* object) {
const DWORD* pToken = pDecl;
DWORD fvf = 0;
BOOL invalid_fvf = FALSE;
DWORD tex = D3DFVF_TEX0;
DWORD len = 0;
DWORD stream = 0;
DWORD token;
DWORD tokenlen;
DWORD tokentype;
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
while (D3DVSD_END() != *pToken) {
token = *pToken;
tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
/** FVF generation block */
if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
/**
* how really works streams,
* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
*/
DWORD oldStream = stream;
stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
/* copy fvf if valid */
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
tex = 0;
object->fvf[oldStream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[oldStream] = 0;
tex = 0;
}
/* reset valid/invalid fvf */
fvf = 0;
invalid_fvf = FALSE;
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
switch (reg) {
case D3DVSDE_POSITION:
switch (type) {
case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZ; break;
case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
if (type >= MAX_VSHADER_DECL_TYPES) {
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported and unrecognized type %08lx\n", type);
} else {
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
}
break;
case D3DVSDE_BLENDWEIGHT:
switch (type) {
case D3DVSDT_FLOAT1: fvf |= D3DFVF_XYZB1; break;
case D3DVSDT_FLOAT2: fvf |= D3DFVF_XYZB2; break;
case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZB3; break;
case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZB4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_BLENDINDICES: /* seem to be B5 as said in MSDN Dx9SDK ?? */
switch (type) {
case D3DVSDT_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDINDINCES register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_NORMAL: /* TODO: only FLOAT3 supported ... another choice possible ? */
switch (type) {
case D3DVSDT_FLOAT3: fvf |= D3DFVF_NORMAL; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_NORMAL register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_PSIZE: /* TODO: only FLOAT1 supported ... another choice possible ? */
switch (type) {
case D3DVSDT_FLOAT1: fvf |= D3DFVF_PSIZE; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_PSIZE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_DIFFUSE: /* TODO: only D3DCOLOR supported */
switch (type) {
case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_DIFFUSE; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_DIFFUSE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_SPECULAR: /* TODO: only D3DCOLOR supported */
switch (type) {
case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_SPECULAR; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_SPECULAR register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
break;
case D3DVSDE_TEXCOORD0:
case D3DVSDE_TEXCOORD1:
case D3DVSDE_TEXCOORD2:
case D3DVSDE_TEXCOORD3:
case D3DVSDE_TEXCOORD4:
case D3DVSDE_TEXCOORD5:
case D3DVSDE_TEXCOORD6:
case D3DVSDE_TEXCOORD7:
/* Fixme? - assume all tex coords in same stream */
{
int texNo = 1 + (reg - D3DVSDE_TEXCOORD0);
tex = max(tex, texNo);
switch (type) {
case D3DVSDT_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
case D3DVSDT_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
case D3DVSDT_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
case D3DVSDT_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_TEXCOORD? register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
}
}
break;
case D3DVSDE_POSITION2: /* maybe D3DFVF_XYZRHW instead D3DFVF_XYZ (of D3DVDE_POSITION) ... to see */
case D3DVSDE_NORMAL2: /* FIXME i don't know what to do here ;( */
FIXME("[%lu] registers in VertexShader declaration not supported yet (token:0x%08lx)\n", reg, token);
break;
}
TRACE("VertexShader declaration define %lx as current FVF\n", fvf);
}
len += tokenlen;
pToken += tokenlen;
}
/* here D3DVSD_END() */
len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
/* copy fvf if valid */
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
object->fvf[stream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[stream] = 0;
}
TRACE("Completed, allFVF = %lx\n", object->allFVF);
/* compute size */
object->declaration8Length = len * sizeof(DWORD);
/* copy the declaration */
object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->declaration8Length);
memcpy(object->pDeclaration8, pDecl, object->declaration8Length);
/* returns */
return D3D_OK;
}
static CONST char* VertexDecl9_DeclUsages[] = {
"D3DDECLUSAGE_POSITION",
"D3DDECLUSAGE_BLENDWEIGHT",
"D3DDECLUSAGE_BLENDINDICES",
"D3DDECLUSAGE_NORMAL",
"D3DDECLUSAGE_PSIZE",
"D3DDECLUSAGE_TEXCOORD",
"D3DDECLUSAGE_TANGENT",
"D3DDECLUSAGE_BINORMAL",
"D3DDECLUSAGE_TESSFACTOR",
"D3DDECLUSAGE_POSITIONT",
"D3DDECLUSAGE_COLOR",
"D3DDECLUSAGE_FOG",
"D3DDECLUSAGE_DEPTH",
"D3DDECLUSAGE_SAMPLE",
NULL
};
static CONST char* VertexDecl9_DeclMethods[] = {
"D3DDECLMETHOD_DEFAULT",
"D3DDECLMETHOD_PARTIALU",
"D3DDECLMETHOD_PARTIALV",
"D3DDECLMETHOD_CROSSUV",
"D3DDECLMETHOD_UV",
"D3DDECLMETHOD_LOOKUP",
"D3DDECLMETHOD_LOOKUPPRESAMPLED",
NULL
};
static CONST char* VertexDecl9_DeclTypes[] = {
"D3DDECLTYPE_FLOAT1",
"D3DDECLTYPE_FLOAT2",
"D3DDECLTYPE_FLOAT3",
"D3DDECLTYPE_FLOAT4",
"D3DDECLTYPE_D3DCOLOR",
"D3DDECLTYPE_UBYTE4",
"D3DDECLTYPE_SHORT2",
"D3DDECLTYPE_SHORT4",
/* VS 2.0 */
"D3DDECLTYPE_UBYTE4N",
"D3DDECLTYPE_SHORT2N",
"D3DDECLTYPE_SHORT4N",
"D3DDECLTYPE_USHORT2N",
"D3DDECLTYPE_USHORT4N",
"D3DDECLTYPE_UDEC3",
"D3DDECLTYPE_DEC3N",
"D3DDECLTYPE_FLOAT16_2",
"D3DDECLTYPE_FLOAT16_4",
"D3DDECLTYPE_UNUSED",
NULL
};
HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This, const D3DVERTEXELEMENT9* pDecl, IWineD3DVertexDeclarationImpl* object) {
const D3DVERTEXELEMENT9* pToken = pDecl;
DWORD fvf = 0;
BOOL invalid_fvf = FALSE;
DWORD tex = D3DFVF_TEX0;
DWORD len = 0;
DWORD stream = 0;
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
while (0xFF != pToken->Stream) {
DWORD type = pToken->Type;
DWORD oldStream = stream;
stream = pToken->Stream;
if (D3DDECLMETHOD_DEFAULT != pToken->Method) {
WARN(
"%s register: Unsupported Method of %s (only D3DDECLMETHOD_DEFAULT for now) for VertexDeclaration (type %s)\n",
VertexDecl9_DeclUsages[pToken->Usage],
VertexDecl9_DeclMethods[pToken->Method],
VertexDecl9_DeclTypes[pToken->Type]
);
}
if (oldStream != stream) {
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
tex = 0;
object->fvf[oldStream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[oldStream] = 0;
tex = 0;
}
/* reset valid/invalid fvf */
fvf = 0;
invalid_fvf = FALSE;
}
switch (pToken->Usage) {
case D3DDECLUSAGE_POSITION:
if (0 < pToken->UsageIndex) {
invalid_fvf = TRUE;
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_POSITION register: unsupported type %s\n", pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
}
switch (type) {
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZ; break;
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_POSITION register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_BLENDWEIGHT:
switch (type) {
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_XYZB1; break;
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_XYZB2; break;
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZB3; break;
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZB4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_BLENDINDICES:
switch (type) {
case D3DDECLTYPE_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDINDINCES register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_NORMAL:
if (0 < pToken->UsageIndex) {
invalid_fvf = TRUE;
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_NORMAL register: unsupported type %s\n", pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
}
switch (type) {
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_NORMAL; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_NORMAL register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_PSIZE:
switch (type) {
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_PSIZE; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_PSIZE register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
}
break;
case D3DDECLUSAGE_TEXCOORD:
{
DWORD texNo = pToken->UsageIndex;
tex = max(tex, texNo);
switch (type) {
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_TEXCOORD[%lu] register: unsupported type %s\n", texNo, VertexDecl9_DeclTypes[type]);
}
}
break;
case D3DDECLUSAGE_COLOR:
{
DWORD colorNo = pToken->UsageIndex;
switch (type) {
case D3DDECLTYPE_D3DCOLOR:
switch (pToken->UsageIndex) {
case 0: fvf |= D3DFVF_DIFFUSE; break;
case 1: fvf |= D3DFVF_SPECULAR; break;
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] unsupported COLOR register\n", colorNo);
}
default:
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
invalid_fvf = TRUE;
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] register: unsupported type %s\n", colorNo, VertexDecl9_DeclTypes[type]);
}
}
break;
case D3DDECLUSAGE_TANGENT:
case D3DDECLUSAGE_BINORMAL:
case D3DDECLUSAGE_TESSFACTOR:
case D3DDECLUSAGE_POSITIONT:
case D3DDECLUSAGE_FOG:
case D3DDECLUSAGE_DEPTH:
case D3DDECLUSAGE_SAMPLE:
FIXME("%s Usage not supported yet by VertexDeclaration (type is %s)\n", VertexDecl9_DeclUsages[pToken->Usage], VertexDecl9_DeclTypes[type]);
break;
}
++len;
++pToken;
}
++len; /* D3DDECL_END() */
/* copy fvf if valid */
if (FALSE == invalid_fvf) {
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
object->fvf[stream] = fvf;
object->allFVF |= fvf;
} else {
object->fvf[stream] = 0;
}
TRACE("Completed, allFVF = %lx\n", object->allFVF);
/* compute size */
object->declaration9NumElements = len;
/* copy the declaration */
object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(D3DVERTEXELEMENT9));
memcpy(object->pDeclaration9, pDecl, len * sizeof(D3DVERTEXELEMENT9));
/* returns */
return D3D_OK;
}
/* *******************************************
IWineD3DVertexDeclaration IUnknown parts follow
@ -116,7 +707,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration
return D3D_OK;
}
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
if (NULL == pData) {
*pSizeOfData = This->declaration8Length;
@ -131,7 +722,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDecla
return D3D_OK;
}
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, UINT* pNumElements) {
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
if (NULL == pData) {
*pNumElements = This->declaration9NumElements;
@ -146,12 +737,18 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDecla
return D3D_OK;
}
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration* iface, UINT iDeclVersion, VOID* pData, DWORD* pSize) {
if (8 == iDeclVersion) {
return IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD*) pData, pSize);
}
return IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9*) pData, pSize);
}
IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
{
IWineD3DVertexDeclarationImpl_QueryInterface,
IWineD3DVertexDeclarationImpl_AddRef,
IWineD3DVertexDeclarationImpl_Release,
IWineD3DVertexDeclarationImpl_GetDevice,
IWineD3DVertexDeclarationImpl_GetDeclaration8,
IWineD3DVertexDeclarationImpl_GetDeclaration9
IWineD3DVertexDeclarationImpl_GetDeclaration,
};

View File

@ -642,6 +642,7 @@ typedef struct SAVEDSTATES {
BOOL renderState[HIGHEST_RENDER_STATE];
BOOL textureState[8][HIGHEST_TEXTURE_STATE];
BOOL clipplane[MAX_CLIPPLANES];
BOOL vertexDecl;
} SAVEDSTATES;
struct IWineD3DStateBlockImpl

View File

@ -132,6 +132,8 @@ typedef struct IWineD3DStateBlock IWineD3DStateBlock;
typedef struct IWineD3DSurface IWineD3DSurface;
typedef struct IWineD3DVolume IWineD3DVolume;
typedef struct IWineD3DVertexDeclaration IWineD3DVertexDeclaration;
typedef struct IWineD3DVertexShader IWineD3DVertexShader;
typedef struct IWineD3DPixelShader IWineD3DPixelShader;
/*****************************************************************************
* Callback functions required for predefining surfaces / stencils
@ -279,10 +281,11 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(CreateVertexDeclaration)(THIS_ UINT iDeclVersion, CONST VOID* pDeclaration, IWineD3DVertexDeclaration** ppDecl) PURE;
STDMETHOD(SetVertexDeclaration)(THIS_ IWineD3DVertexDeclaration* pDecl) PURE;
STDMETHOD(GetVertexDeclaration)(THIS_ IWineD3DVertexDeclaration** ppDecl) PURE;
/*** Internal use IWineD3D methods ***/
STDMETHOD_(void, SetupTextureStates)(THIS_ DWORD Stage, DWORD Flags);
};
#undef INTERFACE
@ -873,10 +876,7 @@ DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DVertexDeclaration methods ***/
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
STDMETHOD(GetDeclaration8)(THIS_ DWORD*, DWORD* pSizeOfData) PURE;
#ifdef __WINE_D3D9_H
STDMETHOD(GetDeclaration9)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
#endif
STDMETHOD(GetDeclaration)(THIS_ UINT iDeclVersion, VOID*, DWORD* pSize) PURE;
};
#undef INTERFACE
@ -887,12 +887,11 @@ DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
#define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DVertexDeclaration methods ***/
#define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVertexDeclaration_GetDeclaration8(p,a,b) (p)->lpVtbl->GetDeclaration8(p,a,b)
#define IWineD3DVertexDeclaration_GetDeclaration9(p,a,b) (p)->lpVtbl->GetDeclaration9(p,a,b)
#define IWineD3DVertexDeclaration_GetDeclaration(p,a,b,c) (p)->lpVtbl->GetDeclaration8(p,a,b,c)
#endif
/*****************************************************************************
* WineD3DStateBlock interface
* IWineD3DStateBlock interface
*/
#define INTERFACE IWineD3DStateBlock
DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
@ -918,76 +917,80 @@ DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
#endif
/*****************************************************************************
* IWineD3DVertexShader interface
*/
#define INTERFACE IWineD3DVertexShader
DECLARE_INTERFACE_(IWineD3DVertexShader,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DVertexShader methods ***/
STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount) PURE;
STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
STDMETHOD(GetConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
STDMETHOD(GetConstantI)(THIS_ UINT StartRegister, INT* pConstantData, UINT Vector4iCount) PURE;
STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
/* Internal Interfaces */
STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DVertexShader methods ***/
#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
#define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
#define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
#define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
#define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
#define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
#define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
#define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
#endif
/*****************************************************************************
* IWineD3DPixelShader interface
*/
#define INTERFACE IWineD3DPixelShader
DECLARE_INTERFACE_(IWineD3DPixelShader,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IWineD3DPixelShader methods ***/
STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
/* Internal Interfaces */
STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
/*** IWineD3DPixelShader methods ***/
#define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
#define IWineD3DPixelShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
#define IWineD3DPixelShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
#define IWineD3DPixelShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
#endif
#if 0 /* FIXME: During porting in from d3d8 - the following will be used */
/*****************************************************************
* Some defines
*/
/* Device caps */
#define MAX_PALETTES 256
#define MAX_STREAMS 16
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define MAX_LEVELS 256
/* Other useful values */
#define HIGHEST_RENDER_STATE 174
#define HIGHEST_TEXTURE_STATE 29
#define HIGHEST_TRANSFORMSTATE 512
#define D3DSBT_RECORDED 0xfffffffe
#define D3D_VSHADER_MAX_CONSTANTS 96
#define D3D_PSHADER_MAX_CONSTANTS 32
/*****************************************************************
* Some includes
*/
#include "wine/wined3d_gl.h"
#include "wine/wined3d_types.h"
#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
/*****************************************************************
* Some defines
*/
typedef struct IDirect3DImpl IDirect3DImpl;
typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl;
typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl;
typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl;
typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl;
typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl;
typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl;
typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
typedef struct IDirect3DVertexDeclarationImpl IDirect3DVertexDeclarationImpl;
typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
/*************************************************************
* d3dcore interfaces defs
*/
/** Vertex Shader API */
extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
/* internal Interfaces */
extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
#endif /* Temporary #if 0 */