diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9c65ae4b79c..e2d16b589d1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3191,14 +3191,14 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) /* TODO: Possibly make this a table for faster lookups */ switch (ins->handler_idx) { - case WINED3DSIH_IMAX: instruction = "max"; break; - case WINED3DSIH_IMIN: instruction = "min"; break; - case WINED3DSIH_MIN: instruction = "min"; break; - case WINED3DSIH_MAX: instruction = "max"; break; case WINED3DSIH_ABS: instruction = "abs"; break; - case WINED3DSIH_FRC: instruction = "fract"; break; case WINED3DSIH_DSX: instruction = "dFdx"; break; case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break; + case WINED3DSIH_FRC: instruction = "fract"; break; + case WINED3DSIH_IMAX: instruction = "max"; break; + case WINED3DSIH_IMIN: instruction = "min"; break; + case WINED3DSIH_MAX: instruction = "max"; break; + case WINED3DSIH_MIN: instruction = "min"; break; case WINED3DSIH_ROUND_NI: instruction = "floor"; break; case WINED3DSIH_SQRT: instruction = "sqrt"; break; default: instruction = "";