wined3d: Check for depth/stencil surfaces in general in IWineD3DSurfaceImpl_Unmap().

Instead of just the current one.
This commit is contained in:
Henri Verbeet 2010-11-12 13:12:02 +01:00 committed by Alexandre Julliard
parent db013ed213
commit 4bd1f04fbd
1 changed files with 2 additions and 2 deletions

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@ -10,7 +10,7 @@
* Copyright 2006-2008 Stefan Dösinger for CodeWeavers * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
* Copyright 2007-2008 Henri Verbeet * Copyright 2007-2008 Henri Verbeet
* Copyright 2006-2008 Roderick Colenbrander * Copyright 2006-2008 Roderick Colenbrander
* Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2009-2010 Henri Verbeet for CodeWeavers
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
@ -1897,7 +1897,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Unmap(IWineD3DSurface *iface)
This->dirtyRect.right = 0; This->dirtyRect.right = 0;
This->dirtyRect.bottom = 0; This->dirtyRect.bottom = 0;
} }
else if (This == device->depth_stencil) else if (This->resource.format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{ {
FIXME("Depth Stencil buffer locking is not implemented\n"); FIXME("Depth Stencil buffer locking is not implemented\n");
} }