wined3d: Add support for WINED3DFMT_R10G10B10A2_UINT.
Unfortunately, GL_RGB10_A2UI is not supported for buffer textures. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1531,6 +1531,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
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GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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WINED3D_GL_EXT_NONE, NULL},
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WINED3D_GL_EXT_NONE, NULL},
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{WINED3DFMT_R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, 0,
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GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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ARB_TEXTURE_RGB10_A2UI, NULL},
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{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
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{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
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GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
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GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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