d3d10core: Add a stub ID3D10DepthStencilView implementation.

This commit is contained in:
Henri Verbeet 2009-10-30 20:11:32 +01:00 committed by Alexandre Julliard
parent fc0aff0d2e
commit 4bb4bad11a
3 changed files with 154 additions and 2 deletions

View File

@ -107,6 +107,15 @@ struct d3d10_buffer
HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
/* ID3D10DepthStencilView */
struct d3d10_depthstencil_view
{
const struct ID3D10DepthStencilViewVtbl *vtbl;
LONG refcount;
};
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */
struct d3d10_rendertarget_view
{

View File

@ -731,9 +731,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
{
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
struct d3d10_depthstencil_view *object;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
return E_OUTOFMEMORY;
}
hr = d3d10_depthstencil_view_init(object);
if (FAILED(hr))
{
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created depthstencil view %p.\n", object);
*view = (ID3D10DepthStencilView *)object;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,

View File

@ -166,6 +166,128 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
{
struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
{
struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
ID3D10Resource **resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
}
/* ID3D10DepthStencilView methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
{
/* IUnknown methods */
d3d10_depthstencil_view_QueryInterface,
d3d10_depthstencil_view_AddRef,
d3d10_depthstencil_view_Release,
/* ID3D10DeviceChild methods */
d3d10_depthstencil_view_GetDevice,
d3d10_depthstencil_view_GetPrivateData,
d3d10_depthstencil_view_SetPrivateData,
d3d10_depthstencil_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_depthstencil_view_GetResource,
/* ID3D10DepthStencilView methods */
d3d10_depthstencil_view_GetDesc,
};
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
{
view->vtbl = &d3d10_depthstencil_view_vtbl;
view->refcount = 1;
return S_OK;
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
REFIID riid, void **object)
{