diff --git a/dlls/d3dx9_36/d3dx9_36_main.c b/dlls/d3dx9_36/d3dx9_36_main.c index e9c700444ef..35d132cca0a 100644 --- a/dlls/d3dx9_36/d3dx9_36_main.c +++ b/dlls/d3dx9_36/d3dx9_36_main.c @@ -76,7 +76,7 @@ BOOL WINAPI D3DXDebugMute(BOOL mute) * D3DXGetDriverLevel. * Returns always 900 (DX 9) for us */ -UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device) +UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device) { return 900; } diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 188b3868289..0911e35440f 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -171,9 +171,9 @@ struct ID3DXEffectImpl ID3DXEffect ID3DXEffect_iface; LONG ref; - LPD3DXEFFECTSTATEMANAGER manager; - LPDIRECT3DDEVICE9 device; - LPD3DXEFFECTPOOL pool; + struct ID3DXEffectStateManager *manager; + struct IDirect3DDevice9 *device; + struct ID3DXEffectPool *pool; D3DXHANDLE active_technique; D3DXHANDLE active_pass; @@ -3570,7 +3570,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface) return E_NOTIMPL; } -static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device) +static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); @@ -3677,7 +3677,8 @@ static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D return E_NOTIMPL; } -static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) +static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface, + struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) { struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); @@ -4716,7 +4717,7 @@ static HRESULT d3dx9_copy_data(char **str, const char **ptr) return D3D_OK; } -static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, LPDIRECT3DDEVICE9 device) +static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, struct IDirect3DDevice9 *device) { DWORD size; HRESULT hr; @@ -5729,8 +5730,8 @@ static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base, return D3D_OK; } -static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device, - const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool) +static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3DDevice9 *device, + const char *data, SIZE_T data_size, struct ID3DXEffectPool *pool) { HRESULT hr; struct ID3DXBaseEffectImpl *object = NULL; @@ -5780,16 +5781,9 @@ err_out: return hr; } -HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device, - LPCVOID srcdata, - UINT srcdatalen, - CONST D3DXMACRO* defines, - LPD3DXINCLUDE include, - LPCSTR skip_constants, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT* effect, - LPD3DXBUFFER* compilation_errors) +HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) { struct ID3DXEffectImpl *object; HRESULT hr; @@ -5829,15 +5823,9 @@ HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device, return D3D_OK; } -HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device, - LPCVOID srcdata, - UINT srcdatalen, - CONST D3DXMACRO* defines, - LPD3DXINCLUDE include, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT* effect, - LPD3DXBUFFER* compilation_errors) +HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) { TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines, include, flags, pool, effect, compilation_errors); @@ -6009,9 +5997,9 @@ HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool) return S_OK; } -HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, - const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, - LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { LPVOID buffer; HRESULT ret; @@ -6033,9 +6021,9 @@ HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR src return ret; } -HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, - const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, - LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { LPWSTR srcfileW; HRESULT ret; @@ -6056,25 +6044,25 @@ HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcf return ret; } -HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, - const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, + struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } -HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, - const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, + struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } -HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource, - const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, - LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, + DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { HRSRC resinfo; @@ -6102,9 +6090,9 @@ HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE return D3DXERR_INVALIDDATA; } -HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource, - const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags, - LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, + DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { HRSRC resinfo; @@ -6132,17 +6120,17 @@ HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE return D3DXERR_INVALIDDATA; } -HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource, - const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } -HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource, - const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors) +HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); diff --git a/dlls/d3dx9_36/font.c b/dlls/d3dx9_36/font.c index 5c09f82f867..1aeebead860 100644 --- a/dlls/d3dx9_36/font.c +++ b/dlls/d3dx9_36/font.c @@ -228,8 +228,9 @@ static const ID3DXFontVtbl D3DXFont_Vtbl = ID3DXFontImpl_OnResetDevice }; -HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, - DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font) +HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width, + UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, + DWORD pitchandfamily, const char *facename, struct ID3DXFont **font) { D3DXFONT_DESCA desc; diff --git a/dlls/d3dx9_36/line.c b/dlls/d3dx9_36/line.c index d9ec2e0cc9f..e6cd3b01598 100644 --- a/dlls/d3dx9_36/line.c +++ b/dlls/d3dx9_36/line.c @@ -81,7 +81,7 @@ static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface) } /*** ID3DXLine methods ***/ -static HRESULT WINAPI ID3DXLineImpl_GetDevice(ID3DXLine* iface, LPDIRECT3DDEVICE9* device) +static HRESULT WINAPI ID3DXLineImpl_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device) { ID3DXLineImpl *This = impl_from_ID3DXLine(iface); @@ -328,7 +328,7 @@ static const struct ID3DXLineVtbl ID3DXLine_Vtbl = ID3DXLineImpl_OnResetDevice }; -HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE* line) +HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line) { ID3DXLineImpl* object; diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c index cbdba68a530..10c3a733a4d 100644 --- a/dlls/d3dx9_36/mesh.c +++ b/dlls/d3dx9_36/mesh.c @@ -255,7 +255,7 @@ static DWORD WINAPI ID3DXMeshImpl_GetOptions(ID3DXMesh *iface) return This->options; } -static HRESULT WINAPI ID3DXMeshImpl_GetDevice(ID3DXMesh *iface, LPDIRECT3DDEVICE9 *device) +static HRESULT WINAPI ID3DXMeshImpl_GetDevice(struct ID3DXMesh *iface, struct IDirect3DDevice9 **device) { ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface); @@ -268,7 +268,8 @@ static HRESULT WINAPI ID3DXMeshImpl_GetDevice(ID3DXMesh *iface, LPDIRECT3DDEVICE return D3D_OK; } -static HRESULT WINAPI ID3DXMeshImpl_CloneMeshFVF(ID3DXMesh *iface, DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH *clone_mesh) +static HRESULT WINAPI ID3DXMeshImpl_CloneMeshFVF(struct ID3DXMesh *iface, DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) { ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface); HRESULT hr; @@ -675,8 +676,8 @@ static BOOL declaration_equals(CONST D3DVERTEXELEMENT9 *declaration1, CONST D3DV return FALSE; } -static HRESULT WINAPI ID3DXMeshImpl_CloneMesh(ID3DXMesh *iface, DWORD options, CONST D3DVERTEXELEMENT9 *declaration, LPDIRECT3DDEVICE9 device, - LPD3DXMESH *clone_mesh_out) +static HRESULT WINAPI ID3DXMeshImpl_CloneMesh(struct ID3DXMesh *iface, DWORD options, + const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh_out) { ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface); ID3DXMeshImpl *cloned_this; @@ -2431,8 +2432,8 @@ BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST /************************************************************************* * D3DXCreateMesh */ -HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options, CONST D3DVERTEXELEMENT9 *declaration, - LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh) +HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options, + const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh) { HRESULT hr; DWORD fvf; @@ -2593,8 +2594,8 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options, /************************************************************************* * D3DXCreateMeshFVF */ -HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD options, DWORD fvf, - LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh) +HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD options, + DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh) { HRESULT hr; D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; @@ -3274,15 +3275,10 @@ static HRESULT generate_effects(ID3DXBuffer *materials, DWORD num_materials, } /* change to D3DXLoadSkinMeshFromXof when ID3DXFileData is implemented */ -static HRESULT load_skin_mesh_from_xof(IDirectXFileData *filedata, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXBUFFER *adjacency_out, - LPD3DXBUFFER *materials_out, - LPD3DXBUFFER *effects_out, - DWORD *num_materials_out, - LPD3DXSKININFO *skin_info_out, - LPD3DXMESH *mesh_out) +static HRESULT load_skin_mesh_from_xof(struct IDirectXFileData *filedata, DWORD options, + struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out, + struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXSkinInfo **skin_info_out, + struct ID3DXMesh **mesh_out) { HRESULT hr; DWORD *index_in_ptr; @@ -3518,13 +3514,9 @@ cleanup: return hr; } -HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(LPCSTR filename, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXALLOCATEHIERARCHY alloc_hier, - LPD3DXLOADUSERDATA load_user_data, - LPD3DXFRAME *frame_hierarchy, - LPD3DXANIMATIONCONTROLLER *anim_controller) +HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data, + D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller) { HRESULT hr; int len; @@ -3548,13 +3540,9 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(LPCSTR filename, return hr; } -HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(LPCWSTR filename, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXALLOCATEHIERARCHY alloc_hier, - LPD3DXLOADUSERDATA load_user_data, - LPD3DXFRAME *frame_hierarchy, - LPD3DXANIMATIONCONTROLLER *anim_controller) +HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data, + D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller) { HRESULT hr; DWORD size; @@ -3600,11 +3588,8 @@ static HRESULT filedata_get_name(IDirectXFileData *filedata, char **name) return hr; } -static HRESULT load_mesh_container(IDirectXFileData *filedata, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXALLOCATEHIERARCHY alloc_hier, - D3DXMESHCONTAINER **mesh_container) +static HRESULT load_mesh_container(struct IDirectXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc_hier, D3DXMESHCONTAINER **mesh_container) { HRESULT hr; ID3DXBuffer *adjacency = NULL; @@ -3670,11 +3655,8 @@ static HRESULT parse_transform_matrix(IDirectXFileData *filedata, D3DXMATRIX *tr return D3D_OK; } -static HRESULT load_frame(IDirectXFileData *filedata, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXALLOCATEHIERARCHY alloc_hier, - D3DXFRAME **frame_out) +static HRESULT load_frame(struct IDirectXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc_hier, D3DXFRAME **frame_out) { HRESULT hr; const GUID *type; @@ -3717,14 +3699,10 @@ static HRESULT load_frame(IDirectXFileData *filedata, return hr; } -HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(LPCVOID memory, - DWORD memory_size, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXALLOCATEHIERARCHY alloc_hier, - LPD3DXLOADUSERDATA load_user_data, - LPD3DXFRAME *frame_hierarchy, - LPD3DXANIMATIONCONTROLLER *anim_controller) +HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memory_size, DWORD options, + struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc_hier, + struct ID3DXLoadUserData *load_user_data, D3DXFRAME **frame_hierarchy, + struct ID3DXAnimationController **anim_controller) { HRESULT hr; IDirectXFile *dxfile = NULL; @@ -3867,14 +3845,9 @@ HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc return D3D_OK; } -HRESULT WINAPI D3DXLoadMeshFromXA(LPCSTR filename, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXBUFFER *adjacency, - LPD3DXBUFFER *materials, - LPD3DXBUFFER *effect_instances, - DWORD *num_materials, - LPD3DXMESH *mesh) +HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *num_materials, struct ID3DXMesh **mesh) { HRESULT hr; int len; @@ -3898,14 +3871,9 @@ HRESULT WINAPI D3DXLoadMeshFromXA(LPCSTR filename, return hr; } -HRESULT WINAPI D3DXLoadMeshFromXW(LPCWSTR filename, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXBUFFER *adjacency, - LPD3DXBUFFER *materials, - LPD3DXBUFFER *effect_instances, - DWORD *num_materials, - LPD3DXMESH *mesh) +HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *num_materials, struct ID3DXMesh **mesh) { HRESULT hr; DWORD size; @@ -3929,16 +3897,9 @@ HRESULT WINAPI D3DXLoadMeshFromXW(LPCWSTR filename, return hr; } -HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, - LPCSTR name, - LPCSTR type, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXBUFFER *adjacency, - LPD3DXBUFFER *materials, - LPD3DXBUFFER *effect_instances, - DWORD *num_materials, - LPD3DXMESH *mesh) +HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *name, const char *type, DWORD options, + struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, + struct ID3DXBuffer **effect_instances, DWORD *num_materials, struct ID3DXMesh **mesh) { HRESULT hr; HRSRC resinfo; @@ -3970,12 +3931,8 @@ struct mesh_container D3DXMATRIX transform; }; -static HRESULT parse_frame(IDirectXFileData *filedata, - DWORD options, - LPDIRECT3DDEVICE9 device, - const D3DXMATRIX *parent_transform, - struct list *container_list, - DWORD provide_flags) +static HRESULT parse_frame(struct IDirectXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device, + const D3DXMATRIX *parent_transform, struct list *container_list, DWORD provide_flags) { HRESULT hr; D3DXMATRIX transform = *parent_transform; @@ -4009,15 +3966,9 @@ static HRESULT parse_frame(IDirectXFileData *filedata, return hr == DXFILEERR_NOMOREOBJECTS ? D3D_OK : hr; } -HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID memory, - DWORD memory_size, - DWORD options, - LPDIRECT3DDEVICE9 device, - LPD3DXBUFFER *adjacency_out, - LPD3DXBUFFER *materials_out, - LPD3DXBUFFER *effects_out, - DWORD *num_materials_out, - LPD3DXMESH *mesh_out) +HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, DWORD options, + struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out, + struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXMesh **mesh_out) { HRESULT hr; IDirectXFile *dxfile = NULL; @@ -4365,8 +4316,8 @@ cleanup: return hr; } -HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, FLOAT width, FLOAT height, - FLOAT depth, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency) +HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height, + float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency) { FIXME("(%p, %f, %f, %f, %p, %p): stub\n", device, width, height, depth, mesh, adjacency); @@ -4427,8 +4378,8 @@ static WORD vertex_index(UINT slices, int slice, int stack) return stack*slices+slice+1; } -HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device, FLOAT radius, UINT slices, - UINT stacks, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency) +HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices, + UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency) { DWORD number_of_vertices, number_of_faces; HRESULT hr; @@ -4598,8 +4549,8 @@ HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device, FLOAT radius, UINT sli return D3D_OK; } -HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, - UINT stacks, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency) +HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2, + float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency) { DWORD number_of_vertices, number_of_faces; HRESULT hr; @@ -4784,18 +4735,16 @@ HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device, FLOAT radius1, FLOAT return D3D_OK; } -HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh, LPD3DXBUFFER* adjacency) +HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device, + struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency) { FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency); return E_NOTIMPL; } -HRESULT WINAPI D3DXCreateTextA(LPDIRECT3DDEVICE9 device, - HDC hdc, LPCSTR text, - FLOAT deviation, FLOAT extrusion, - LPD3DXMESH *mesh, LPD3DXBUFFER *adjacency, - LPGLYPHMETRICSFLOAT glyphmetrics) +HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, + float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics) { HRESULT hr; int len; @@ -5600,11 +5549,8 @@ static HRESULT triangulate(struct triangulation_array *triangulations) return S_OK; } -HRESULT WINAPI D3DXCreateTextW(LPDIRECT3DDEVICE9 device, - HDC hdc, LPCWSTR text, - FLOAT deviation, FLOAT extrusion, - LPD3DXMESH *mesh_ptr, LPD3DXBUFFER *adjacency, - LPGLYPHMETRICSFLOAT glyphmetrics) +HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation, + float extrusion, struct ID3DXMesh **mesh_ptr, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics) { HRESULT hr; ID3DXMesh *mesh = NULL; diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 3147d408ddf..3c92992c889 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -40,7 +40,7 @@ HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename, UINT flags, ID3DBlob **shader, ID3DBlob **error_messages); -LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device) +const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device) { D3DCAPS9 caps; @@ -118,7 +118,7 @@ DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code) return byte_code ? *byte_code : 0; } -LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device) +const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device) { D3DCAPS9 caps; @@ -1321,7 +1321,8 @@ static HRESULT set_matrix_pointer_array(ID3DXConstantTable *iface, IDirect3DDevi return D3D_OK; } -static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device) +static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); UINT i; @@ -1344,8 +1345,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *ifa return D3D_OK; } -static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, LPCVOID data, UINT bytes) +static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, UINT bytes) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); HRESULT hr; @@ -1380,8 +1381,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, } } -static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, BOOL b) +static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL b) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1390,8 +1391,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable *iface, return set_scalar_array(iface, device, constant, &b, 1, D3DXPT_BOOL); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST BOOL* b, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const BOOL *b, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1400,7 +1401,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable *if return set_scalar_array(iface, device, constant, b, count, D3DXPT_BOOL); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n) +static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT n) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1409,8 +1411,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, L return set_scalar_array(iface, device, constant, &n, 1, D3DXPT_INT); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST INT* n, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *n, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1419,8 +1421,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *ifa return set_scalar_array(iface, device, constant, n, count, D3DXPT_INT); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, FLOAT f) +static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, float f) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1429,8 +1431,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, return set_scalar_array(iface, device, constant, &f, 1, D3DXPT_FLOAT); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST FLOAT *f, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *f, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1439,8 +1441,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *i return set_scalar_array(iface, device, constant, f, count, D3DXPT_FLOAT); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXVECTOR4 *vector) +static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1449,8 +1451,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface return set_vector_array(iface, device, constant, vector, 1, D3DXPT_FLOAT); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1459,8 +1461,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable * return set_vector_array(iface, device, constant, vector, count, D3DXPT_FLOAT); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXMATRIX *matrix) +static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1469,8 +1471,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface return set_matrix_array(iface, device, constant, matrix, 1, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1479,8 +1481,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable * return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1489,8 +1491,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstant return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXMATRIX *matrix) +static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1499,8 +1501,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTab return set_matrix_array(iface, device, constant, matrix, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *matrix, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); @@ -1509,8 +1511,8 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConsta return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4); } -static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, - D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count) +static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(struct ID3DXConstantTable *iface, + struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **matrix, UINT count) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c index 3c8e14c162d..658b6eaa8c7 100644 --- a/dlls/d3dx9_36/sprite.c +++ b/dlls/d3dx9_36/sprite.c @@ -119,7 +119,7 @@ static ULONG WINAPI ID3DXSpriteImpl_Release(ID3DXSprite *iface) return ref; } -static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(ID3DXSprite *iface, LPDIRECT3DDEVICE9 *device) +static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(struct ID3DXSprite *iface, struct IDirect3DDevice9 **device) { ID3DXSpriteImpl *This = impl_from_ID3DXSprite(iface); @@ -529,7 +529,7 @@ static const ID3DXSpriteVtbl D3DXSprite_Vtbl = ID3DXSpriteImpl_OnResetDevice }; -HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite) +HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite) { ID3DXSpriteImpl *object; D3DCAPS9 caps; diff --git a/dlls/d3dx9_36/tests/line.c b/dlls/d3dx9_36/tests/line.c index 52c153d33bd..dc0c74799fa 100644 --- a/dlls/d3dx9_36/tests/line.c +++ b/dlls/d3dx9_36/tests/line.c @@ -59,7 +59,7 @@ static void test_create_line(IDirect3DDevice9* device) { HRESULT hr; LPD3DXLINE line = NULL; - LPDIRECT3DDEVICE9 return_device; + struct IDirect3DDevice9 *return_device; D3DXMATRIX world, identity, result; FLOAT r11, r12, r13, r14; ULONG ref; diff --git a/dlls/d3dx9_36/texture.c b/dlls/d3dx9_36/texture.c index 074770404a2..3809b025684 100644 --- a/dlls/d3dx9_36/texture.c +++ b/dlls/d3dx9_36/texture.c @@ -184,13 +184,8 @@ HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture, } } -HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device, - UINT* width, - UINT* height, - UINT* miplevels, - DWORD usage, - D3DFORMAT* format, - D3DPOOL pool) +HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) { UINT w = (width && *width) ? *width : 1; UINT h = (height && *height) ? *height : 1; @@ -389,12 +384,8 @@ cleanup: return D3D_OK; } -HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device, - UINT *size, - UINT *miplevels, - DWORD usage, - D3DFORMAT *format, - D3DPOOL pool) +HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) { D3DCAPS9 caps; UINT s = (size && *size) ? *size : 256; @@ -429,14 +420,8 @@ HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device, return hr; } -HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device, - UINT *width, - UINT *height, - UINT *depth, - UINT *miplevels, - DWORD usage, - D3DFORMAT *format, - D3DPOOL pool) +HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool) { D3DCAPS9 caps; UINT w = width ? *width : D3DX_DEFAULT; diff --git a/include/d3dx9anim.h b/include/d3dx9anim.h index 1e312991348..0c9d7b96353 100644 --- a/include/d3dx9anim.h +++ b/include/d3dx9anim.h @@ -367,10 +367,17 @@ DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) extern "C" { #endif -HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*); -HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(LPCWSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*); +HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader, + D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller); +HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader, + D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller); #define D3DXLoadMeshHierarchyFromX WINELIB_NAME_AW(D3DXLoadMeshHierarchyFromX) -HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(LPCVOID, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXALLOCATEHIERARCHY, LPD3DXLOADUSERDATA, LPD3DXFRAME*, LPD3DXANIMATIONCONTROLLER*); +HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags, + struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc, + struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy, + struct ID3DXAnimationController **animation_controller); HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(LPCSTR, DWORD, CONST D3DXFRAME*, LPD3DXANIMATIONCONTROLLER, LPD3DXSAVEUSERDATA); HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(LPCWSTR, DWORD, CONST D3DXFRAME*, LPD3DXANIMATIONCONTROLLER, LPD3DXSAVEUSERDATA); #define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile) diff --git a/include/d3dx9core.h b/include/d3dx9core.h index c5dffce603d..2fb26daba6c 100644 --- a/include/d3dx9core.h +++ b/include/d3dx9core.h @@ -131,7 +131,7 @@ DECLARE_INTERFACE_(ID3DXFont, IUnknown) STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXFont methods ***/ - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE; STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE; STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE; @@ -212,7 +212,7 @@ DECLARE_INTERFACE_(ID3DXLine, IUnknown) STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXLine methods ***/ - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(Begin)(THIS) PURE; STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE; @@ -301,7 +301,7 @@ DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXRenderToEnvMap methods ***/ - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE; STDMETHOD(BeginCube)(THIS_ struct IDirect3DCubeTexture9 *cubetex) PURE; @@ -368,7 +368,7 @@ DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXRenderToSurface methods ***/ - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE; STDMETHOD(BeginScene)(THIS_ struct IDirect3DSurface9 *surface, const D3DVIEWPORT9 *viewport) PURE; @@ -413,7 +413,7 @@ DECLARE_INTERFACE_(ID3DXSprite, IUnknown) STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXSprite methods ***/ - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE; STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE; @@ -474,21 +474,27 @@ DECLARE_INTERFACE_(ID3DXSprite, IUnknown) extern "C" { #endif -BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers); -HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, - DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font); -HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset, - DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font); -#define D3DXCreateFont WINELIB_NAME_AW(D3DXCreateFont) -HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font); -HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font); -#define D3DXCreateFontIndirect WINELIB_NAME_AW(D3DXCreateFontIndirect) -HRESULT WINAPI D3DXCreateLine(LPDIRECT3DDEVICE9 device, LPD3DXLINE *line); -HRESULT WINAPI D3DXCreateRenderToEnvMap(LPDIRECT3DDEVICE9 device, UINT size, UINT miplevels, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRenderToEnvMap *rtem); -HRESULT WINAPI D3DXCreateRenderToSurface(LPDIRECT3DDEVICE9 device, UINT width, UINT height, D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, LPD3DXRENDERTOSURFACE *rts); -HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite); -BOOL WINAPI D3DXDebugMute(BOOL mute); -UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device); +BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers); +HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight, + UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, + const char *facename, struct ID3DXFont **font); +HRESULT WINAPI D3DXCreateFontW(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight, + UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, + const WCHAR *facename, struct ID3DXFont **font); +#define D3DXCreateFont WINELIB_NAME_AW(D3DXCreateFont) +HRESULT WINAPI D3DXCreateFontIndirectA(struct IDirect3DDevice9 *device, + const D3DXFONT_DESCA *desc, struct ID3DXFont **font); +HRESULT WINAPI D3DXCreateFontIndirectW(struct IDirect3DDevice9 *device, + const D3DXFONT_DESCW *desc, struct ID3DXFont **font); +#define D3DXCreateFontIndirect WINELIB_NAME_AW(D3DXCreateFontIndirect) +HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line); +HRESULT WINAPI D3DXCreateRenderToEnvMap(struct IDirect3DDevice9 *device, UINT size, UINT miplevels, + D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToEnvMap **rtem); +HRESULT WINAPI D3DXCreateRenderToSurface(struct IDirect3DDevice9 *device, UINT width, UINT height, + D3DFORMAT format, BOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToSurface **rts); +HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite); +BOOL WINAPI D3DXDebugMute(BOOL mute); +UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device); #ifdef __cplusplus } diff --git a/include/d3dx9effect.h b/include/d3dx9effect.h index f6850ec9250..edf933f881b 100644 --- a/include/d3dx9effect.h +++ b/include/d3dx9effect.h @@ -269,7 +269,7 @@ DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) STDMETHOD(CommitChanges)(THIS) PURE; STDMETHOD(EndPass)(THIS) PURE; STDMETHOD(End)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER manager) PURE; @@ -278,7 +278,7 @@ DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; - STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) PURE; + STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE; STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE; }; #undef INTERFACE @@ -364,28 +364,12 @@ extern "C" { #endif HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool); - -HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device, - LPCVOID srcdata, - UINT srcdatalen, - CONST D3DXMACRO* defines, - LPD3DXINCLUDE include, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT* effect, - LPD3DXBUFFER* compilation_errors); - -HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device, - LPCVOID srcdata, - UINT srcdatalen, - CONST D3DXMACRO* defines, - LPD3DXINCLUDE include, - LPCSTR skip_constants, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT* effect, - LPD3DXBUFFER* compilation_errors); - +HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata, UINT srcdatalen, CONST D3DXMACRO* defines, @@ -393,85 +377,38 @@ HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata, DWORD flags, LPD3DXEFFECTCOMPILER* compiler, LPD3DXBUFFER* parse_errors); - -HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, - LPCSTR srcfile, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - LPCSTR skipconstants, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); -HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, - LPCWSTR srcfile, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - LPCSTR skipconstants, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); +HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromFileEx WINELIB_NAME_AW(D3DXCreateEffectFromFileEx) -HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, - LPCSTR srcfile, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); -HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, - LPCWSTR srcfile, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); +HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, + const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromFile WINELIB_NAME_AW(D3DXCreateEffectFromFile) -HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, - HMODULE srcmodule, - LPCSTR srcresource, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - LPCSTR skipconstants, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); -HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, - HMODULE srcmodule, - LPCWSTR srcresource, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - LPCSTR skipconstants, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); +HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, + const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, + struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, + const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, + struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromResourceEx WINELIB_NAME_AW(D3DXCreateEffectFromResourceEx) -HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, - HMODULE srcmodule, - LPCSTR srcresource, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); -HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, - HMODULE srcmodule, - LPCWSTR srcresource, - const D3DXMACRO *defines, - LPD3DXINCLUDE include, - DWORD flags, - LPD3DXEFFECTPOOL pool, - LPD3DXEFFECT *effect, - LPD3DXBUFFER *compilationerrors); +HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); +HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, + const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, + struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); #define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource) HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h index eb13e937f57..ff45762e29e 100644 --- a/include/d3dx9mesh.h +++ b/include/d3dx9mesh.h @@ -318,10 +318,11 @@ DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; - STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE; - STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, - LPD3DXMESH* clone_mesh) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; @@ -351,10 +352,11 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; - STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE; - STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, - LPD3DXMESH* clone_mesh) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; @@ -392,10 +394,11 @@ DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; - STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE; - STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, - LPD3DXMESH* clone_mesh) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; @@ -408,9 +411,10 @@ DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; /*** ID3DXPMesh ***/ - STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXPMESH* clone_mesh) PURE; - STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, - LPD3DXPMESH* clone_mesh) PURE; + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE; STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE; STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; @@ -441,15 +445,19 @@ DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; - STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* adjacency_out, - DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE; - STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, - DWORD* adjacency_out, DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE; - STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* vertex_remap_out, - FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE; - STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, - DWORD* vertex_remap_out, FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, DWORD *adjacency_out, + DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, DWORD *adjacency_out, + DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, + struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, + float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, + float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE; STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE; STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; @@ -472,7 +480,7 @@ DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; + STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; @@ -636,8 +644,8 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE; STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER buffer_in, LPD3DXPRTBUFFER buffer_out) PURE; - STDMETHOD(GetAdaptedMesh)(THIS_ LPDIRECT3DDEVICE9 device, UINT *face_remap, - UINT *vert_remap, FLOAT *vert_weights, LPD3DXMESH *mesh) PURE; + STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap, + UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE; @@ -647,8 +655,8 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, LPD3DXPRTBUFFER data_out) PURE; STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, FLOAT adaptive_thresh, FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out) PURE; - STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ LPDIRECT3DDEVICE9 device, UINT flags, - UINT sh_order, FLOAT zbias, FLOAT zangle_bias, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags, + UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeSS)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE; STDMETHOD(ComputeSSAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres, @@ -683,28 +691,49 @@ DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) extern "C" { #endif -HRESULT WINAPI D3DXCreateMesh(DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *); -HRESULT WINAPI D3DXCreateMeshFVF(DWORD, DWORD, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXMESH *); +HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags, + const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags, + DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*); HRESULT WINAPI D3DXCreateSPMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, LPD3DXSPMESH *); -HRESULT WINAPI D3DXCreatePMeshFromStream(IStream *, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPMESH *); +HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXPMesh **mesh); HRESULT WINAPI D3DXCreateSkinInfo(DWORD, CONST D3DVERTEXELEMENT9 *, DWORD, LPD3DXSKININFO *); HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD, DWORD, DWORD, LPD3DXSKININFO *); HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3DXBONECOMBINATION *, LPD3DXSKININFO *); -HRESULT WINAPI D3DXCreatePatchMesh(CONST D3DXPATCHINFO *, DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXPATCHMESH *); +HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count, + DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, + struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh); HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *); HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *); HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *); HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT, UINT, LPD3DXMESH, FLOAT, LPD3DXTEXTUREGUTTERHELPER *); HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *); -HRESULT WINAPI D3DXLoadMeshFromXA(LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); -HRESULT WINAPI D3DXLoadMeshFromXW(LPCWSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); +HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); #define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX) -HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); -HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE, LPCSTR, LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); -HRESULT WINAPI D3DXLoadMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); -HRESULT WINAPI D3DXLoadPatchMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPATCHMESH *); -HRESULT WINAPI D3DXLoadSkinMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXSKININFO *, LPD3DXMESH *); +HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags, + struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, + struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type, + DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, + struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXMesh **mesh); +HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXPatchMesh **mesh); +HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, + struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, + DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXLoadPRTBufferFromFileA(LPCSTR, LPD3DXPRTBUFFER *); HRESULT WINAPI D3DXLoadPRTBufferFromFileW(LPCWSTR, LPD3DXPRTBUFFER *); #define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile) @@ -726,7 +755,9 @@ UINT WINAPI D3DXGetFVFVertexSize(DWORD); BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *); BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *); HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE, LPD3DXMESH, CONST DWORD *, LPD3DXMESH *, DWORD *, LPD3DXBUFFER *); -HRESULT WINAPI D3DXConcatenateMeshes(LPD3DXMESH *, UINT, DWORD, CONST D3DXMATRIX *, CONST D3DXMATRIX *, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *); +HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags, + const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices, + const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *); HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *); HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(LPD3DXMESH, DWORD, FLOAT *, UINT, UINT, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *); diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h index 4de53dd0016..9a556eff0c4 100644 --- a/include/d3dx9shader.h +++ b/include/d3dx9shader.h @@ -133,22 +133,32 @@ DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; - STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE; - STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE; - STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE; - STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE; - STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE; - STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE; - STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE; - STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE; - STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; - STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE; - STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; - STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; - STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; + STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE; + STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const void *data, UINT data_size) PURE; + STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE; + STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const BOOL *values, UINT value_count) PURE; + STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE; + STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const INT *values, UINT value_count) PURE; + STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE; + STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const float *values, UINT value_count) PURE; + STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; + STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXVECTOR4 *values, UINT value_count) PURE; + STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; + STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX *values, UINT value_count) PURE; + STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX **values, UINT value_count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX *value) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX *values, UINT value_count) PURE; + STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, + const D3DXMATRIX **values, UINT value_count) PURE; }; #undef INTERFACE @@ -253,10 +263,10 @@ typedef struct ID3DXInclude *LPD3DXINCLUDE; extern "C" { #endif -LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device); +const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device); UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); -LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device); +const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device); HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size); HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count); diff --git a/include/d3dx9shape.h b/include/d3dx9shape.h index 690b18365fa..1d2667d304a 100644 --- a/include/d3dx9shape.h +++ b/include/d3dx9shape.h @@ -25,50 +25,18 @@ extern "C" { #endif -HRESULT WINAPI D3DXCreateBox(LPDIRECT3DDEVICE9 device, - FLOAT width, - FLOAT height, - FLOAT depth, - LPD3DXMESH* mesh, - LPD3DXBUFFER* adjacency); - -HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device, - FLOAT radius, - UINT slices, - UINT stacks, - LPD3DXMESH* mesh, - LPD3DXBUFFER* adjacency); - -HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device, - FLOAT radius1, - FLOAT radius2, - FLOAT length, - UINT slices, - UINT stacks, - LPD3DXMESH *mesh, - LPD3DXBUFFER *adjacency); - -HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device, - LPD3DXMESH *mesh, - LPD3DXBUFFER *adjacency); - -HRESULT WINAPI D3DXCreateTextA(LPDIRECT3DDEVICE9 device, - HDC hdc, - LPCSTR text, - FLOAT deviation, - FLOAT extrusion, - LPD3DXMESH *mesh, - LPD3DXBUFFER *adjacency, - LPGLYPHMETRICSFLOAT glyphmetrics); - -HRESULT WINAPI D3DXCreateTextW(LPDIRECT3DDEVICE9 device, - HDC hdc, - LPCWSTR text, - FLOAT deviation, - FLOAT extrusion, - LPD3DXMESH *mesh, - LPD3DXBUFFER *adjacency, - LPGLYPHMETRICSFLOAT glyphmetrics); +HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height, + float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); +HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2, + float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); +HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices, + UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); +HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device, + struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); +HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, + float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics); +HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation, + FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics); #define D3DXCreateText WINELIB_NAME_AW(D3DXCreateText) #ifdef __cplusplus diff --git a/include/d3dx9tex.h b/include/d3dx9tex.h index 206d56dd128..d10e01d5cf6 100644 --- a/include/d3dx9tex.h +++ b/include/d3dx9tex.h @@ -182,28 +182,12 @@ HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT /* Texture, cube texture and volume texture creation */ -HRESULT WINAPI D3DXCheckTextureRequirements( LPDIRECT3DDEVICE9 device, - UINT *width, - UINT *height, - UINT *miplevels, - DWORD usage, - D3DFORMAT *format, - D3DPOOL pool); -HRESULT WINAPI D3DXCheckCubeTextureRequirements( LPDIRECT3DDEVICE9 device, - UINT *size, - UINT *miplevels, - DWORD usage, - D3DFORMAT *format, - D3DPOOL pool); - -HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device, - UINT *width, - UINT *height, - UINT *depth, - UINT *miplevels, - DWORD usage, - D3DFORMAT *format, - D3DPOOL pool); +HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); +HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size, + UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); +HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height, + UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture);