ddraw/tests: Test lighting control in different interface versions.
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c1663c5583
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@ -3214,6 +3214,167 @@ done:
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DestroyWindow(window);
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}
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static void test_lighting_interface_versions(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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IDirect3DMaterial2 *emissive, *background;
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IDirect3DViewport2 *viewport;
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IDirect3DDevice2 *device;
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IDirectDrawSurface *rt;
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IDirectDraw2 *ddraw;
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IDirect3D2 *d3d;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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D3DMATERIALHANDLE mat_handle;
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D3DMATERIAL mat_desc;
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DWORD rs;
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unsigned int i;
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ULONG ref;
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static D3DVERTEX quad[] =
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{
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{{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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{{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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{{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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{{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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};
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static D3DLVERTEX lquad[] =
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{
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{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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{{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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{{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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};
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static D3DTLVERTEX tlquad[] =
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{
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{{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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{{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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{{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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};
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static const struct
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{
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D3DVERTEXTYPE vertextype;
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void *data;
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DWORD d3drs_lighting, d3drs_specular;
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DWORD draw_flags;
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D3DCOLOR color;
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}
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tests[] =
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{
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/* Lighting is enabled when D3DVT_VERTEX is used and D3DDP_DONOTLIGHT is not
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* set. D3DVT_VERTEX has diffuse = 0xffffffff and specular = 0x00000000, as
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* in later d3d versions */
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{ D3DVT_VERTEX, quad, FALSE, FALSE, 0, 0x0000ff00},
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{ D3DVT_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00},
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{ D3DVT_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
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{ D3DVT_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
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{ D3DVT_VERTEX, quad, FALSE, TRUE, 0, 0x0000ff00},
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{ D3DVT_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00},
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{ D3DVT_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
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{ D3DVT_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
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{ D3DVT_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000},
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{ D3DVT_LVERTEX, lquad, TRUE, FALSE, 0, 0x00ff0000},
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{ D3DVT_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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{ D3DVT_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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{ D3DVT_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080},
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{ D3DVT_LVERTEX, lquad, TRUE, TRUE, 0, 0x00ff8080},
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{ D3DVT_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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{ D3DVT_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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{ D3DVT_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff},
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{ D3DVT_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff},
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{ D3DVT_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
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{ D3DVT_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
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{ D3DVT_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff},
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{ D3DVT_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff},
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{ D3DVT_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
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{ D3DVT_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
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};
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(ddraw = create_ddraw()))
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{
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skip("Failed to create ddraw object, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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IDirectDraw2_Release(ddraw);
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DestroyWindow(window);
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return;
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}
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hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
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ok(SUCCEEDED(hr), "Failed to get IDirect3D2 interface, hr %#x.\n", hr);
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hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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viewport = create_viewport(device, 0, 0, 640, 480);
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hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
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memset(&mat_desc, 0, sizeof(mat_desc));
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mat_desc.dwSize = sizeof(mat_desc);
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mat_desc.dcvEmissive.g = 1.0f;
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hr = IDirect3D2_CreateMaterial(d3d, &emissive, NULL);
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ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
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hr = IDirect3DMaterial2_SetMaterial(emissive, &mat_desc);
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ok(SUCCEEDED(hr), "Failed to set material, hr %#x.\n", hr);
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hr = IDirect3DMaterial2_GetHandle(emissive, device, &mat_handle);
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ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
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ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
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ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
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background = create_diffuse_material(device, 0.1f, 0.1f, 0.1f, 0.1f);
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hr = IDirect3DMaterial2_GetHandle(background, device, &mat_handle);
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ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
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hr = IDirect3DViewport2_SetBackground(viewport, mat_handle);
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ok(SUCCEEDED(hr), "Failed to set background material, hr %#x.\n", hr);
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hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs);
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ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr);
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ok(rs == TRUE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected TRUE.\n", rs);
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for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
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{
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hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting);
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ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE,
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tests[i].d3drs_specular);
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ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr);
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hr = IDirect3DDevice2_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
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tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT);
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hr = IDirect3DDevice2_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, tests[i].color, 1),
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"Got unexpected color 0x%08x, expected 0x%08x, test %u.\n",
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color, tests[i].color, i);
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}
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IDirect3DMaterial2_Release(background);
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IDirect3DMaterial2_Release(emissive);
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IDirectDrawSurface_Release(rt);
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IDirect3DDevice2_Release(device);
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IDirect3D2_Release(d3d);
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ref = IDirectDraw2_Release(ddraw);
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ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
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}
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START_TEST(ddraw2)
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{
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test_coop_level_create_device_window();
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test_coop_level_multi_window();
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test_clear_rect_count();
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test_coop_level_versions();
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test_lighting_interface_versions();
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}
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@ -3450,6 +3450,241 @@ done:
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DestroyWindow(window);
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}
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static void test_lighting_interface_versions(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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IDirect3DMaterial3 *emissive;
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IDirect3DViewport3 *viewport;
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IDirect3DDevice3 *device;
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IDirectDrawSurface4 *rt;
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IDirect3D3 *d3d;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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D3DMATERIALHANDLE mat_handle;
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D3DMATERIAL mat_desc;
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DWORD rs;
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unsigned int i;
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ULONG ref;
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static D3DVERTEX quad[] =
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{
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{{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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{{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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{{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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{{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
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};
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#define FVF_COLORVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR)
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static struct
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{
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struct vec3 position;
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struct vec3 normal;
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DWORD diffuse, specular;
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}
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quad2[] =
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{
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{{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
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{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
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{{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
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{{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
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};
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static D3DLVERTEX lquad[] =
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{
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{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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{{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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{{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
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};
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#define FVF_LVERTEX2 (D3DFVF_LVERTEX & ~D3DFVF_RESERVED1)
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static struct
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{
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struct vec3 position;
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DWORD diffuse, specular;
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struct vec2 texcoord;
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}
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lquad2[] =
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{
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{{-1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080},
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{{ 1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080},
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{{-1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
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{{ 1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
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};
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static D3DTLVERTEX tlquad[] =
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{
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{{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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{{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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{{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
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};
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#define FVF_TLVERTEX2 (D3DFVF_XYZRHW | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR)
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static struct
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{
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struct vec4 position;
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struct vec3 normal;
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DWORD diffuse, specular;
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}
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tlquad2[] =
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{
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{{ 0.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
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{{ 0.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
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{{ 640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
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{{ 640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
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};
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static const struct
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{
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DWORD vertextype;
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void *data;
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DWORD d3drs_lighting, d3drs_specular;
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DWORD draw_flags;
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D3DCOLOR color;
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}
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tests[] =
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{
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/* Lighting is enabled when all of these conditions are met:
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* 1) No pretransformed position(D3DFVF_XYZRHW)
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* 2) Normals are available (D3DFVF_NORMAL)
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* 3) D3DDP_DONOTLIGHT is not set.
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*
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* D3DRENDERSTATE_LIGHTING is ignored, it is not defined
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* in this d3d version */
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/* 0 */
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{ D3DFVF_VERTEX, quad, FALSE, FALSE, 0, 0x0000ff00},
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{ D3DFVF_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00},
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{ D3DFVF_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
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{ D3DFVF_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
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{ D3DFVF_VERTEX, quad, FALSE, TRUE, 0, 0x0000ff00},
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{ D3DFVF_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00},
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{ D3DFVF_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
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{ D3DFVF_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
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/* 8 */
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{ FVF_COLORVERTEX, quad2, FALSE, FALSE, 0, 0x0000ff00},
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{ FVF_COLORVERTEX, quad2, TRUE, FALSE, 0, 0x0000ff00},
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{ FVF_COLORVERTEX, quad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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{ FVF_COLORVERTEX, quad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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/* The specular color in the vertex is ignored because
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* D3DRENDERSTATE_COLORVERTEX is not enabled */
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{ FVF_COLORVERTEX, quad2, FALSE, TRUE, 0, 0x0000ff00},
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{ FVF_COLORVERTEX, quad2, TRUE, TRUE, 0, 0x0000ff00},
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{ FVF_COLORVERTEX, quad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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{ FVF_COLORVERTEX, quad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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/* 16 */
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{ D3DFVF_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000},
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{ D3DFVF_LVERTEX, lquad, TRUE, FALSE, 0, 0x00ff0000},
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{ D3DFVF_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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{ D3DFVF_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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{ D3DFVF_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080},
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{ D3DFVF_LVERTEX, lquad, TRUE, TRUE, 0, 0x00ff8080},
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{ D3DFVF_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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{ D3DFVF_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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/* 24 */
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{ FVF_LVERTEX2, lquad2, FALSE, FALSE, 0, 0x00ff0000},
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{ FVF_LVERTEX2, lquad2, TRUE, FALSE, 0, 0x00ff0000},
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{ FVF_LVERTEX2, lquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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{ FVF_LVERTEX2, lquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
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{ FVF_LVERTEX2, lquad2, FALSE, TRUE, 0, 0x00ff8080},
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{ FVF_LVERTEX2, lquad2, TRUE, TRUE, 0, 0x00ff8080},
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{ FVF_LVERTEX2, lquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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{ FVF_LVERTEX2, lquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
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/* 32 */
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{ D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff},
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{ D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff},
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{ D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
|
||||
/* 40 */
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, FALSE, 0, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, FALSE, 0, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, TRUE, 0, 0x008080ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, TRUE, 0, 0x008080ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
};
|
||||
|
||||
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, 0, 0, 0, 0);
|
||||
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
{
|
||||
skip("Failed to create D3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get IDirect3D3 interface, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
|
||||
viewport = create_viewport(device, 0, 0, 640, 480);
|
||||
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
|
||||
|
||||
memset(&mat_desc, 0, sizeof(mat_desc));
|
||||
mat_desc.dwSize = sizeof(mat_desc);
|
||||
mat_desc.dcvEmissive.g = 1.0f;
|
||||
hr = IDirect3D3_CreateMaterial(d3d, &emissive, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
|
||||
hr = IDirect3DMaterial3_SetMaterial(emissive, &mat_desc);
|
||||
ok(SUCCEEDED(hr), "Failed to set material, hr %#x.\n", hr);
|
||||
hr = IDirect3DMaterial3_GetHandle(emissive, device, &mat_handle);
|
||||
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
|
||||
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
||||
ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs);
|
||||
ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr);
|
||||
ok(rs == FALSE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected FALSE.\n", rs);
|
||||
|
||||
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
|
||||
{
|
||||
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff202020, 0.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting);
|
||||
ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE,
|
||||
tests[i].d3drs_specular);
|
||||
ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
|
||||
tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT);
|
||||
hr = IDirect3DDevice3_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].color, 1),
|
||||
"Got unexpected color 0x%08x, expected 0x%08x, test %u.\n",
|
||||
color, tests[i].color, i);
|
||||
}
|
||||
|
||||
IDirect3DMaterial3_Release(emissive);
|
||||
IDirectDrawSurface4_Release(rt);
|
||||
ref = IDirect3DDevice3_Release(device);
|
||||
ok(ref == 0, "Device not properly released, refcount %u.\n", ref);
|
||||
ref = IDirect3D3_Release(d3d);
|
||||
ok(ref == 0, "D3d not properly released, refcount %u.\n", ref);
|
||||
}
|
||||
|
||||
START_TEST(ddraw4)
|
||||
{
|
||||
test_process_vertices();
|
||||
|
@ -3478,4 +3713,5 @@ START_TEST(ddraw4)
|
|||
test_draw_strided();
|
||||
test_clear_rect_count();
|
||||
test_coop_level_versions();
|
||||
test_lighting_interface_versions();
|
||||
}
|
||||
|
|
|
@ -3274,6 +3274,227 @@ static void test_fog_special(void)
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_lighting_interface_versions(void)
|
||||
{
|
||||
IDirect3DDevice7 *device;
|
||||
IDirectDrawSurface7 *rt;
|
||||
D3DCOLOR color;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
DWORD rs;
|
||||
unsigned int i;
|
||||
ULONG ref;
|
||||
D3DMATERIAL7 material;
|
||||
static D3DVERTEX quad[] =
|
||||
{
|
||||
{{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
|
||||
{{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
|
||||
{{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
|
||||
{{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
|
||||
};
|
||||
|
||||
#define FVF_COLORVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR)
|
||||
static struct
|
||||
{
|
||||
struct vec3 position;
|
||||
struct vec3 normal;
|
||||
DWORD diffuse, specular;
|
||||
}
|
||||
quad2[] =
|
||||
{
|
||||
{{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
{{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
{{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
{{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
};
|
||||
|
||||
static D3DLVERTEX lquad[] =
|
||||
{
|
||||
{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
|
||||
{{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
|
||||
{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
|
||||
{{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
|
||||
};
|
||||
|
||||
#define FVF_LVERTEX2 (D3DFVF_LVERTEX & ~D3DFVF_RESERVED1)
|
||||
static struct
|
||||
{
|
||||
struct vec3 position;
|
||||
DWORD diffuse, specular;
|
||||
struct vec2 texcoord;
|
||||
}
|
||||
lquad2[] =
|
||||
{
|
||||
{{-1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
{{ 1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
{{-1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
{{ 1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080},
|
||||
};
|
||||
|
||||
static D3DTLVERTEX tlquad[] =
|
||||
{
|
||||
{{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
|
||||
{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
|
||||
{{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
|
||||
{{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
|
||||
};
|
||||
|
||||
#define FVF_TLVERTEX2 (D3DFVF_XYZRHW | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR)
|
||||
static struct
|
||||
{
|
||||
struct vec4 position;
|
||||
struct vec3 normal;
|
||||
DWORD diffuse, specular;
|
||||
}
|
||||
tlquad2[] =
|
||||
{
|
||||
{{ 0.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
|
||||
{{ 0.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
|
||||
{{ 640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
|
||||
{{ 640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080},
|
||||
};
|
||||
|
||||
|
||||
static const struct
|
||||
{
|
||||
DWORD vertextype;
|
||||
void *data;
|
||||
DWORD d3drs_lighting, d3drs_specular;
|
||||
DWORD draw_flags;
|
||||
D3DCOLOR color;
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
/* Lighting is enabled when D3DFVF_XYZ is used and D3DRENDERSTATE_LIGHTING is
|
||||
* enabled. D3DDP_DONOTLIGHT is ignored. Lighting is also enabled when normals
|
||||
* are not available
|
||||
*
|
||||
* Note that the specular result is 0x00000000 when lighting is on even if the
|
||||
* input vertex has specular color because D3DRENDERSTATE_COLORVERTEX is not
|
||||
* enabled */
|
||||
|
||||
/* 0 */
|
||||
{ D3DFVF_VERTEX, quad, FALSE, FALSE, 0, 0x00ffffff},
|
||||
{ D3DFVF_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00},
|
||||
{ D3DFVF_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
|
||||
{ D3DFVF_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
{ D3DFVF_VERTEX, quad, FALSE, TRUE, 0, 0x00ffffff},
|
||||
{ D3DFVF_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00},
|
||||
{ D3DFVF_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
|
||||
{ D3DFVF_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
|
||||
/* 8 */
|
||||
{ FVF_COLORVERTEX, quad2, FALSE, FALSE, 0, 0x00ff0000},
|
||||
{ FVF_COLORVERTEX, quad2, TRUE, FALSE, 0, 0x0000ff00},
|
||||
{ FVF_COLORVERTEX, quad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
|
||||
{ FVF_COLORVERTEX, quad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
{ FVF_COLORVERTEX, quad2, FALSE, TRUE, 0, 0x00ff8080},
|
||||
{ FVF_COLORVERTEX, quad2, TRUE, TRUE, 0, 0x0000ff00},
|
||||
{ FVF_COLORVERTEX, quad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
|
||||
{ FVF_COLORVERTEX, quad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
|
||||
/* 16 */
|
||||
{ D3DFVF_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000},
|
||||
{ D3DFVF_LVERTEX, lquad, TRUE, FALSE, 0, 0x0000ff00},
|
||||
{ D3DFVF_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
|
||||
{ D3DFVF_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
{ D3DFVF_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080},
|
||||
{ D3DFVF_LVERTEX, lquad, TRUE, TRUE, 0, 0x0000ff00},
|
||||
{ D3DFVF_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
|
||||
{ D3DFVF_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
|
||||
/* 24 */
|
||||
{ FVF_LVERTEX2, lquad2, FALSE, FALSE, 0, 0x00ff0000},
|
||||
{ FVF_LVERTEX2, lquad2, TRUE, FALSE, 0, 0x0000ff00},
|
||||
{ FVF_LVERTEX2, lquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
|
||||
{ FVF_LVERTEX2, lquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
{ FVF_LVERTEX2, lquad2, FALSE, TRUE, 0, 0x00ff8080},
|
||||
{ FVF_LVERTEX2, lquad2, TRUE, TRUE, 0, 0x0000ff00},
|
||||
{ FVF_LVERTEX2, lquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
|
||||
{ FVF_LVERTEX2, lquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x0000ff00},
|
||||
|
||||
/* 32 */
|
||||
{ D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
{ D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
|
||||
/* 40 */
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, FALSE, 0, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, FALSE, 0, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, TRUE, 0, 0x008080ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, TRUE, 0, 0x008080ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
{ FVF_TLVERTEX2, tlquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
|
||||
};
|
||||
|
||||
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, 0, 0, 0, 0);
|
||||
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
{
|
||||
skip("Failed to create D3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
|
||||
memset(&material, 0, sizeof(material));
|
||||
material.emissive.g = 1.0f;
|
||||
hr = IDirect3DDevice7_SetMaterial(device, &material);
|
||||
ok(SUCCEEDED(hr), "Failed set material, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
|
||||
ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_LIGHTING, &rs);
|
||||
ok(SUCCEEDED(hr), "Failed to get lighting render state, hr %#x.\n", hr);
|
||||
ok(rs == TRUE, "Initial D3DRENDERSTATE_LIGHTING is %#x, expected TRUE.\n", rs);
|
||||
hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs);
|
||||
ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr);
|
||||
ok(rs == FALSE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected FALSE.\n", rs);
|
||||
|
||||
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
|
||||
{
|
||||
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff202020, 0.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting);
|
||||
ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE,
|
||||
tests[i].d3drs_specular);
|
||||
ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
|
||||
tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT);
|
||||
hr = IDirect3DDevice7_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_LIGHTING, &rs);
|
||||
ok(SUCCEEDED(hr), "Failed to get lighting render state, hr %#x.\n", hr);
|
||||
ok(rs == tests[i].d3drs_lighting, "D3DRENDERSTATE_LIGHTING is %#x, expected %#x.\n",
|
||||
rs, tests[i].d3drs_lighting);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
ok(compare_color(color, tests[i].color, 1),
|
||||
"Got unexpected color 0x%08x, expected 0x%08x, test %u.\n",
|
||||
color, tests[i].color, i);
|
||||
}
|
||||
|
||||
IDirectDrawSurface7_Release(rt);
|
||||
ref = IDirect3DDevice7_Release(device);
|
||||
ok(ref == 0, "Device not properly released, refcount %u.\n", ref);
|
||||
}
|
||||
|
||||
START_TEST(ddraw7)
|
||||
{
|
||||
HMODULE module = GetModuleHandleA("ddraw.dll");
|
||||
|
@ -3310,4 +3531,5 @@ START_TEST(ddraw7)
|
|||
test_clear_rect_count();
|
||||
test_coop_level_versions();
|
||||
test_fog_special();
|
||||
test_lighting_interface_versions();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue