wined3d: Merge the texture creation functions.

This commit is contained in:
Henri Verbeet 2013-11-27 11:04:48 +01:00 committed by Alexandre Julliard
parent 8c08faba49
commit 4b3db52b53
12 changed files with 55 additions and 110 deletions

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@ -274,7 +274,7 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
wined3d_desc.depth = 1; wined3d_desc.depth = 1;
wined3d_desc.size = 0; wined3d_desc.size = 0;
if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &wined3d_desc, desc->MipLevels, if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels,
0, texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture))) 0, texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
{ {
WARN("Failed to create wined3d texture, hr %#x.\n", hr); WARN("Failed to create wined3d texture, hr %#x.\n", hr);
@ -492,8 +492,8 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
wined3d_desc.depth = desc->Depth; wined3d_desc.depth = desc->Depth;
wined3d_desc.size = 0; wined3d_desc.size = 0;
if (FAILED(hr = wined3d_texture_create_3d(device->wined3d_device, &wined3d_desc, desc->MipLevels, if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels,
texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture))) 0, texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
{ {
WARN("Failed to create wined3d texture, hr %#x.\n", hr); WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr; return hr;

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@ -905,7 +905,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
wined3d_mutex_lock(); wined3d_mutex_lock();
if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &desc, if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1, flags, NULL, &d3d8_null_wined3d_parent_ops, &texture))) 1, flags, NULL, &d3d8_null_wined3d_parent_ops, &texture)))
{ {
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -2965,7 +2965,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
texture_desc = *desc; texture_desc = *desc;
texture_desc.resource_type = WINED3D_RTYPE_TEXTURE; texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1, if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &texture_desc, 1,
WINED3D_SURFACE_MAPPABLE, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, &texture))) WINED3D_SURFACE_MAPPABLE, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, &texture)))
{ {
WARN("Failed to create texture, hr %#x.\n", hr); WARN("Failed to create texture, hr %#x.\n", hr);

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@ -1208,7 +1208,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
surface_flags |= WINED3D_SURFACE_MAPPABLE; surface_flags |= WINED3D_SURFACE_MAPPABLE;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags, hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture); texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))
@ -1249,7 +1249,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
surface_flags |= WINED3D_SURFACE_MAPPABLE; surface_flags |= WINED3D_SURFACE_MAPPABLE;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags, hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture); texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))
@ -1286,7 +1286,7 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
desc.size = 0; desc.size = 0;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels, hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture); texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))

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@ -938,7 +938,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
wined3d_mutex_lock(); wined3d_mutex_lock();
if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &desc, if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1, flags, NULL, &d3d9_null_wined3d_parent_ops, &texture))) 1, flags, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
{ {
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -3354,7 +3354,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
texture_desc = *desc; texture_desc = *desc;
texture_desc.resource_type = WINED3D_RTYPE_TEXTURE; texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1, if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &texture_desc, 1,
WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture))) WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture)))
{ {
WARN("Failed to create texture, hr %#x.\n", hr); WARN("Failed to create texture, hr %#x.\n", hr);

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@ -1332,7 +1332,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
surface_flags |= WINED3D_SURFACE_MAPPABLE; surface_flags |= WINED3D_SURFACE_MAPPABLE;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags, hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture); texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))
@ -1373,7 +1373,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
surface_flags |= WINED3D_SURFACE_MAPPABLE; surface_flags |= WINED3D_SURFACE_MAPPABLE;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags, hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture); texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))
@ -1410,7 +1410,7 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
desc.size = 0; desc.size = 0;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels, hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture); texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr)) if (FAILED(hr))

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@ -4969,7 +4969,7 @@ static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_devic
texture_desc = *desc; texture_desc = *desc;
texture_desc.resource_type = WINED3D_RTYPE_TEXTURE; texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
if (FAILED(hr = wined3d_texture_create_2d(ddraw->wined3d_device, &texture_desc, 1, if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &texture_desc, 1,
WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, &texture))) WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, &texture)))
{ {
WARN("Failed to create texture, hr %#x.\n", hr); WARN("Failed to create texture, hr %#x.\n", hr);

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@ -5827,28 +5827,25 @@ HRESULT ddraw_surface_create_texture(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
texture->version = version; texture->version = version;
copy_to_surfacedesc2(&texture->surface_desc, desc); copy_to_surfacedesc2(&texture->surface_desc, desc);
if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
wined3d_desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
layers = 6;
}
else
{
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
layers = 1;
}
/* Some applications assume surfaces will always be mapped at the same /* Some applications assume surfaces will always be mapped at the same
* address. Some of those also assume that this address is valid even when * address. Some of those also assume that this address is valid even when
* the surface isn't mapped, and that updates done this way will be * the surface isn't mapped, and that updates done this way will be
* visible on the screen. The game Nox is such an application, * visible on the screen. The game Nox is such an application,
* Commandos: Behind Enemy Lines is another. We set * Commandos: Behind Enemy Lines is another. We set
* WINED3D_SURFACE_PIN_SYSMEM because of this. */ * WINED3D_SURFACE_PIN_SYSMEM because of this. */
if (desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, levels,
{ WINED3D_SURFACE_PIN_SYSMEM, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
wined3d_desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
hr = wined3d_texture_create_cube(ddraw->wined3d_device, &wined3d_desc, levels,
WINED3D_SURFACE_PIN_SYSMEM, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture);
layers = 6;
}
else
{
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
hr = wined3d_texture_create_2d(ddraw->wined3d_device, &wined3d_desc, levels,
WINED3D_SURFACE_PIN_SYSMEM, texture, &ddraw_texture_wined3d_parent_ops, &wined3d_texture);
layers = 1;
}
if (FAILED(hr))
{ {
WARN("Failed to create wined3d texture, hr %#x.\n", hr); WARN("Failed to create wined3d texture, hr %#x.\n", hr);
switch (hr) switch (hr)

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@ -586,7 +586,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
desc.height = bm.bmHeight; desc.height = bm.bmHeight;
desc.depth = 1; desc.depth = 1;
desc.size = 0; desc.size = 0;
if (FAILED(hr = wined3d_texture_create_2d(device, &desc, 1, WINED3D_SURFACE_MAPPABLE, if (FAILED(hr = wined3d_texture_create(device, &desc, 1, WINED3D_SURFACE_MAPPABLE,
NULL, &wined3d_null_parent_ops, &device->logo_texture))) NULL, &wined3d_null_parent_ops, &device->logo_texture)))
{ {
ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr); ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr);
@ -3816,7 +3816,7 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
desc.depth = 1; desc.depth = 1;
desc.size = 0; desc.size = 0;
if (FAILED(wined3d_texture_create_2d(device, &desc, 1, WINED3D_SURFACE_MAPPABLE, if (FAILED(wined3d_texture_create(device, &desc, 1, WINED3D_SURFACE_MAPPABLE,
NULL, &wined3d_null_parent_ops, &texture))) NULL, &wined3d_null_parent_ops, &texture)))
{ {
ERR("Failed to create cursor texture.\n"); ERR("Failed to create cursor texture.\n");

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@ -3074,10 +3074,11 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_surface *so
/* FIXME: Multisampled conversion? */ /* FIXME: Multisampled conversion? */
wined3d_resource_get_desc(&source->resource, &desc); wined3d_resource_get_desc(&source->resource, &desc);
desc.resource_type = WINED3D_RTYPE_TEXTURE;
desc.format = to_fmt; desc.format = to_fmt;
desc.usage = 0; desc.usage = 0;
desc.pool = WINED3D_POOL_SCRATCH; desc.pool = WINED3D_POOL_SCRATCH;
if (FAILED(wined3d_texture_create_2d(source->resource.device, &desc, 1, if (FAILED(wined3d_texture_create(source->resource.device, &desc, 1,
WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_DISCARD, NULL, &wined3d_null_parent_ops, &ret))) WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_DISCARD, NULL, &wined3d_null_parent_ops, &ret)))
{ {
ERR("Failed to create a destination surface for conversion.\n"); ERR("Failed to create a destination surface for conversion.\n");

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@ -1135,7 +1135,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, const struct wined3d_resource_desc *desc, HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops, UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_texture **texture) struct wined3d_texture **texture)
{ {
@ -1145,79 +1145,33 @@ HRESULT CDECL wined3d_texture_create_2d(struct wined3d_device *device, const str
TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n", TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
device, desc, level_count, surface_flags, parent, parent_ops, texture); device, desc, level_count, surface_flags, parent, parent_ops, texture);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
if (!object) return E_OUTOFMEMORY;
switch (desc->resource_type)
{ {
*texture = NULL; case WINED3D_RTYPE_TEXTURE:
return WINED3DERR_OUTOFVIDEOMEMORY; hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
break;
case WINED3D_RTYPE_VOLUME_TEXTURE:
hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops);
break;
case WINED3D_RTYPE_CUBE_TEXTURE:
hr = cubetexture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
break;
default:
ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc->resource_type));
hr = WINED3DERR_INVALIDCALL;
break;
} }
if (FAILED(hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops))) if (FAILED(hr))
{ {
WARN("Failed to initialize texture, returning %#x.\n", hr); WARN("Failed to initialize texture, returning %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
*texture = NULL;
return hr;
}
TRACE("Created texture %p.\n", object);
*texture = object;
return WINED3D_OK;
}
HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture *object;
HRESULT hr;
TRACE("device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.\n",
device, desc, level_count, parent, parent_ops, texture);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
*texture = NULL;
return WINED3DERR_OUTOFVIDEOMEMORY;
}
if (FAILED(hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops)))
{
WARN("Failed to initialize volumetexture, returning %#x\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*texture = NULL;
return hr;
}
TRACE("Created texture %p.\n", object);
*texture = object;
return WINED3D_OK;
}
HRESULT CDECL wined3d_texture_create_cube(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_texture **texture)
{
struct wined3d_texture *object;
HRESULT hr;
TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
device, desc, level_count, surface_flags, parent, parent_ops, texture);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
*texture = NULL;
return WINED3DERR_OUTOFVIDEOMEMORY;
}
if (FAILED(hr = cubetexture_init(object, desc, level_count, surface_flags, device, parent, parent_ops)))
{
WARN("Failed to initialize cubetexture, returning %#x\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*texture = NULL;
return hr; return hr;
} }

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@ -250,9 +250,7 @@
@ cdecl wined3d_swapchain_set_window(ptr ptr) @ cdecl wined3d_swapchain_set_window(ptr ptr)
@ cdecl wined3d_texture_add_dirty_region(ptr long ptr) @ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
@ cdecl wined3d_texture_create_2d(ptr ptr long long ptr ptr ptr) @ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr)
@ cdecl wined3d_texture_create_3d(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_texture_create_cube(ptr ptr long long ptr ptr ptr)
@ cdecl wined3d_texture_decref(ptr) @ cdecl wined3d_texture_decref(ptr)
@ cdecl wined3d_texture_generate_mipmaps(ptr) @ cdecl wined3d_texture_generate_mipmaps(ptr)
@ cdecl wined3d_texture_get_autogen_filter_type(ptr) @ cdecl wined3d_texture_get_autogen_filter_type(ptr)

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@ -2366,12 +2366,7 @@ void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, H
HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture, HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region); UINT layer, const struct wined3d_box *dirty_region);
HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, const struct wined3d_resource_desc *desc, HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops, UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_texture **texture); struct wined3d_texture **texture);
ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture); ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);