diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 1a49aa69068..c9e5880f56b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5128,6 +5128,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_GATHER4 */ NULL, /* WINED3DSIH_GATHER4_C */ NULL, /* WINED3DSIH_GATHER4_PO */ NULL, + /* WINED3DSIH_GATHER4_PO_C */ NULL, /* WINED3DSIH_GE */ NULL, /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL, /* WINED3DSIH_HS_DECLS */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 2ace2b4ab3d..7a9007eb783 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5877,9 +5877,11 @@ static void shader_glsl_gather4(const struct wined3d_shader_instruction *ins) } has_offset = ins->handler_idx == WINED3DSIH_GATHER4_PO + || ins->handler_idx == WINED3DSIH_GATHER4_PO_C || wined3d_shader_instruction_has_texel_offset(ins); - resource_param_idx = ins->handler_idx == WINED3DSIH_GATHER4_PO ? 2 : 1; + resource_param_idx = + (ins->handler_idx == WINED3DSIH_GATHER4_PO || ins->handler_idx == WINED3DSIH_GATHER4_PO_C) ? 2 : 1; resource_idx = ins->src[resource_param_idx].reg.idx[0].offset; sampler_idx = ins->src[resource_param_idx + 1].reg.idx[0].offset; component_idx = shader_glsl_swizzle_get_component(ins->src[resource_param_idx + 1].swizzle, 0); @@ -5902,12 +5904,12 @@ static void shader_glsl_gather4(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "textureGather%s(%s_sampler%u, %s", has_offset ? "Offset" : "", prefix, sampler_bind_idx, coord_param.param_str); - if (ins->handler_idx == WINED3DSIH_GATHER4_C) + if (ins->handler_idx == WINED3DSIH_GATHER4_C || ins->handler_idx == WINED3DSIH_GATHER4_PO_C) { - shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &compare_param); + shader_glsl_add_src_param(ins, &ins->src[resource_param_idx + 2], WINED3DSP_WRITEMASK_0, &compare_param); shader_addline(buffer, ", %s", compare_param.param_str); } - if (ins->handler_idx == WINED3DSIH_GATHER4_PO) + if (ins->handler_idx == WINED3DSIH_GATHER4_PO || ins->handler_idx == WINED3DSIH_GATHER4_PO_C) { shader_glsl_add_src_param(ins, &ins->src[1], (1u << offset_size) - 1, &offset_param); shader_addline(buffer, ", %s", offset_param.param_str); @@ -10681,6 +10683,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_GATHER4 */ shader_glsl_gather4, /* WINED3DSIH_GATHER4_C */ shader_glsl_gather4, /* WINED3DSIH_GATHER4_PO */ shader_glsl_gather4, + /* WINED3DSIH_GATHER4_PO_C */ shader_glsl_gather4, /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ shader_glsl_nop, /* WINED3DSIH_HS_DECLS */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 177ca1bf4bf..144dbff0106 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -148,6 +148,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_GATHER4 */ "gather4", /* WINED3DSIH_GATHER4_C */ "gather4_c", /* WINED3DSIH_GATHER4_PO */ "gather4_po", + /* WINED3DSIH_GATHER4_PO_C */ "gather4_po_c", /* WINED3DSIH_GE */ "ge", /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ "hs_control_point_phase", /* WINED3DSIH_HS_DECLS */ "hs_decls", @@ -1586,7 +1587,8 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset, ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count); } - else if (ins.handler_idx == WINED3DSIH_GATHER4_PO) + else if (ins.handler_idx == WINED3DSIH_GATHER4_PO + || ins.handler_idx == WINED3DSIH_GATHER4_PO_C) { shader_record_sample(reg_maps, ins.src[2].reg.idx[0].offset, ins.src[3].reg.idx[0].offset, reg_maps->sampler_map.count); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 384a7444995..a9fedbc44f4 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -235,6 +235,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d, WINED3D_SM5_OP_GATHER4_C = 0x7e, WINED3D_SM5_OP_GATHER4_PO = 0x7f, + WINED3D_SM5_OP_GATHER4_PO_C = 0x80, WINED3D_SM5_OP_RCP = 0x81, WINED3D_SM5_OP_F32TOF16 = 0x82, WINED3D_SM5_OP_F16TOF32 = 0x83, @@ -1014,6 +1015,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"}, {WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"}, {WINED3D_SM5_OP_GATHER4_PO, WINED3DSIH_GATHER4_PO, "f", "fiRS"}, + {WINED3D_SM5_OP_GATHER4_PO_C, WINED3DSIH_GATHER4_PO_C, "f", "fiRSf"}, {WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"}, {WINED3D_SM5_OP_F32TOF16, WINED3DSIH_F32TOF16, "u", "f"}, {WINED3D_SM5_OP_F16TOF32, WINED3DSIH_F16TOF32, "f", "u"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 4f2916b3f9b..321f4d54f5c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -773,6 +773,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_GATHER4, WINED3DSIH_GATHER4_C, WINED3DSIH_GATHER4_PO, + WINED3DSIH_GATHER4_PO_C, WINED3DSIH_GE, WINED3DSIH_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_DECLS,