diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 4a7b25cc1e0..259d73bd332 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -645,7 +645,25 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3 static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *offsets) { - FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n", iface, buffer_count, buffers, offsets); + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + unsigned int count, i; + + TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets); + + count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT); + wined3d_mutex_lock(); + for (i = 0; i < count; ++i) + { + struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); + + wined3d_device_set_stream_output(device->wined3d_device, i, + buffer ? buffer->wined3d_buffer : NULL, offsets[i]); + } + for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i) + { + wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); + } + wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)