gdi32: Route WGL context code through gdi32.dll.
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2fb8ea4d55
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4b212dc401
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@ -44,6 +44,7 @@ C_SRCS = \
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mfdrv/mapping.c \
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mfdrv/objects.c \
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mfdrv/text.c \
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opengl.c \
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painting.c \
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palette.c \
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path.c \
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@ -194,6 +194,10 @@ static struct graphics_driver *create_driver( HMODULE module )
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GET_FUNC(StrokePath);
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GET_FUNC(SwapBuffers);
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GET_FUNC(WidenPath);
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/* OpenGL32 */
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GET_FUNC(wglCreateContext);
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GET_FUNC(wglMakeCurrent);
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#undef GET_FUNC
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}
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else memset( &driver->funcs, 0, sizeof(driver->funcs) );
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@ -495,6 +495,12 @@
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@ extern pfnSelectPalette
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@ stub pstackConnect
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################################################################
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# Wine extensions: OpenGL support
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#
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@ stdcall wglCreateContext(long)
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@ stdcall wglMakeCurrent(long long)
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################################################################
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# Wine extensions: Win16 functions that are needed by other dlls
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#
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@ -182,6 +182,10 @@ typedef struct tagDC_FUNCS
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BOOL (*pStrokePath)(PHYSDEV);
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BOOL (*pSwapBuffers)(PHYSDEV);
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BOOL (*pWidenPath)(PHYSDEV);
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/* OpenGL32 */
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HGLRC (*pwglCreateContext)(PHYSDEV);
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BOOL (*pwglMakeCurrent)(PHYSDEV, HGLRC);
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} DC_FUNCTIONS;
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/* It should not be necessary to access the contents of the GdiPath
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@ -0,0 +1,76 @@
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/*
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* OpenGL function forwarding to the display driver
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*
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* Copyright (c) 1999 Lionel Ulmer
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* Copyright (c) 2005 Raphael Junqueira
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* Copyright (c) 2006 Roderick Colenbrander
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winerror.h"
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#include "gdi.h"
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#include "gdi_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(wgl);
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/***********************************************************************
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* wglCreateContext (OPENGL32.@)
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*/
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HGLRC WINAPI wglCreateContext(HDC hdc)
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{
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HGLRC ret = 0;
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DC * dc = DC_GetDCPtr( hdc );
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TRACE("(%p)\n",hdc);
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if (!dc) return 0;
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if (!dc->funcs->pwglCreateContext) FIXME(" :stub\n");
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else ret = dc->funcs->pwglCreateContext(dc->physDev);
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GDI_ReleaseObj( hdc );
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return ret;
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}
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/***********************************************************************
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* wglMakeCurrent (OPENGL32.@)
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*/
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BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc)
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{
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BOOL ret = FALSE;
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DC * dc = DC_GetDCPtr( hdc );
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TRACE("hdc: (%p), hglrc: (%p)\n", hdc, hglrc);
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if (!dc) return FALSE;
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if (!dc->funcs->pwglMakeCurrent) FIXME(" :stub\n");
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else ret = dc->funcs->pwglMakeCurrent(dc->physDev,hglrc);
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GDI_ReleaseObj( hdc);
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return ret;
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}
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@ -376,7 +376,7 @@
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@ stdcall glViewport( long long long long ) wine_glViewport
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@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
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@ stdcall wglCopyContext(long long long)
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@ stdcall wglCreateContext(long)
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@ stdcall wglCreateContext(long) gdi32.wglCreateContext
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglDeleteContext(long)
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
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@ -387,7 +387,7 @@
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long)
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@ stdcall wglMakeCurrent(long long) gdi32.wglMakeCurrent
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@ stdcall wglRealizeLayerPalette(long long long)
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
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@ -47,12 +47,10 @@ WINE_DEFAULT_DEBUG_CHANNEL(wgl);
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WINE_DECLARE_DEBUG_CHANNEL(opengl);
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typedef struct wine_wgl_s {
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HGLRC WINAPI (*p_wglCreateContext)(HDC hdc);
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BOOL WINAPI (*p_wglDeleteContext)(HGLRC hglrc);
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HGLRC WINAPI (*p_wglGetCurrentContext)(void);
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HDC WINAPI (*p_wglGetCurrentDC)(void);
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PROC WINAPI (*p_wglGetProcAddress)(LPCSTR lpszProc);
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BOOL WINAPI (*p_wglMakeCurrent)(HDC hdc, HGLRC hglrc);
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BOOL WINAPI (*p_wglShareLists)(HGLRC hglrc1, HGLRC hglrc2);
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BOOL WINAPI (*p_wglUseFontBitmapsA)(HDC hdc, DWORD first, DWORD count, DWORD listBase);
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BOOL WINAPI (*p_wglUseFontBitmapsW)(HDC hdc, DWORD first, DWORD count, DWORD listBase);
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@ -128,15 +126,6 @@ inline static Display *get_display( HDC hdc )
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return display;
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}
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/***********************************************************************
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* wglCreateContext (OPENGL32.@)
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*/
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HGLRC WINAPI wglCreateContext(HDC hdc)
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{
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TRACE("(%p)\n", hdc);
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return wine_wgl.p_wglCreateContext(hdc);
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}
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/***********************************************************************
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* wglCreateLayerContext (OPENGL32.@)
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*/
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@ -287,14 +276,6 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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}
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}
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/***********************************************************************
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* wglMakeCurrent (OPENGL32.@)
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*/
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BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc) {
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TRACE("hdc: (%p), hglrc: (%p)\n", hdc, hglrc);
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return wine_wgl.p_wglMakeCurrent(hdc, hglrc);
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}
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/***********************************************************************
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* wglRealizeLayerPalette (OPENGL32.@)
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*/
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@ -694,12 +675,10 @@ static BOOL process_attach(void)
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wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
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/* Load WGL function pointers from winex11.drv */
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wine_wgl.p_wglCreateContext = (void *)GetProcAddress(mod, "wglCreateContext");
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wine_wgl.p_wglDeleteContext = (void *)GetProcAddress(mod, "wglDeleteContext");
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wine_wgl.p_wglGetCurrentContext = (void *)GetProcAddress(mod, "wglGetCurrentContext");
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wine_wgl.p_wglGetCurrentDC = (void *)GetProcAddress(mod, "wglGetCurrentDC");
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wine_wgl.p_wglGetProcAddress = (void *)GetProcAddress(mod, "wglGetProcAddress");
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wine_wgl.p_wglMakeCurrent = (void *)GetProcAddress(mod, "wglMakeCurrent");
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wine_wgl.p_wglShareLists = (void *)GetProcAddress(mod, "wglShareLists");
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wine_wgl.p_wglUseFontBitmapsA = (void*)GetProcAddress(mod, "wglUseFontBitmapsA");
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wine_wgl.p_wglUseFontBitmapsW = (void*)GetProcAddress(mod, "wglUseFontBitmapsW");
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@ -1194,7 +1194,7 @@ BOOL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
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}
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/* OpenGL32 wglCreateContext */
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HGLRC WINAPI X11DRV_wglCreateContext(HDC hdc)
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HGLRC X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
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{
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Wine_GLContext *ret;
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GLXFBConfig* cfgs_fmt = NULL;
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@ -1205,6 +1205,7 @@ HGLRC WINAPI X11DRV_wglCreateContext(HDC hdc)
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int nCfgs_fmt = 0;
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int value = 0;
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int gl_test = 0;
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HDC hdc = physDev->hdc;
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TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
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@ -1365,8 +1366,9 @@ PROC X11DRV_wglGetProcAddress(LPCSTR lpszProc)
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/* OpenGL32 wglMakeCurrent */
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BOOL WINAPI X11DRV_wglMakeCurrent(HDC hdc, HGLRC hglrc) {
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BOOL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
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BOOL ret;
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HDC hdc = physDev->hdc;
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DWORD type = GetObjectType(hdc);
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TRACE("(%p,%p)\n", hdc, hglrc);
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@ -1377,7 +1379,7 @@ BOOL WINAPI X11DRV_wglMakeCurrent(HDC hdc, HGLRC hglrc) {
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NtCurrentTeb()->glContext = NULL;
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} else {
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Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
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Drawable drawable = get_drawable( hdc );
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Drawable drawable = physDev->drawable;
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if (ctx->ctx == NULL) {
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int draw_vis_id, ctx_vis_id;
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VisualID visualid = (VisualID)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" );
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@ -2373,12 +2375,14 @@ static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuf
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pglGetIntegerv(object->texture_target, &prev_binded_tex);
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if (NULL == object->render_ctx) {
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object->render_hdc = X11DRV_wglGetPbufferDCARB(hPbuffer);
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object->render_ctx = X11DRV_wglCreateContext(object->render_hdc);
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/* FIXME: This is routed through gdi32.dll to winex11.drv, replace this with GLX calls */
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object->render_ctx = wglCreateContext(object->render_hdc);
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do_init = 1;
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}
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object->prev_hdc = X11DRV_wglGetCurrentDC();
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object->prev_ctx = X11DRV_wglGetCurrentContext();
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X11DRV_wglMakeCurrent(object->render_hdc, object->render_ctx);
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/* FIXME: This is routed through gdi32.dll to winex11.drv, replace this with GLX calls */
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wglMakeCurrent(object->render_hdc, object->render_ctx);
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/*
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if (do_init) {
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glBindTexture(object->texture_target, object->texture);
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@ -2430,7 +2434,8 @@ static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int i
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pglCopyTexSubImage2D(object->texture_target, object->texture_level, 0, 0, 0, 0, object->width, object->height);
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}
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X11DRV_wglMakeCurrent(object->prev_hdc, object->prev_ctx);
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/* FIXME: This is routed through gdi32.dll to winex11.drv, replace this with GLX calls */
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wglMakeCurrent(object->prev_hdc, object->prev_ctx);
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return GL_TRUE;
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}
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if (NULL != pglXReleaseTexImageARB) {
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