From 4b08687757bf036f45aa18e41c6b72345f089d7d Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 8 Feb 2018 02:40:51 +0330 Subject: [PATCH] d3d8: Use the global memory allocation helpers. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/buffer.c | 4 +- dlls/d3d8/d3d8_main.c | 4 +- dlls/d3d8/d3d8_private.h | 1 + dlls/d3d8/device.c | 82 +++++++++++++++-------------------- dlls/d3d8/directx.c | 7 ++- dlls/d3d8/shader.c | 9 ++-- dlls/d3d8/surface.c | 2 +- dlls/d3d8/swapchain.c | 6 +-- dlls/d3d8/texture.c | 2 +- dlls/d3d8/vertexdeclaration.c | 15 +++---- dlls/d3d8/volume.c | 2 +- 11 files changed, 61 insertions(+), 73 deletions(-) diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 14a2fb6ba14..b30762b1ebf 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -262,7 +262,7 @@ static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *p { struct d3d8_vertexbuffer *buffer = parent; d3d8_resource_cleanup(&buffer->resource); - HeapFree(GetProcessHeap(), 0, buffer); + heap_free(buffer); } static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops = @@ -558,7 +558,7 @@ static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *pa { struct d3d8_indexbuffer *buffer = parent; d3d8_resource_cleanup(&buffer->resource); - HeapFree(GetProcessHeap(), 0, buffer); + heap_free(buffer); } static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops = diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index 8ac704c364c..92c5032acbe 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -41,13 +41,13 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version) TRACE("sdk_version %#x.\n", sdk_version); - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return NULL; if (!d3d8_init(object)) { WARN("Failed to initialize d3d8.\n"); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return NULL; } diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 0e764b115ad..129cffb0590 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -33,6 +33,7 @@ #include "winbase.h" #include "wingdi.h" #include "wine/debug.h" +#include "wine/heap.h" #include "d3d8.h" #include "wine/wined3d.h" diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 3ce0460efae..160d296e140 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -324,9 +324,9 @@ static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enu { /* Grow the table */ UINT new_size = t->table_size + (t->table_size >> 1); - struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), - 0, t->entries, new_size * sizeof(*t->entries)); - if (!new_entries) + struct d3d8_handle_entry *new_entries; + + if (!(new_entries = heap_realloc(t->entries, new_size * sizeof(*t->entries)))) { ERR("Failed to grow the handle table.\n"); return D3D8_INVALID_HANDLE; @@ -444,7 +444,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface) { d3d8_vertex_declaration_destroy(device->decls[i].declaration); } - HeapFree(GetProcessHeap(), 0, device->decls); + heap_free(device->decls); if (device->vertex_buffer) wined3d_buffer_decref(device->vertex_buffer); @@ -454,8 +454,8 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface) wined3d_device_uninit_3d(device->wined3d_device); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); - HeapFree(GetProcessHeap(), 0, device->handle_table.entries); - HeapFree(GetProcessHeap(), 0, device); + heap_free(device->handle_table.entries); + heap_free(device); wined3d_mutex_unlock(); @@ -863,15 +863,14 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface, return D3DERR_INVALIDCALL; *texture = NULL; - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = texture_init(object, device, width, height, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize texture, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } @@ -896,15 +895,14 @@ static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface, return D3DERR_INVALIDCALL; *texture = NULL; - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume texture, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } @@ -928,15 +926,14 @@ static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UIN return D3DERR_INVALIDCALL; *texture = NULL; - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize cube texture, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } @@ -956,15 +953,14 @@ static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UI TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", iface, size, usage, fvf, pool, buffer); - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = vertexbuffer_init(object, device, size, usage, fvf, pool); if (FAILED(hr)) { WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } @@ -984,15 +980,14 @@ static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UIN TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", iface, size, usage, format, pool, buffer); - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = indexbuffer_init(object, device, size, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize index buffer, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } @@ -2355,8 +2350,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", iface, declaration, byte_code, shader, usage); - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) { *shader = 0; return E_OUTOFMEMORY; @@ -2368,7 +2362,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate vertex shader handle.\n"); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); *shader = 0; return E_OUTOFMEMORY; } @@ -2382,7 +2376,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface, wined3d_mutex_lock(); d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); *shader = 0; return hr; } @@ -2422,13 +2416,13 @@ static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3 } TRACE("not found. Creating and inserting at position %d.\n", low); - if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)))) + if (!(d3d8_declaration = heap_alloc(sizeof(*d3d8_declaration)))) return NULL; if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf))) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, d3d8_declaration); + heap_free(d3d8_declaration); return NULL; } @@ -2436,9 +2430,8 @@ static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3 { UINT grow = device->declArraySize / 2; - convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, - sizeof(*convertedDecls) * (device->numConvertedDecls + grow)); - if (!convertedDecls) + if (!(convertedDecls = heap_realloc(convertedDecls, + sizeof(*convertedDecls) * (device->numConvertedDecls + grow)))) { d3d8_vertex_declaration_destroy(d3d8_declaration); return NULL; @@ -2733,8 +2726,7 @@ static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, if (!shader) return D3DERR_INVALIDCALL; - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; wined3d_mutex_lock(); @@ -2743,7 +2735,7 @@ static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, if (handle == D3D8_INVALID_HANDLE) { ERR("Failed to allocate pixel shader handle.\n"); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return E_OUTOFMEMORY; } @@ -2756,7 +2748,7 @@ static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface, wined3d_mutex_lock(); d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); *shader = 0; return hr; } @@ -3119,7 +3111,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops); - if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface)))) + if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface)))) return E_OUTOFMEMORY; surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops); @@ -3138,7 +3130,7 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent * TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops); - if (!(d3d_volume = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_volume)))) + if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume)))) return E_OUTOFMEMORY; volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops); @@ -3234,9 +3226,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl; device->device_parent.ops = &d3d8_wined3d_device_parent_ops; device->ref = 1; - device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, - D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); - if (!device->handle_table.entries) + if (!(device->handle_table.entries = heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE + * sizeof(*device->handle_table.entries)))) { ERR("Failed to allocate handle table memory.\n"); return E_OUTOFMEMORY; @@ -3252,7 +3243,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, device->handle_table.entries); + heap_free(device->handle_table.entries); return hr; } @@ -3267,7 +3258,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine ERR("Failed to acquire focus window, hr %#x.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, device->handle_table.entries); + heap_free(device->handle_table.entries); return hr; } @@ -3286,7 +3277,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, device->handle_table.entries); + heap_free(device->handle_table.entries); return D3DERR_INVALIDCALL; } @@ -3296,7 +3287,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, device->handle_table.entries); + heap_free(device->handle_table.entries); return hr; } @@ -3308,8 +3299,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc); device->declArraySize = 16; - device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); - if (!device->decls) + if (!(device->decls = heap_alloc(device->declArraySize * sizeof(*device->decls)))) { ERR("Failed to allocate FVF vertex declaration map memory.\n"); hr = E_OUTOFMEMORY; @@ -3330,6 +3320,6 @@ err: wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, device->handle_table.entries); + heap_free(device->handle_table.entries); return hr; } diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index 24bd8315983..68300c0a655 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -81,7 +81,7 @@ static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) wined3d_decref(d3d8->wined3d); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, d3d8); + heap_free(d3d8); } return refcount; @@ -373,15 +373,14 @@ static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device); - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } diff --git a/dlls/d3d8/shader.c b/dlls/d3d8/shader.c index 093cb5a00dd..8192b238ebd 100644 --- a/dlls/d3d8/shader.c +++ b/dlls/d3d8/shader.c @@ -26,7 +26,7 @@ static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *p { struct d3d8_vertex_shader *shader = parent; d3d8_vertex_declaration_destroy(shader->vertex_declaration); - HeapFree(GetProcessHeap(), 0, shader); + heap_free(shader); } void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) @@ -59,15 +59,14 @@ static HRESULT d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *de TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n", device, declaration, shader_handle, decl_ptr); - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = d3d8_vertex_declaration_init(object, device, declaration, shader_handle); if (FAILED(hr)) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } @@ -143,7 +142,7 @@ HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_d static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent) { - HeapFree(GetProcessHeap(), 0, parent); + heap_free(parent); } void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 3ece82aa142..6ad43a4725a 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -306,7 +306,7 @@ static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent) { struct d3d8_surface *surface = parent; d3d8_resource_cleanup(&surface->resource); - HeapFree(GetProcessHeap(), 0, surface); + heap_free(surface); } static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops = diff --git a/dlls/d3d8/swapchain.c b/dlls/d3d8/swapchain.c index 6fd30e5ba47..7003aa32dbc 100644 --- a/dlls/d3d8/swapchain.c +++ b/dlls/d3d8/swapchain.c @@ -158,7 +158,7 @@ static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl = static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent) { - HeapFree(GetProcessHeap(), 0, parent); + heap_free(parent); } static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops = @@ -197,13 +197,13 @@ HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapcha struct d3d8_swapchain *object; HRESULT hr; - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = swapchain_init(object, device, desc))) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + heap_free(object); return hr; } diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index c51a471c24e..5ad6cf80d6b 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -1083,7 +1083,7 @@ static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent { struct d3d8_texture *texture = parent; d3d8_resource_cleanup(&texture->resource); - HeapFree(GetProcessHeap(), 0, texture); + heap_free(texture); } static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops = diff --git a/dlls/d3d8/vertexdeclaration.c b/dlls/d3d8/vertexdeclaration.c index 9206a2cdacf..0cae3cd8c6c 100644 --- a/dlls/d3d8/vertexdeclaration.c +++ b/dlls/d3d8/vertexdeclaration.c @@ -266,7 +266,7 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3 TRACE("d3d8_elements %p, d3d8_elements_size %p, wined3d_elements %p\n", d3d8_elements, d3d8_elements_size, wined3d_elements); /* 128 should be enough for anyone... */ - *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements)); + *wined3d_elements = heap_alloc_zero(128 * sizeof(**wined3d_elements)); while (D3DVSD_END() != *token) { token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); @@ -314,8 +314,8 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3 static void STDMETHODCALLTYPE d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent) { struct d3d8_vertex_declaration *declaration = parent; - HeapFree(GetProcessHeap(), 0, declaration->elements); - HeapFree(GetProcessHeap(), 0, declaration); + heap_free(declaration->elements); + heap_free(declaration); } void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) @@ -342,11 +342,10 @@ HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration declaration->shader_handle = shader_handle; wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); - declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); - if (!declaration->elements) + if (!(declaration->elements = heap_alloc(declaration->elements_size))) { ERR("Failed to allocate vertex declaration elements memory.\n"); - HeapFree(GetProcessHeap(), 0, wined3d_elements); + heap_free(wined3d_elements); return E_OUTOFMEMORY; } @@ -356,11 +355,11 @@ HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count, declaration, &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, wined3d_elements); + heap_free(wined3d_elements); if (FAILED(hr)) { WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, declaration->elements); + heap_free(declaration->elements); return hr; } diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c index bcc6a93fabb..2e14a59d256 100644 --- a/dlls/d3d8/volume.c +++ b/dlls/d3d8/volume.c @@ -195,7 +195,7 @@ static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent) { struct d3d8_volume *volume = parent; d3d8_resource_cleanup(&volume->resource); - HeapFree(GetProcessHeap(), 0, volume); + heap_free(volume); } static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =