wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
This commit is contained in:
parent
0c9b2c3201
commit
4adb342327
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@ -1702,8 +1702,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
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TRACE("(%p) : Relay\n", This);
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TRACE("(%p) : Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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EnterCriticalSection(&d3d8_cs);
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if (VS_HIGHESTFIXEDFXF >= pShader) {
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if (VS_HIGHESTFIXEDFXF >= pShader) {
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TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
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TRACE("Setting FVF, %#x\n", pShader);
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IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
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IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
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IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
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IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
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IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
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IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
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IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
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@ -1314,7 +1314,6 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
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return hr;
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return hr;
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}
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}
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}
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}
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hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
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LeaveCriticalSection(&d3d9_cs);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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return hr;
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@ -1322,12 +1321,21 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
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static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
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static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DVertexDeclaration9 *decl;
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HRESULT hr;
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HRESULT hr;
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TRACE("(%p) Relay\n" , This);
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d9_cs);
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hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
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hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
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if (FAILED(hr))
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LeaveCriticalSection(&d3d9_cs);
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{
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WARN("Failed to get vertex declaration, %#x\n", hr);
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*pFVF = 0;
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return hr;
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}
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*pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
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TRACE("Returning FVF %#x\n", *pFVF);
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return hr;
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return hr;
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}
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}
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@ -279,11 +279,8 @@ static HRESULT test_fvf_to_decl(
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return E_FAIL;
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return E_FAIL;
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}
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}
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static HRESULT test_decl_to_fvf(
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static HRESULT test_decl_to_fvf(IDirect3DDevice9* device, DWORD default_fvf,
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IDirect3DDevice9* device,
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const D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf, BOOL todo)
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DWORD default_fvf,
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CONST D3DVERTEXELEMENT9 test_decl[],
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DWORD test_fvf)
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{
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{
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HRESULT hr;
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HRESULT hr;
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@ -310,9 +307,8 @@ static HRESULT test_decl_to_fvf(
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hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
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hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
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ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
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ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
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if (FAILED(hr)) goto fail;
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if (FAILED(hr)) goto fail;
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todo_wine {
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if (todo) todo_wine ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
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ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
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else ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
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}
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if (test_fvf != result_fvf) goto fail;
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if (test_fvf != result_fvf) goto fail;
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IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
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IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
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@ -348,64 +344,64 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ, TRUE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW, TRUE));
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}
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}
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for (i = 0; i < 4; i++) {
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for (i = 0; i < 4; i++) {
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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/* Make sure textures of different sizes work */
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/* Make sure textures of different sizes work */
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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/* Make sure the TEXCOORD index works correctly - try several textures */
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/* Make sure the TEXCOORD index works correctly - try several textures */
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@ -415,25 +411,25 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
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{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
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{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
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{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
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{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
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{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
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{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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/* No FVF mapping available */
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/* No FVF mapping available */
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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CONST D3DVERTEXELEMENT9 test_buffer[] =
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
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{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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/* Try empty declaration */
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/* Try empty declaration */
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{
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{
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CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
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CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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/* Now try a combination test */
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/* Now try a combination test */
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@ -445,7 +441,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
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{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
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{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
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{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
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{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
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{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
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{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
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VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
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}
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}
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/* Test conversions from FVF to a vertex declaration
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/* Test conversions from FVF to a vertex declaration
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@ -2538,36 +2538,6 @@ static UINT WINAPI IWineD3DDeviceImpl_GetAvailableTextureMem(IWineD3DDevice *ifa
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return (This->adapter->TextureRam - This->adapter->UsedTextureRam);
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return (This->adapter->TextureRam - This->adapter->UsedTextureRam);
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}
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}
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/*****
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* Get / Set FVF
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*****/
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static HRESULT WINAPI IWineD3DDeviceImpl_SetFVF(IWineD3DDevice *iface, DWORD fvf) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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/* Update the current state block */
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This->updateStateBlock->changed.fvf = TRUE;
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if(This->updateStateBlock->fvf == fvf) {
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TRACE("Application is setting the old fvf over, nothing to do\n");
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return WINED3D_OK;
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}
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This->updateStateBlock->fvf = fvf;
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TRACE("(%p) : FVF Shader FVF set to %x\n", This, fvf);
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD *pfvf) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : GetFVF returning %x\n", This, This->stateBlock->fvf);
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*pfvf = This->stateBlock->fvf;
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return WINED3D_OK;
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}
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/*****
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/*****
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* Get / Set Stream Source
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* Get / Set Stream Source
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*****/
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*****/
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@ -7542,8 +7512,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_GetCurrentTexturePalette,
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IWineD3DDeviceImpl_GetCurrentTexturePalette,
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IWineD3DDeviceImpl_SetDepthStencilSurface,
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IWineD3DDeviceImpl_SetDepthStencilSurface,
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IWineD3DDeviceImpl_GetDepthStencilSurface,
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IWineD3DDeviceImpl_GetDepthStencilSurface,
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IWineD3DDeviceImpl_SetFVF,
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IWineD3DDeviceImpl_GetFVF,
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IWineD3DDeviceImpl_SetGammaRamp,
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IWineD3DDeviceImpl_SetGammaRamp,
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IWineD3DDeviceImpl_GetGammaRamp,
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IWineD3DDeviceImpl_GetGammaRamp,
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IWineD3DDeviceImpl_SetIndices,
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IWineD3DDeviceImpl_SetIndices,
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@ -7687,8 +7655,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_DirtyConst_Vtbl =
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IWineD3DDeviceImpl_GetCurrentTexturePalette,
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IWineD3DDeviceImpl_GetCurrentTexturePalette,
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IWineD3DDeviceImpl_SetDepthStencilSurface,
|
IWineD3DDeviceImpl_SetDepthStencilSurface,
|
||||||
IWineD3DDeviceImpl_GetDepthStencilSurface,
|
IWineD3DDeviceImpl_GetDepthStencilSurface,
|
||||||
IWineD3DDeviceImpl_SetFVF,
|
|
||||||
IWineD3DDeviceImpl_GetFVF,
|
|
||||||
IWineD3DDeviceImpl_SetGammaRamp,
|
IWineD3DDeviceImpl_SetGammaRamp,
|
||||||
IWineD3DDeviceImpl_GetGammaRamp,
|
IWineD3DDeviceImpl_GetGammaRamp,
|
||||||
IWineD3DDeviceImpl_SetIndices,
|
IWineD3DDeviceImpl_SetIndices,
|
||||||
|
|
|
@ -82,7 +82,6 @@ static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *
|
||||||
/* Single values */
|
/* Single values */
|
||||||
dest->indices = source->indices;
|
dest->indices = source->indices;
|
||||||
dest->material = source->material;
|
dest->material = source->material;
|
||||||
dest->fvf = source->fvf;
|
|
||||||
dest->viewport = source->viewport;
|
dest->viewport = source->viewport;
|
||||||
dest->vertexDecl = source->vertexDecl;
|
dest->vertexDecl = source->vertexDecl;
|
||||||
dest->pixelShader = source->pixelShader;
|
dest->pixelShader = source->pixelShader;
|
||||||
|
@ -120,7 +119,6 @@ void stateblock_savedstates_set(
|
||||||
/* Single values */
|
/* Single values */
|
||||||
states->indices = value;
|
states->indices = value;
|
||||||
states->material = value;
|
states->material = value;
|
||||||
states->fvf = value;
|
|
||||||
states->viewport = value;
|
states->viewport = value;
|
||||||
states->vertexDecl = value;
|
states->vertexDecl = value;
|
||||||
states->pixelShader = value;
|
states->pixelShader = value;
|
||||||
|
@ -167,7 +165,6 @@ void stateblock_copy(
|
||||||
stateblock_savedstates_copy(source, &Dest->changed, &This->changed);
|
stateblock_savedstates_copy(source, &Dest->changed, &This->changed);
|
||||||
|
|
||||||
/* Single items */
|
/* Single items */
|
||||||
Dest->fvf = This->fvf;
|
|
||||||
Dest->vertexDecl = This->vertexDecl;
|
Dest->vertexDecl = This->vertexDecl;
|
||||||
Dest->vertexShader = This->vertexShader;
|
Dest->vertexShader = This->vertexShader;
|
||||||
Dest->streamIsUP = This->streamIsUP;
|
Dest->streamIsUP = This->streamIsUP;
|
||||||
|
@ -504,10 +501,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
|
||||||
This->vertexDecl = targetStateBlock->vertexDecl;
|
This->vertexDecl = targetStateBlock->vertexDecl;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(This->changed.fvf && This->fvf != targetStateBlock->fvf){
|
|
||||||
This->fvf = targetStateBlock->fvf;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (This->changed.material && memcmp(&targetStateBlock->material,
|
if (This->changed.material && memcmp(&targetStateBlock->material,
|
||||||
&This->material,
|
&This->material,
|
||||||
sizeof(WINED3DMATERIAL)) != 0) {
|
sizeof(WINED3DMATERIAL)) != 0) {
|
||||||
|
@ -810,10 +803,6 @@ should really perform a delta so that only the changes get updated*/
|
||||||
IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
|
IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (This->changed.fvf) {
|
|
||||||
IWineD3DDevice_SetFVF(pDevice, This->fvf);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (This->changed.vertexDecl) {
|
if (This->changed.vertexDecl) {
|
||||||
IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
|
IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
|
||||||
}
|
}
|
||||||
|
@ -986,7 +975,6 @@ should really perform a delta so that only the changes get updated*/
|
||||||
}
|
}
|
||||||
IWineD3DDevice_SetIndices(pDevice, This->pIndexData);
|
IWineD3DDevice_SetIndices(pDevice, This->pIndexData);
|
||||||
IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
|
IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
|
||||||
IWineD3DDevice_SetFVF(pDevice, This->fvf);
|
|
||||||
IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
|
IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
|
||||||
IWineD3DDevice_SetMaterial(pDevice, &This->material);
|
IWineD3DDevice_SetMaterial(pDevice, &This->material);
|
||||||
IWineD3DDevice_SetViewport(pDevice, &This->viewport);
|
IWineD3DDevice_SetViewport(pDevice, &This->viewport);
|
||||||
|
|
|
@ -1737,7 +1737,6 @@ extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
|
||||||
typedef struct SAVEDSTATES {
|
typedef struct SAVEDSTATES {
|
||||||
BOOL indices;
|
BOOL indices;
|
||||||
BOOL material;
|
BOOL material;
|
||||||
BOOL fvf;
|
|
||||||
BOOL streamSource[MAX_STREAMS];
|
BOOL streamSource[MAX_STREAMS];
|
||||||
BOOL streamFreq[MAX_STREAMS];
|
BOOL streamFreq[MAX_STREAMS];
|
||||||
BOOL textures[MAX_COMBINED_SAMPLERS];
|
BOOL textures[MAX_COMBINED_SAMPLERS];
|
||||||
|
@ -1786,8 +1785,6 @@ struct IWineD3DStateBlockImpl
|
||||||
struct list set_vconstantsF;
|
struct list set_vconstantsF;
|
||||||
struct list set_pconstantsF;
|
struct list set_pconstantsF;
|
||||||
|
|
||||||
/* Drawing - Vertex Shader or FVF related */
|
|
||||||
DWORD fvf;
|
|
||||||
/* Vertex Shader Declaration */
|
/* Vertex Shader Declaration */
|
||||||
IWineD3DVertexDeclaration *vertexDecl;
|
IWineD3DVertexDeclaration *vertexDecl;
|
||||||
|
|
||||||
|
|
|
@ -3070,12 +3070,6 @@ interface IWineD3DDevice : IWineD3DBase
|
||||||
HRESULT GetDepthStencilSurface(
|
HRESULT GetDepthStencilSurface(
|
||||||
[out] IWineD3DSurface **depth_stencil
|
[out] IWineD3DSurface **depth_stencil
|
||||||
);
|
);
|
||||||
HRESULT SetFVF(
|
|
||||||
[in] DWORD fvf
|
|
||||||
);
|
|
||||||
HRESULT GetFVF(
|
|
||||||
[out] DWORD *fvf
|
|
||||||
);
|
|
||||||
void SetGammaRamp(
|
void SetGammaRamp(
|
||||||
[in] UINT swapchain_idx,
|
[in] UINT swapchain_idx,
|
||||||
[in] DWORD flags,
|
[in] DWORD flags,
|
||||||
|
|
Loading…
Reference in New Issue