d3dx9: Forward D3DXDisassembleShader() to d3dcompiler.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-26 11:41:17 +03:00 committed by Alexandre Julliard
parent cd0cb0cbd5
commit 4ad4e4a133
1 changed files with 6 additions and 3 deletions

View File

@ -2336,10 +2336,13 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
return D3D_OK;
}
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
ID3DXBuffer **buffer)
{
FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
return E_OUTOFMEMORY;
TRACE("shader %p, colorcode %d, comments %s, buffer %p.\n", shader, colorcode, debugstr_a(comments), buffer);
return D3DDisassemble(shader, D3DXGetShaderSize(shader), colorcode ? D3D_DISASM_ENABLE_COLOR_CODE : 0,
comments, (ID3DBlob **)buffer);
}
struct d3dx9_texture_shader