wined3d: Load core GL transform feedback functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3161,6 +3161,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
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USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
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USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
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USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */
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USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
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USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
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USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
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@ -3195,6 +3196,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */
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USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
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USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
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USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */
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USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
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USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
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USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
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@ -3228,6 +3230,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */
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USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
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USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
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USE_GL_FUNC(glTransformFeedbackVaryings)/* OpenGL 3.0 */
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USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
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USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
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USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
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