Added note on using shell scripts as AeDebug setup, added
BreakOnDllLoad variable.
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@ -966,6 +966,16 @@ wine -debug myprog.exe
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The path to the debugger you chose to use must be reachable
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via a DOS drive in the Wine config file !
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</para>
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<para>
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You can also set a shell script to launch the debugger. In
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this case, you need to be sure that the invocation in
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this shell script is of the form:
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<programlisting>
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WINEPRELOAD=<path_to_winedbg.so> exec wine $*
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</programlisting>
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(Shell script must use exec, and the debugger .so file must
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be preloaded to override the shell script information).
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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@ -1118,6 +1128,18 @@ set $BreakAllThreadsStartup = 1
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><varname>BreakOnDllLoad</varname></term>
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<listitem>
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<para>
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Set to <literal>TRUE</literal> if the debugger stops
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when a DLL is loaded into memory; when the debugger
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is invoked after a crash, the DLLs already mapped in
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memory will not trigger this break.
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<literal>FALSE</literal> by default.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect3>
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@ -1339,7 +1361,7 @@ info local prints information on local variables for current
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show dir
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dir <pathname>
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dir
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symbolfile <pathname>
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symbolfile <module> <pathname>
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</screen>
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<screen>
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list lists 10 source lines from current position
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