Added note on using shell scripts as AeDebug setup, added

BreakOnDllLoad variable.
This commit is contained in:
Eric Pouech 2001-04-13 22:35:55 +00:00 committed by Alexandre Julliard
parent 12cf61fbe8
commit 4a85a45095
1 changed files with 23 additions and 1 deletions

View File

@ -966,6 +966,16 @@ wine -debug myprog.exe
The path to the debugger you chose to use must be reachable
via a DOS drive in the Wine config file !
</para>
<para>
You can also set a shell script to launch the debugger. In
this case, you need to be sure that the invocation in
this shell script is of the form:
<programlisting>
WINEPRELOAD=&lt;path_to_winedbg.so&gt; exec wine $*
</programlisting>
(Shell script must use exec, and the debugger .so file must
be preloaded to override the shell script information).
</para>
</listitem>
</varlistentry>
<varlistentry>
@ -1118,6 +1128,18 @@ set $BreakAllThreadsStartup = 1
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><varname>BreakOnDllLoad</varname></term>
<listitem>
<para>
Set to <literal>TRUE</literal> if the debugger stops
when a DLL is loaded into memory; when the debugger
is invoked after a crash, the DLLs already mapped in
memory will not trigger this break.
<literal>FALSE</literal> by default.
</para>
</listitem>
</varlistentry>
</variablelist>
</sect3>
@ -1339,7 +1361,7 @@ info local prints information on local variables for current
show dir
dir &lt;pathname&gt;
dir
symbolfile &lt;pathname&gt;
symbolfile &lt;module&gt; &lt;pathname&gt;
</screen>
<screen>
list lists 10 source lines from current position