wined3d: Pass a wined3d_device_context to wined3d_device_context_emit_set_depth_stencil_view().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-18 23:16:34 -05:00 committed by Alexandre Julliard
parent ff5bacbba2
commit 4a5d320609
3 changed files with 8 additions and 7 deletions

View File

@ -1252,15 +1252,16 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
device_invalidate_state(device, STATE_FRAMEBUFFER);
}
void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view)
void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view)
{
struct wined3d_cs_set_depth_stencil_view *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
op->view = view;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data)

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@ -1877,7 +1877,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
wined3d_device_context_emit_set_rendertarget_view(context, i, state->fb.render_targets[i]);
}
wined3d_cs_emit_set_depth_stencil_view(device->cs, state->fb.depth_stencil);
wined3d_device_context_emit_set_depth_stencil_view(context, state->fb.depth_stencil);
wined3d_cs_emit_set_vertex_declaration(device->cs, state->vertex_declaration);
for (i = 0; i < WINED3D_MAX_STREAM_OUTPUT_BUFFERS; ++i)
@ -5293,7 +5293,7 @@ HRESULT CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *devic
if ((fb->depth_stencil = view))
wined3d_rendertarget_view_incref(view);
wined3d_cs_emit_set_depth_stencil_view(device->cs, view);
wined3d_device_context_emit_set_depth_stencil_view(&device->cs->c, view);
if (prev)
wined3d_rendertarget_view_decref(prev);
wined3d_device_context_unbind_srv_for_rtv(&device->cs->c, view, TRUE);

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@ -4749,8 +4749,6 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_feature_level(struct wined3d_cs *cs, enum wined3d_feature_level level) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
@ -4805,6 +4803,8 @@ void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_conte
enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context *context, unsigned int view_idx,