wined3d: SetRenderTarget bypasses stateblock recording.
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@ -6130,7 +6130,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
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static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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WINED3DVIEWPORT viewport;
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int dxVersion = ( (IWineD3DImpl *) This->wineD3D)->dxVersion;
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TRACE("(%p) : Setting rendertarget %d to %p\n", This, RenderTargetIndex, pRenderTarget);
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@ -6165,14 +6164,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
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/* Render target 0 is special */
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if(RenderTargetIndex == 0 && dxVersion > 7) {
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/* Finally, reset the viewport as the MSDN states. */
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viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
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viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
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viewport.X = 0;
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viewport.Y = 0;
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viewport.MaxZ = 1.0f;
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viewport.MinZ = 0.0f;
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IWineD3DDeviceImpl_SetViewport(iface, &viewport);
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/* Finally, reset the viewport as the MSDN states. Tests show that stateblock recording is ignored.
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* the change goes directly into the primary stateblock.
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*/
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This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
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This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
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This->stateBlock->viewport.X = 0;
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This->stateBlock->viewport.Y = 0;
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This->stateBlock->viewport.MaxZ = 1.0f;
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This->stateBlock->viewport.MinZ = 0.0f;
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
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}
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return WINED3D_OK;
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}
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