diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c index ee15fdb5580..9b924fd216a 100644 --- a/dlls/d3dx9_36/tests/mesh.c +++ b/dlls/d3dx9_36/tests/mesh.c @@ -1882,6 +1882,47 @@ static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = { }; static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl }; +#define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \ + test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \ + index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \ + check_adjacency); +static void test_LoadMeshFromX_(int line, IDirect3DDevice9 *device, const char *xfile_str, size_t xfile_strlen, + const void *vertices, DWORD num_vertices, DWORD fvf, const void *indices, DWORD num_indices, size_t index_size, + const D3DXMATERIAL *expected_materials, DWORD expected_num_materials, BOOL check_adjacency) +{ + HRESULT hr; + ID3DXBuffer *materials = NULL; + ID3DXBuffer *effects = NULL; + ID3DXBuffer *adjacency = NULL; + ID3DXMesh *mesh = NULL; + DWORD num_materials = 0; + + /* Adjacency is not checked when the X file contains multiple meshes, + * since calling GenerateAdjacency on the merged mesh is not equivalent + * to calling GenerateAdjacency on the individual meshes and then merging + * the adjacency data. */ + hr = D3DXLoadMeshFromXInMemory(xfile_str, xfile_strlen, D3DXMESH_MANAGED, device, + check_adjacency ? &adjacency : NULL, &materials, &effects, &num_materials, &mesh); + ok_(__FILE__,line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + if (SUCCEEDED(hr)) { + D3DXMATERIAL *materials_ptr = materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL; + D3DXEFFECTINSTANCE *effects_ptr = effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL; + DWORD *adjacency_ptr = check_adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL; + + check_vertex_buffer_(line, mesh, vertices, num_vertices, fvf); + check_index_buffer_(line, mesh, indices, num_indices, index_size); + check_materials_(line, materials_ptr, num_materials, expected_materials, expected_num_materials); + check_generated_effects_(line, materials_ptr, num_materials, effects_ptr); + if (check_adjacency) + check_generated_adjacency_(line, mesh, adjacency_ptr, 0.0f); + + if (materials) ID3DXBuffer_Release(materials); + if (effects) ID3DXBuffer_Release(effects); + if (adjacency) ID3DXBuffer_Release(adjacency); + IUnknown_Release(mesh); + } +} + static void D3DXLoadMeshTest(void) { static const char empty_xfile[] = "xof 0303txt 0032"; @@ -1926,6 +1967,13 @@ static void D3DXLoadMeshTest(void) {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}}, {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}}, }; + static const WORD merged_index_buffer[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; + /* frame transforms accumulates for D3DXLoadMeshFromX */ + static const D3DXVECTOR3 merged_vertex_buffer[] = { + {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}, + {0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0}, + {0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0}, + }; const DWORD framed_fvf = D3DFVF_XYZ; /*________________________*/ static const char box_xfile[] = @@ -2088,6 +2136,18 @@ static void D3DXLoadMeshTest(void) }; const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1; /*________________________*/ + static const D3DXMATERIAL default_materials[] = { + { + { + {0.5, 0.5, 0.5, 0.0}, /* Diffuse */ + {0.0, 0.0, 0.0, 0.0}, /* Ambient */ + {0.5, 0.5, 0.5, 0.0}, /* Specular */ + {0.0, 0.0, 0.0, 0.0}, /* Emissive */ + 0.0, /* Power */ + }, + NULL, /* pTextureFilename */ + } + }; HRESULT hr; HWND wnd = NULL; IDirect3D9 *d3d = NULL; @@ -2223,6 +2283,41 @@ static void D3DXLoadMeshTest(void) frame_hier = NULL; } + + hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED, + device, NULL, NULL, NULL, NULL, &mesh); + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); + + hr = D3DXLoadMeshFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, + device, NULL, NULL, NULL, NULL, &mesh); + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); + + hr = D3DXLoadMeshFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED, + device, NULL, NULL, NULL, NULL, &mesh); + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); + + hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, + device, NULL, NULL, NULL, NULL, NULL); + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); + + hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, + NULL, NULL, NULL, NULL, NULL, &mesh); + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); + + hr = D3DXLoadMeshFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED, + device, NULL, NULL, NULL, NULL, &mesh); + ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr); + + hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, + device, NULL, NULL, NULL, NULL, &mesh); + ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); + if (SUCCEEDED(hr)) + IUnknown_Release(mesh); + + test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE); + test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE); + test_LoadMeshFromX(device, framed_xfile, merged_vertex_buffer, framed_fvf, merged_index_buffer, default_materials, FALSE); + cleanup: if (device) IDirect3DDevice9_Release(device); if (d3d) IDirect3D9_Release(d3d);