ddraw/tests: Fix compilation on systems that don't support nameless unions.
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@ -313,16 +313,16 @@ static void clear_test(IDirect3DDevice7 *device)
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
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/* Positive x, negative y */
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rect[0].x1 = 0;
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rect[0].y1 = 480;
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rect[0].x2 = 320;
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rect[0].y2 = 240;
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U1(rect[0]).x1 = 0;
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U2(rect[0]).y1 = 480;
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U3(rect[0]).x2 = 320;
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U4(rect[0]).y2 = 240;
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/* Positive x, positive y */
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rect[1].x1 = 0;
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rect[1].y1 = 0;
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rect[1].x2 = 320;
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rect[1].y2 = 240;
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U1(rect[1]).x1 = 0;
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U2(rect[1]).y1 = 0;
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U3(rect[1]).x2 = 320;
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U4(rect[1]).y2 = 240;
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/* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
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* is ignored, the positive is still cleared afterwards
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*/
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@ -330,10 +330,10 @@ static void clear_test(IDirect3DDevice7 *device)
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
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/* negative x, negative y */
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rect_negneg.x1 = 640;
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rect_negneg.x1 = 240;
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rect_negneg.x2 = 320;
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rect_negneg.y2 = 0;
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U1(rect_negneg).x1 = 640;
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U2(rect_negneg).y1 = 240;
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U3(rect_negneg).x2 = 320;
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U4(rect_negneg).y2 = 0;
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hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
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