Fix some stupid bug with missing braces.
This commit is contained in:
parent
5cc4b3ba16
commit
4a078c8376
|
@ -765,17 +765,20 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
|
|||
|
||||
TRACE("(%p/%p)->(%08x,%08lx)\n", This, iface, dwLightStateType, dwLightState);
|
||||
|
||||
if (!dwLightStateType && (dwLightStateType > D3DLIGHTSTATE_COLORVERTEX))
|
||||
if (!dwLightStateType && (dwLightStateType > D3DLIGHTSTATE_COLORVERTEX)) {
|
||||
TRACE("Unexpected Light State Type\n");
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
if (dwLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) {
|
||||
IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) dwLightState;
|
||||
|
||||
if (mat != NULL) {
|
||||
TRACE(" activating material %p.\n", mat);
|
||||
mat->activate(mat);
|
||||
} else {
|
||||
ERR(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
} else if (dwLightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */) {
|
||||
switch (dwLightState) {
|
||||
|
@ -784,15 +787,15 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
|
|||
break;
|
||||
case D3DCOLOR_RGB:
|
||||
/* We are already in this mode */
|
||||
TRACE("Setting color model to RGB (no-op).\n");
|
||||
break;
|
||||
default:
|
||||
ERR("Unknown color model!\n");
|
||||
break;
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
} else {
|
||||
D3DRENDERSTATETYPE rs;
|
||||
switch (dwLightStateType) {
|
||||
|
||||
case D3DLIGHTSTATE_AMBIENT: /* 2 */
|
||||
rs = D3DRENDERSTATE_AMBIENT;
|
||||
break;
|
||||
|
@ -812,7 +815,8 @@ GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
|
|||
rs = D3DRENDERSTATE_COLORVERTEX;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
ERR("Unknown D3DLIGHTSTATETYPE %d.\n", dwLightStateType);
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
|
||||
|
|
|
@ -318,8 +318,6 @@ static void activate(IDirect3DMaterialImpl* This) {
|
|||
DPRINTF(" - power : %f\n", This->mat.u4.power);
|
||||
DPRINTF(" - texture handle : %08lx\n", (DWORD)This->mat.hTexture);
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
||||
|
|
Loading…
Reference in New Issue