wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
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@ -680,16 +680,6 @@ void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor *
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*glDescription = &This->glDescription;
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*glDescription = &This->glDescription;
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}
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}
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/* TODO: think about moving this down to resource? */
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const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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/* This should only be called for sysmem textures, it may be a good idea to extend this to all pools at some point in the future */
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if (This->resource.pool != WINED3DPOOL_SYSTEMMEM) {
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FIXME(" (%p)Attempting to get system memory for a non-system memory texture\n", iface);
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}
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return (CONST void*)(This->resource.allocatedMemory);
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}
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/* Read the framebuffer back into the surface */
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/* Read the framebuffer back into the surface */
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static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, void *dest, UINT pitch) {
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static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, void *dest, UINT pitch) {
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IWineD3DSwapChainImpl *swapchain;
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IWineD3DSwapChainImpl *swapchain;
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@ -4801,7 +4791,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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IWineD3DSurfaceImpl_SaveSnapshot,
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IWineD3DSurfaceImpl_SaveSnapshot,
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IWineD3DSurfaceImpl_SetContainer,
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IWineD3DSurfaceImpl_SetContainer,
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IWineD3DSurfaceImpl_GetGlDesc,
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IWineD3DSurfaceImpl_GetGlDesc,
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IWineD3DSurfaceImpl_GetData,
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IWineD3DBaseSurfaceImpl_GetData,
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IWineD3DSurfaceImpl_SetFormat,
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IWineD3DSurfaceImpl_SetFormat,
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IWineD3DSurfaceImpl_PrivateSetup,
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IWineD3DSurfaceImpl_PrivateSetup,
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IWineD3DSurfaceImpl_ModifyLocation,
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IWineD3DSurfaceImpl_ModifyLocation,
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@ -1818,3 +1818,17 @@ void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
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ERR("Should not be called on base texture\n");
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ERR("Should not be called on base texture\n");
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return;
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return;
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}
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}
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/* TODO: think about moving this down to resource? */
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const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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/* This should only be called for sysmem textures, it may be a good idea
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* to extend this to all pools at some point in the future */
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if (This->resource.pool != WINED3DPOOL_SYSTEMMEM)
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{
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FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface);
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}
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return This->resource.allocatedMemory;
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}
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@ -679,7 +679,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
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IWineGDISurfaceImpl_SaveSnapshot,
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IWineGDISurfaceImpl_SaveSnapshot,
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IWineD3DBaseSurfaceImpl_SetContainer,
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IWineD3DBaseSurfaceImpl_SetContainer,
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IWineGDISurfaceImpl_GetGlDesc,
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IWineGDISurfaceImpl_GetGlDesc,
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IWineD3DSurfaceImpl_GetData,
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IWineD3DBaseSurfaceImpl_GetData,
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IWineD3DBaseSurfaceImpl_SetFormat,
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IWineD3DBaseSurfaceImpl_SetFormat,
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IWineGDISurfaceImpl_PrivateSetup,
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IWineGDISurfaceImpl_PrivateSetup,
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IWineGDISurfaceImpl_ModifyLocation,
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IWineGDISurfaceImpl_ModifyLocation,
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@ -1490,8 +1490,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
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IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
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IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
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void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
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void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
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const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
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const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
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void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
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void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
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void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
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void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
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