d3d9: Introduce a helper to convert d3d9 primitive types to wined3d types.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-04-02 15:05:01 +04:30 committed by Alexandre Julliard
parent 91a8266987
commit 4984221976
1 changed files with 9 additions and 4 deletions

View File

@ -571,6 +571,11 @@ static enum wined3d_sampler_state wined3d_sampler_state_from_d3d(D3DSAMPLERSTATE
return (enum wined3d_sampler_state)type;
}
static enum wined3d_primitive_type wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type)
{
return (enum wined3d_primitive_type)type;
}
static void device_reset_viewport_state(struct d3d9_device *device)
{
struct wined3d_viewport vp;
@ -3010,7 +3015,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
d3d9_device_upload_sysmem_vertex_buffers(device, 0, start_vertex, vertex_count);
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
if (SUCCEEDED(hr))
d3d9_rts_flag_auto_gen_mipmap(device);
@ -3044,7 +3049,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
d3d9_generate_auto_mipmaps(device);
wined3d_stateblock_set_base_vertex_index(device->state, base_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
if (SUCCEEDED(hr))
@ -3153,7 +3158,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
goto done;
d3d9_generate_auto_mipmaps(device);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
@ -3297,7 +3302,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vertex_stride - min_vertex_idx);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);