ddraw/tests: R200 rejects some bad draw calls.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2020-01-27 22:45:27 +01:00 committed by Alexandre Julliard
parent b5ddcf4126
commit 49451663d6
1 changed files with 19 additions and 5 deletions

View File

@ -148,6 +148,11 @@ static BOOL ddraw_is_vmware(IDirectDraw7 *ddraw)
return ddraw_is_vendor(ddraw, 0x15ad); return ddraw_is_vendor(ddraw, 0x15ad);
} }
static BOOL ddraw_is_amd(IDirectDraw7 *ddraw)
{
return ddraw_is_vendor(ddraw, 0x1002);
}
static IDirectDrawSurface7 *create_overlay(IDirectDraw7 *ddraw, static IDirectDrawSurface7 *create_overlay(IDirectDraw7 *ddraw,
unsigned int width, unsigned int height, DWORD format) unsigned int width, unsigned int height, DWORD format)
{ {
@ -12854,6 +12859,7 @@ static void test_draw_primitive(void)
IDirect3DVertexBuffer7 *vb; IDirect3DVertexBuffer7 *vb;
IDirect3DDevice7 *device; IDirect3DDevice7 *device;
IDirect3D7 *d3d; IDirect3D7 *d3d;
IDirectDraw7 *ddraw;
ULONG refcount; ULONG refcount;
HWND window; HWND window;
HRESULT hr; HRESULT hr;
@ -12869,6 +12875,8 @@ static void test_draw_primitive(void)
hr = IDirect3DDevice7_GetDirect3D(device, &d3d); hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr);
hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get DirectDraw7 interface, hr %#x.\n", hr);
memset(&vb_desc, 0, sizeof(vb_desc)); memset(&vb_desc, 0, sizeof(vb_desc));
vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwSize = sizeof(vb_desc);
@ -12891,19 +12899,21 @@ static void test_draw_primitive(void)
hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0); hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); /* r200 rejects 0 vertices */
ok(SUCCEEDED(hr) || broken(ddraw_is_amd(ddraw) && hr == E_FAIL), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0); hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, 0); hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr) || broken(ddraw_is_amd(ddraw) && hr == E_FAIL), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0); hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device, hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device,
D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, indices, 4, 0); D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 0, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
/* Interestingly r200 rejects this, but not the call with a NULL index buffer and 0 indices. */
hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, indices, 4, 0); hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 0, indices, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr) || broken(ddraw_is_amd(ddraw) && hr == E_FAIL), "Failed to draw, hr %#x.\n", hr);
strided.position.lpvData = quad; strided.position.lpvData = quad;
strided.position.dwStride = sizeof(*quad); strided.position.dwStride = sizeof(*quad);
@ -12917,11 +12927,14 @@ static void test_draw_primitive(void)
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device, hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device,
D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, NULL, 0, 0); D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); /* r200 again fails this, this time with E_OUTOFMEMORY. */
ok(SUCCEEDED(hr) || broken(ddraw_is_amd(ddraw) && hr == E_OUTOFMEMORY), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, NULL, 0, 0); hr = IDirect3DDevice7_DrawIndexedPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, NULL, 0, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
/* Now this draw should work, but r200 rejects it too - presumably earlier tests broke
* driver internal state. */
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr) || broken(ddraw_is_amd(ddraw) && hr == E_FAIL), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, 0); hr = IDirect3DDevice7_DrawPrimitiveStrided(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, &strided, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0); hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0);
@ -12936,6 +12949,7 @@ static void test_draw_primitive(void)
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
IDirect3DVertexBuffer7_Release(vb); IDirect3DVertexBuffer7_Release(vb);
IDirectDraw7_Release(ddraw);
refcount = IDirect3DDevice7_Release(device); refcount = IDirect3DDevice7_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window); DestroyWindow(window);