Fix in another place in the code computing the memory usage.
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@ -577,8 +577,7 @@ gltex_final_release(IDirectDrawSurfaceImpl *This)
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/* All this should be part of main surface management not just a hack for texture.. */
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if (glThis->loaded) {
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mem_used = This->surface_desc.dwHeight *
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This->surface_desc.dwHeight *
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This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
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This->surface_desc.u1.lPitch;
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This->ddraw_owner->free_memory(This->ddraw_owner, mem_used);
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}
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