- Some fixes on DirectSound init (need SetCooperativeLevel as seen in
msdn) on IDirectMusicPerformance8::InitAudio. - Some fixes in IDirectMusicPerformance8ImplCreateStandardAudioPath (not perfect yet, need to understand/fix the channel init/use). - Fix typo on CreateDirectMusicContainer. - Add missing define in dsound.h. - Better traces on IDirectMusicLoader8::SetSearchDirectory.
This commit is contained in:
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4f20d16596
commit
493660a529
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@ -78,6 +78,17 @@ HRESULT WINAPI IDirectMusicPerformance8Impl_Init (LPDIRECTMUSICPERFORMANCE8 ifac
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IDirectSound_AddRef((LPDIRECTSOUND) This->pDirectSound);
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} else {
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DirectSoundCreate8(&IID_IDirectSound8, (LPDIRECTSOUND8*) &This->pDirectSound, NULL);
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/**
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* as seen in msdn
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*
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directX/htm/idirectmusicperformance8initaudio.asp
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*/
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if (NULL != hWnd) {
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IDirectSound8_SetCooperativeLevel(This->pDirectSound, hWnd, DSSCL_PRIORITY);
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} else {
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/* how to get the ForeGround window handle ? */
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/*IDirectSound8_SetCooperativeLevel(This->pDirectSound, hWnd, DSSCL_PRIORITY);*/
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}
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if (!This->pDirectSound)
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return DSERR_NODRIVER;
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}
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@ -523,6 +534,7 @@ HRESULT WINAPI IDirectMusicPerformance8ImplInitAudio (LPDIRECTMUSICPERFORMANCE8
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DMUS_AUDIOPARAMS* pParams)
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{
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IDirectSound* dsound;
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HRESULT hr = S_OK;
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ICOM_THIS(IDirectMusicPerformance8Impl,iface);
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FIXME("(%p, %p, %p, %p, %lx, %lu, %lx, %p): to check\n", This, ppDirectMusic, ppDirectSound, hWnd, dwDefaultPathType, dwPChannelCount, dwFlags, pParams);
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@ -550,11 +562,21 @@ HRESULT WINAPI IDirectMusicPerformance8ImplInitAudio (LPDIRECTMUSICPERFORMANCE8
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if (NULL != pParams) {
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memcpy(&This->pParams, pParams, sizeof(DMUS_AUDIOPARAMS));
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} else {
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/* TODO, how can i fill the struct */
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/**
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* TODO, how can i fill the struct
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* as seen at http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directX/htm/dmusaudioparams.asp
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*/
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This->pParams.dwSize = sizeof(DMUS_AUDIOPARAMS);
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This->pParams.fInitNow = FALSE;
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This->pParams.dwValidData = DMUS_AUDIOPARAMS_FEATURES | DMUS_AUDIOPARAMS_VOICES | DMUS_AUDIOPARAMS_SAMPLERATE | DMUS_AUDIOPARAMS_DEFAULTSYNTH;
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This->pParams.dwVoices = 64;
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This->pParams.dwSampleRate = (DWORD) 22.050;
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This->pParams.dwFeatures = dwFlags;
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This->pParams.clsidDefaultSynth = CLSID_DirectMusicSynthSink;
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}
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IDirectMusicPerformance8ImplCreateStandardAudioPath(iface, dwDefaultPathType, dwPChannelCount, FALSE, (IDirectMusicAudioPath**) &This->pDefaultPath);
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hr = IDirectMusicPerformance8ImplCreateStandardAudioPath(iface, dwDefaultPathType, dwPChannelCount, FALSE, (IDirectMusicAudioPath**) &This->pDefaultPath);
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return S_OK;
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return hr;
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}
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HRESULT WINAPI IDirectMusicPerformance8ImplPlaySegmentEx (LPDIRECTMUSICPERFORMANCE8 iface, IUnknown* pSource, WCHAR* pwzSegmentName, IUnknown* pTransition, DWORD dwFlags, __int64 i64StartTime, IDirectMusicSegmentState** ppSegmentState, IUnknown* pFrom, IUnknown* pAudioPath)
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@ -593,17 +615,24 @@ HRESULT WINAPI IDirectMusicPerformance8ImplCreateAudioPath (LPDIRECTMUSICPERFORM
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return S_OK;
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}
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/**
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* see http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directX/htm/standardaudiopaths.asp
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*/
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HRESULT WINAPI IDirectMusicPerformance8ImplCreateStandardAudioPath (LPDIRECTMUSICPERFORMANCE8 iface, DWORD dwType, DWORD dwPChannelCount, BOOL fActivate, IDirectMusicAudioPath** ppNewPath)
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{
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IDirectMusicAudioPathImpl *default_path;
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DSBUFFERDESC desc;
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WAVEFORMATEX format;
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LPDIRECTSOUNDBUFFER8 buffer;
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HRESULT hr = S_OK;
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ICOM_THIS(IDirectMusicPerformance8Impl,iface);
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FIXME("(%p)->(%ld, %ld, %d, %p): semi-stub\n", This, dwType, dwPChannelCount, fActivate, ppNewPath);
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if (NULL == ppNewPath) {
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return E_POINTER;
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}
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default_path = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicAudioPathImpl));
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if (NULL == default_path) {
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*ppNewPath = (LPDIRECTMUSICAUDIOPATH) NULL;
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@ -623,7 +652,7 @@ HRESULT WINAPI IDirectMusicPerformance8ImplCreateStandardAudioPath (LPDIRECTMUSI
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format.cbSize = 0;
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desc.dwSize = sizeof(desc);
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desc.dwFlags = 0;
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desc.dwFlags = DSBCAPS_CTRLFX | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_GLOBALFOCUS;
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desc.dwBufferBytes = DSBSIZE_MIN;
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desc.dwReserved = 0;
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desc.lpwfxFormat = &format;
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@ -631,22 +660,35 @@ HRESULT WINAPI IDirectMusicPerformance8ImplCreateStandardAudioPath (LPDIRECTMUSI
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switch(dwType) {
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case DMUS_APATH_DYNAMIC_3D:
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desc.dwFlags |= DSBCAPS_CTRL3D;
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desc.dwFlags |= DSBCAPS_CTRL3D | DSBCAPS_CTRLFREQUENCY | DSBCAPS_MUTE3DATMAXDISTANCE;
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break;
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case DMUS_APATH_DYNAMIC_MONO:
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desc.dwFlags |= DSBCAPS_CTRLFREQUENCY;
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break;
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case DMUS_APATH_SHARED_STEREOPLUSREVERB:
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/* normally we havet to create 2 buffers (one for music other for reverb)
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* in this case. See msdn
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*/
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case DMUS_APATH_DYNAMIC_STEREO:
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desc.dwFlags |= DSBCAPS_CTRLFREQUENCY;
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format.nChannels = 2;
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format.nBlockAlign *= 2;
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format.nAvgBytesPerSec *=2;
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break;
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default:
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HeapFree(GetProcessHeap(), 0, default_path);
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*ppNewPath = NULL;
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return E_INVALIDARG;
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break;
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}
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/* FIXME: Should we create one secondary buffer for each PChannel? */
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IDirectSound8_CreateSoundBuffer ((LPDIRECTSOUND8) This->pDirectSound, &desc, &buffer, NULL);
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hr = IDirectSound8_CreateSoundBuffer ((LPDIRECTSOUND8) This->pDirectSound, &desc, &buffer, NULL);
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if (FAILED(hr)) {
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HeapFree(GetProcessHeap(), 0, default_path);
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*ppNewPath = NULL;
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return DSERR_BUFFERLOST;
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}
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default_path->pDSBuffer = (IDirectSoundBuffer*) buffer;
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/* Update description for creating primary buffer */
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@ -654,8 +696,13 @@ HRESULT WINAPI IDirectMusicPerformance8ImplCreateStandardAudioPath (LPDIRECTMUSI
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desc.dwBufferBytes = 0;
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desc.lpwfxFormat = NULL;
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IDirectSound8_CreateSoundBuffer ((LPDIRECTSOUND8) This->pDirectSound, &desc, &buffer, NULL);
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hr = IDirectSound8_CreateSoundBuffer ((LPDIRECTSOUND8) This->pDirectSound, &desc, &buffer, NULL);
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if (FAILED(hr)) {
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IDirectSoundBuffer_Release(default_path->pDSBuffer);
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HeapFree(GetProcessHeap(), 0, default_path);
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*ppNewPath = NULL;
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return DSERR_BUFFERLOST;
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}
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default_path->pPrimary = (IDirectSoundBuffer*) buffer;
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*ppNewPath = (LPDIRECTMUSICAUDIOPATH) default_path;
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@ -86,7 +86,7 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicContainer (LPCGUID lpcGUID, LPDIRECTMUSIC
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{
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IDirectMusicContainerImpl* dmcon;
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if (IsEqualIID (lpcGUID, &IID_IDirectMusicBand)) {
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if (IsEqualIID (lpcGUID, &IID_IDirectMusicContainer)) {
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dmcon = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectMusicContainerImpl));
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if (NULL == dmcon) {
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*ppDMCon = (LPDIRECTMUSICCONTAINER) NULL;
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@ -224,7 +224,7 @@ HRESULT WINAPI IDirectMusicLoader8Impl_SetSearchDirectory (LPDIRECTMUSICLOADER8
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{
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ICOM_THIS(IDirectMusicLoader8Impl,iface);
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TRACE("(%p, %s, %p, %d)\n", This, debugstr_guid(rguidClass), pwzPath, fClear);
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TRACE("(%p, %s, %s, %d)\n", This, debugstr_guid(rguidClass), debugstr_w(pwzPath), fClear);
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if (0 == strncmpW(This->wzSearchPath, pwzPath, MAX_PATH)) {
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return S_FALSE;
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}
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@ -45,10 +45,9 @@ HRESULT WINAPI ILoaderStream_Attach (ILoaderStream* This, LPCWSTR wzFile, IDirec
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return E_FAIL;
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}
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/* create IDirectMusicGetLoader */
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(LPDIRECTMUSICLOADER)This->pLoader = pLoader;
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(LPDIRECTMUSICLOADER) This->pLoader = pLoader;
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strncpyW (This->wzFileName, wzFile, MAX_PATH);
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TRACE(": succeeded\n");
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return S_OK;
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}
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@ -189,6 +189,7 @@ typedef struct _DSCAPS
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#define DSBCAPS_CTRLPAN 0x00000040
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#define DSBCAPS_CTRLVOLUME 0x00000080
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#define DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100
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#define DSBCAPS_CTRLFX 0x00000200
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#define DSBCAPS_CTRLDEFAULT 0x000000E0 /* Pan + volume + frequency. */
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#define DSBCAPS_CTRLALL 0x000001F0 /* All control capabilities */
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#define DSBCAPS_STICKYFOCUS 0x00004000
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