d3d10: Implement GetConstantBufferByIndex.
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@ -831,11 +831,24 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
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UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3d10_effect *This = (struct d3d10_effect *)iface;
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struct d3d10_effect_local_buffer *l;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->local_buffer_count)
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{
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WARN("Invalid index specified\n");
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return NULL;
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}
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l = &This->local_buffers[index];
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TRACE("Returning buffer %p, \"%s\"\n", l, l->name);
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return (ID3D10EffectConstantBuffer *)l;
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}
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
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LPCSTR name)
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{
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