d3d9: Remove old debug messages from the tests.
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@ -495,9 +495,6 @@ static void clear_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_GetViewport(device, &old_vp);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
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trace("viewport: X %u, Y %u, W %u, H %u, MinZ %.8e, MaxZ %.8e.\n",
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old_vp.X, old_vp.Y, old_vp.Width, old_vp.Height, old_vp.MinZ, old_vp.MaxZ);
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vp.X = 160;
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vp.Y = 120;
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vp.Width = 160;
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@ -10433,7 +10430,6 @@ static void loop_index_test(IDirect3DDevice9 *device) {
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
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if(SUCCEEDED(hr))
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{
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trace("going to draw index\n");
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
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ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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