winegstreamer: Do not block forever if EOS races with command queue.

Currently, the winegstreamer media source checks for EOS when
RequestSample() is called, but doesn't handle the cases when EOS
is detected between the RequestSample() call and the moment when
the request is popped from the command queue and serviced. This
can result in the media source waiting forever for a sample and
get stuck.

This commit fixes the bug by adding a check for EOS in
wait_for_event().

This commit fixes Medieval Dynasty hanging on developer logos on
the Steam Deck.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Giovanni Mascellani 2022-02-09 09:40:52 +01:00 committed by Alexandre Julliard
parent 64b2ce4bcb
commit 4853f65c84
1 changed files with 6 additions and 0 deletions

View File

@ -535,6 +535,12 @@ static void wait_on_sample(struct media_stream *stream, IUnknown *token)
TRACE("%p, %p\n", stream, token);
if (stream->eos)
{
IMFMediaEventQueue_QueueEventParamVar(stream->event_queue, MEError, &GUID_NULL, MF_E_END_OF_STREAM, &empty_var);
return;
}
for (;;)
{
if (!wg_parser_stream_get_event(stream->wg_stream, &event))