d3d9: Set depth test state while resetting device.

wined3d will not do this anymore.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-12-07 12:14:22 +01:00 committed by Alexandre Julliard
parent a34c7f2616
commit 48504e73e9
1 changed files with 12 additions and 5 deletions

View File

@ -812,11 +812,13 @@ static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
static HRESULT d3d9_device_reset(struct d3d9_device *device,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
BOOL extended = device->d3d_parent->extended;
struct wined3d_swapchain_desc swapchain_desc;
struct wined3d_display_mode wined3d_mode;
HRESULT hr;
if (!device->d3d_parent->extended && device->device_state == D3D9_DEVICE_STATE_LOST)
if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST)
{
WARN("App not active, returning D3DERR_DEVICELOST.\n");
return D3DERR_DEVICELOST;
@ -831,8 +833,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
}
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters,
device->d3d_parent->extended))
if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
@ -852,10 +853,16 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
}
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
mode ? &wined3d_mode : NULL, reset_enum_callback, !device->d3d_parent->extended)))
mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
{
HeapFree(GetProcessHeap(), 0, device->implicit_swapchains);
if (!extended)
{
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
}
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
@ -871,7 +878,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
device->device_state = D3D9_DEVICE_STATE_OK;
}
}
else if (!device->d3d_parent->extended)
else if (!extended)
{
device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
}